Patrick Ledda
According to our database1,
Patrick Ledda
authored at least 19 papers
between 2002 and 2016.
Collaborative distances:
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Bibliography
2016
Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments.
Signal Process. Image Commun., 2016
2012
Dynamic range compression by differential zone mapping based on psychophysical experiments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2009
Comput. Graph. Forum, 2009
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Comput. Graph. Forum, 2009
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2008
Proceedings of the Spring Conference on Computer Graphics, 2008
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping.
Proceedings of the Graphics Interface 2008 Conference, 2008
2007
Presence Teleoperators Virtual Environ., 2007
2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
Proceedings of the 3rd European Conference on Colour in Graphics, Imaging, and Vision, 2006
2005
ACM Trans. Graph., 2005
2004
Proceedings of the IEEE International Conference on Systems, 2004
A psychophysical validation of tone mapping operators using a high dynamic range display.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
Proceedings of the 3rd International Conference on Computer Graphics, 2004
2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Psychophysically based artistic techniques for increased perceived realism of virtual environments.
Proceedings of the 2nd International Conference on Computer Graphics, 2003
2002
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002