Patrick Ledda

According to our database1, Patrick Ledda authored at least 19 papers between 2002 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2016
Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments.
Signal Process. Image Commun., 2016

2012
Dynamic range compression by differential zone mapping based on psychophysical experiments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2009
A Psychophysical Evaluation of Inverse Tone Mapping Techniques.
Comput. Graph. Forum, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Comput. Graph. Forum, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Expanding low dynamic range videos for high dynamic range applications.
Proceedings of the Spring Conference on Computer Graphics, 2008

A GPU-friendly method for high dynamic range texture compression using inverse tone mapping.
Proceedings of the Graphics Interface 2008 Conference, 2008

2007
A framework for inverse tone mapping.
Vis. Comput., 2007

Product Review: High Dynamic Range Displays.
Presence Teleoperators Virtual Environ., 2007

2006
Inverse tone mapping.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Authentic Illumination of Archaeological Site Reconstructions.
Proceedings of the 3rd European Conference on Colour in Graphics, Imaging, and Vision, 2006

2005
Evaluation of tone mapping operators using a High Dynamic Range display.
ACM Trans. Graph., 2005

2004
HDR displays: a validation against reality.
Proceedings of the IEEE International Conference on Systems, 2004

A psychophysical validation of tone mapping operators using a high dynamic range display.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

A local model of eye adaptation for high dynamic range images.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
A wide field, high dynamic range, stereographic viewer.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Psychophysically based artistic techniques for increased perceived realism of virtual environments.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Perceptual tone mapping operators for high dynamic range scenes.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002


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