Patrik Goorts
According to our database1,
Patrik Goorts
authored at least 26 papers
between 2009 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
New visual coding exploration in MPEG: Super-MultiView and Free Navigation in Free viewpoint TV.
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016
2015
Proceedings of the 2015 3DTV-Conference: The True Vision, 2015
2014
PhD thesis, 2014
Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping.
Proceedings of the VISAPP 2014, 2014
Proceedings of the SIGMAP 2014, 2014
Proceedings of the SIGMAP 2014, 2014
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014
Proceedings of the 2014 International Conference on 3D Imaging, 2014
Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014
2013
Scalable optical tracking for navigating large virtual environments using spatially encoded markers.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping.
Proceedings of the VISAPP 2013, 2013
Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution.
Proceedings of the SIGMAP and WINSYS 2013, 2013
Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping.
Proceedings of the E-Business and Telecommunications - International Joint Conference, 2013
Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL.
Proceedings of the International Conference on 3D Imaging, 2013
2012
ARDO: Automatic Removal of Dynamic Objects - Exclude Moving Objects Automatically from a Collection of Images using a Consumer Camera.
Proceedings of the VISAPP 2012, 2012
Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA.
Proceedings of the SIGMAP and WINSYS 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Practical Examples of GPU Computing Optimization Principles.
Proceedings of the SIGMAP 2010, 2010
2009
Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA.
Proceedings of the 15th IEEE International Conference on Parallel and Distributed Systems, 2009