Patrick Totzke

Orcid: 0000-0001-5274-8190

Affiliations:
  • University of Liverpool, UK


According to our database1, Patrick Totzke authored at least 46 papers between 2009 and 2024.

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Bibliography

2024
History-deterministic Timed Automata.
Log. Methods Comput. Sci., 2024

Strategy Complexity of B\"uchi Objectives in Concurrent Stochastic Games.
CoRR, 2024

Bounded-Memory Strategies in Partial-Information Games.
Proceedings of the 39th Annual ACM/IEEE Symposium on Logic in Computer Science, 2024

Parity Games on Temporal Graphs.
Proceedings of the Foundations of Software Science and Computation Structures, 2024

The Power of Counting Steps in Quantitative Games.
Proceedings of the 35th International Conference on Concurrency Theory, 2024

Memoryless Strategies in Stochastic Reachability Games.
Proceedings of the Taming the Infinities of Concurrency, 2024

2023
Handling of Past and Future with Phenesthe+.
Proceedings of the Fourteenth International Symposium on Games, 2023

HyperLTL Satisfiability Is Highly Undecidable, HyperCTL* is Even Harder.
CoRR, 2023

History-Deterministic Vector Addition Systems.
Proceedings of the 34th International Conference on Concurrency Theory, 2023

2022
Preface.
Fundam. Informaticae, 2022

Strategy Complexity of Reachability in Countable Stochastic 2-Player Games.
CoRR, 2022

History-Deterministic Timed Automata Are Not Determinizable.
Proceedings of the Reachability Problems - 16th International Conference, 2022

Making Sense of Heterogeneous Maritime Data.
Proceedings of the 23rd IEEE International Conference on Mobile Data Management, 2022

History-Deterministic Timed Automata.
Proceedings of the 33rd International Conference on Concurrency Theory, 2022

2021
The Reachability Problem for Two-Dimensional Vector Addition Systems with States.
J. ACM, 2021

Report on BCTCS 2021.
Bull. EATCS, 2021

HyperLTL Satisfiability is Σ<sub>1</sub><sup>1</sup>-complete, HyperCTL* Satisfiability is Σ<sub>1</sub><sup>2</sup>-complete.
CoRR, 2021

HyperLTL Satisfiability Is Σ₁¹-Complete, HyperCTL* Satisfiability Is Σ₁²-Complete.
Proceedings of the 46th International Symposium on Mathematical Foundations of Computer Science, 2021

Simple Stochastic Games with Almost-Sure Energy-Parity Objectives are in NP and coNP.
Proceedings of the Foundations of Software Science and Computation Structures, 2021

Transience in Countable MDPs.
Proceedings of the 32nd International Conference on Concurrency Theory, 2021

2020
Optimally Resilient Strategies in Pushdown Safety Games.
Proceedings of the 45th International Symposium on Mathematical Foundations of Computer Science, 2020

How to Play in Infinite MDPs (Invited Talk).
Proceedings of the 47th International Colloquium on Automata, Languages, and Programming, 2020

Strategy Complexity of Parity Objectives in Countable MDPs.
Proceedings of the 31st International Conference on Concurrency Theory, 2020

Parametrized Universality Problems for One-Counter Nets.
Proceedings of the 31st International Conference on Concurrency Theory, 2020

2019
Controlling a Random Population is EXPTIME-hard.
CoRR, 2019

Büchi Objectives in Countable MDPs.
Proceedings of the 46th International Colloquium on Automata, Languages, and Programming, 2019

Timed Basic Parallel Processes.
Proceedings of the 30th International Conference on Concurrency Theory, 2019

2018
Trace inclusion for one-counter nets revisited.
Theor. Comput. Sci., 2018

Universal Safety for Timed Petri Nets is PSPACE-complete.
Proceedings of the 29th International Conference on Concurrency Theory, 2018

2017
MDPs with energy-parity objectives.
Proceedings of the 32nd Annual ACM/IEEE Symposium on Logic in Computer Science, 2017

Linear combinations of unordered data vectors.
Proceedings of the 32nd Annual ACM/IEEE Symposium on Logic in Computer Science, 2017

What Makes Petri Nets Harder to Verify: Stack or Data?
Proceedings of the Concurrency, Security, and Puzzles, 2017

2016
Branching-Time Model Checking Gap-Order Constraint Systems.
Fundam. Informaticae, 2016

Simulation Problems Over One-Counter Nets.
Log. Methods Comput. Sci., 2016

Reachability in Two-Dimensional Unary Vector Addition Systems with States is NL-Complete.
Proceedings of the 31st Annual ACM/IEEE Symposium on Logic in Computer Science, 2016

A Polynomial-Time Algorithm for Reachability in Branching VASS in Dimension One.
Proceedings of the 43rd International Colloquium on Automata, Languages, and Programming, 2016

Coverability Trees for Petri Nets with Unordered Data.
Proceedings of the Foundations of Software Science and Computation Structures, 2016

2015
On Boundedness Problems for Pushdown Vector Addition Systems.
Proceedings of the Reachability Problems - 9th International Workshop, 2015

On the Coverability Problem for Pushdown Vector Addition Systems in One Dimension.
Proceedings of the Automata, Languages, and Programming - 42nd International Colloquium, 2015

2014
Inclusion problems for one-counter systems.
PhD thesis, 2014

Infinite-state energy games.
Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS), 2014

2013
Decidability of Weak Simulation on One-Counter Nets.
Proceedings of the 28th Annual ACM/IEEE Symposium on Logic in Computer Science, 2013

Simulation Over One-counter Nets is PSPACE-Complete.
Proceedings of the IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, 2013

2012
Approximating Weak Bisimilarity of Basic Parallel Processes
Proceedings of the Proceedings Combined 19th International Workshop on Expressiveness in Concurrency and 9th Workshop on Structured Operational Semantics, 2012

2009
Properties of Multiset Language Classes Defined by Multiset Pushdown Automata.
Fundam. Informaticae, 2009

Multiset Pushdown Automata.
Fundam. Informaticae, 2009


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