Paul A. Cairns
Orcid: 0000-0002-6508-372XAffiliations:
- University of York, Department of Computer Science
According to our database1,
Paul A. Cairns
authored at least 134 papers
between 1998 and 2024.
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Bibliography
2024
Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires.
Int. J. Hum. Comput. Stud., 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio.
Proceedings of the IEEE Conference on Games, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Behav. Inf. Technol., 2022
2021
Interact. Comput., 2021
Entertain. Comput., 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).
Int. J. Hum. Comput. Stud., 2020
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
Comput. Hum. Behav., 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Int. J. Hum. Comput. Stud., 2019
Int. J. Hum. Comput. Stud., 2019
Int. J. Hum. Comput. Interact., 2019
Player experience and deceptive expectations of difficulty adaptation in digital games.
Entertain. Comput., 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 1, 2018
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 2, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form.
Int. J. Hum. Comput. Stud., 2018
Behavioural realism and the activation of aggressive concepts in violent video games.
Entertain. Comput., 2018
CoRR, 2018
Proceedings of the Computers Helping People with Special Needs, 2018
2017
Image-based search and retrieval for biface artefacts using features capturing archaeologically significant characteristics.
Mach. Vis. Appl., 2017
Exploring the implementation of an electronic record into a maternity unit: a qualitative study using Normalisation Process Theory.
BMC Medical Informatics Decis. Mak., 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
BMC Medical Informatics Decis. Mak., 2016
Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection.
Interact. Comput., 2016
Interact. Comput., 2016
Comput. Hum. Behav., 2016
Proceedings of the Software Process Improvement and Capability Determination, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Why Engagement Matters: Cross-Disciplinary Perspectives of User Engagement in Digital Media, 2016
Proceedings of the Why Engagement Matters: Cross-Disciplinary Perspectives of User Engagement in Digital Media, 2016
2015
Proceedings of the Game User Experience Evaluation, 2015
Implementing electronic patient record systems (EPRs) into England's acute, mental health and community care trusts: a mixed methods study.
BMC Medical Informatics Decis. Mak., 2015
An empirical evaluation of the User Engagement Scale (UES) in online news environments.
Inf. Process. Manag., 2015
Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design.
Proceedings of the Software Process Improvement and Capability Determination, 2015
Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance.
Proceedings of the Advances in Visual Informatics, 2015
Proceedings of the 20th European Conference on Pattern Languages of Programs, 2015
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Entertain. Comput., 2014
Proceedings of the Product-Focused Software Process Improvement, 2014
Integrating Agile Development Processes and User Centred Design- A Place for Usability Maturity Models?
Proceedings of the Human-Centered Software Engineering, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
A systematic literature review for agile development processes and user centred design integration.
Proceedings of the 18th International Conference on Evaluation and Assessment in Software Engineering, 2014
Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014
2013
Interact. Comput., 2013
Int. J. Hum. Comput. Stud., 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
IEEE Trans. Comput. Intell. AI Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
Trans. Edutainment, 2011
Robotics Auton. Syst., 2011
Entertain. Comput., 2011
Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
2010
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010
Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes.
Int. J. Hum. Comput. Stud., 2010
Int. J. Gaming Comput. Mediat. Simulations, 2010
Wattsup?: motivating reductions in domestic energy consumption using social networks.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the International Conference on Computational Creativity, 2010
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Competitive carbon counting: can social networking sites make saving energy more enjoyable?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010
2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
2008
Int. J. Hum. Comput. Stud., 2008
Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gathering for a news-writing task.
Int. J. Hum. Comput. Stud., 2008
Proceedings of the 12th International Conference on Information Visualisation, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the BELIV 2008, 2008
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008
The challenges faced by academia preparing students for industry: what we teach and what we do.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008
2007
Building for Users not for Experts: Designing a Visualization of the Literature Domain.
Proceedings of the 11th International Conference on Information Visualisation, 2007
Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007
2006
Proceedings of the Mathematical Knowledge Management, 5th International Conference, 2006
Proceedings of the 10th International Conference on Information Visualisation, 2006
Using Sketching to Aid the Collaborative Design of Information Visualisation Software - A Case Study.
Proceedings of the Human Work Interaction Design: Designing for Human Work, 2006
2005
Proceedings of the Mathematical Knowledge Management, 4th International Conference, 2005
Mobile Phone Preferences and Values: the U.K. vs. Korea.
Proceedings of the Designing for Global Markets 7, 2005
Proceedings of the 9th International Conference on Information Visualisation, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the People and Computers XIX, 2005
2004
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Proceedings of the Mathematical Knowledge Management, Third International Conference, 2004
User Centred Design and the Japanese User.
Proceedings of the Designing for Global Markets 6, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Proceedings of the Mathematical Knowledge Management Symposium, 2003
Proceedings of the Mathematical Knowledge Management, Second International Conference, 2003
Proceedings of the Mathematical Knowledge Management, Second International Conference, 2003
2001
Reply to 'Comment on "A Framework for Modelling Trojans and Computer Virus Infection"' by E. Mäkinen.
Comput. J., 2001
A Comparison of Categorisation Algorithms for Predicting the Cellular Localisation Sites of Proteins.
Proceedings of the 12th International Workshop on Database and Expert Systems Applications (DEXA 2001), 2001
1999
1998