Patrick Guilbaud
According to our database1,
Patrick Guilbaud
authored at least 6 papers
between 2017 and 2022.
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Bibliography
2022
Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
Promoting Equity and Achievement in Real-Time Learning (PEARL): Towards a Framework for the Formation, Creation, and Validation of Stackable Knowledge Units.
Proceedings of the Adaptive Instructional Systems, 2022
2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
STEM Excellence and Equity in K-12 Settings: Use of Augmented Reality-Based Educational Experiences to Promote Academic Achievement and Learner Success.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
2019
Introductory Information Systems Course: Driving 21st Century Skill Development with Student Response Systems.
Proceedings of the 25th Americas Conference on Information Systems, 2019
2017
Technology-enhanced learning and the multi-cultural classroom: Exploring impacts of open educational resources' use on collaboration and teamwork.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017