Paul Boustead
According to our database1,
Paul Boustead
authored at least 36 papers
between 1998 and 2007.
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Bibliography
2007
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games.
Comput. Commun., 2007
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007
Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost.
Proceedings of the 15th IEEE International Conference on Networks, 2007
Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games.
Proceedings of the 15th IEEE International Conference on Networks, 2007
The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment.
Proceedings of IEEE International Conference on Communications, 2007
2006
Comput. Commun., 2006
Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games.
Comput. Commun., 2006
Trading off computation for error in providing immersive voice communications for mobile gaming.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Using local lag and timewarp to improve performance for real life multi-player online games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture.
Proceedings of the Global Telecommunications Conference, 2006. GLOBECOM '06, San Francisco, CA, USA, 27 November, 2006
Minimising the computational cost of providing a mobile immersive communication environment (MICE).
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006
2005
Latency-driven distribution: infrastructure needs of participatory entertainment applications.
IEEE Commun. Mag., 2005
Ad Hoc Networks, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the 10th IEEE Symposium on Computers and Communications (ISCC 2005), 2005
2004
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2004
A distributed proxy system for provisioning immersive audio communication to massively multi-player games.
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004
Proceedings of the 12th IEEE International Conference on Networks, 2004
A distributed server architecture for providing immersive audio communication to massively multiplayer online games.
Proceedings of the 12th IEEE International Conference on Networks, 2004
Proceedings of IEEE International Conference on Communications, 2004
Proceedings of IEEE International Conference on Communications, 2004
2003
Int. J. Found. Comput. Sci., 2003
TCMCA: a source-based distributed topology control algorithm for mission critical applications in mobile ad-hoc networks.
Proceedings of the 11th IEEE International Conference on Networks, 2003
Proceedings of the 11th IEEE International Conference on Networks, 2003
Proceedings of the 11th IEEE International Conference on Networks, 2003
A hybrid optical network architecture consisting of optical cross connects and optical burst switches.
Proceedings of the 12th International Conference on Computer Communications and Networks, 2003
2002
Proceedings of the Global Telecommunications Conference, 2002
2000
Proceedings of the 2000 IEEE International Conference on Communications: Global Convergence Through Communications, 2000
Proceedings of the Global Telecommunications Conference, 2000. GLOBECOM 2000, San Francisco, CA, USA, 27 November, 2000
1999
Proceedings of the IEEE International Conference on Networks 1999, 1999
Classification and comparison of schemes for providing scalable IP services over ATM networks.
Proceedings of the IEEE International Conference on Networks 1999, 1999
1998
Proceedings of the International Conference On Computer Communications and Networks (ICCCN 1998), 1998