Patrick Dickinson
Orcid: 0000-0003-3830-8249
According to our database1,
Patrick Dickinson
authored at least 49 papers
between 2005 and 2023.
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Bibliography
2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Multim., 2022
Intra- and Inter-Reasoning Graph Convolutional Network for Saliency Prediction on 360° Images.
IEEE Trans. Circuits Syst. Video Technol., 2022
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality.
Displays, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
DCNNs: A Transfer Learning comparison of Full Weapon Family threat detection for Dual-Energy X-Ray Baggage Imagery.
CoRR, 2020
Comput. Hum. Behav., 2020
Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Virtual reality crowd simulation: effects of agent density on user experience and behaviour.
Virtual Real., 2019
Proceedings of the IEEE Conference on Games, 2019
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Trans. Circuits Syst. Video Technol., 2018
Ecol. Informatics, 2018
Ensemble One-vs-One SVM Classifier for Smartphone Accelerometer Activity Recognition.
Proceedings of the 20th IEEE International Conference on High Performance Computing and Communications; 16th IEEE International Conference on Smart City; 4th IEEE International Conference on Data Science and Systems, 2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
2017
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Pattern Recognit. Lett., 2016
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2016
2015
Proceedings of the VISAPP 2015, 2015
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
2014
Entertain. Comput., 2014
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014
2013
Proceedings of the Computer Analysis of Images and Patterns, 2013
2012
IEEE Trans. Circuits Syst. Video Technol., 2012
Trans. Comput. Collect. Intell., 2012
2011
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2011
Proceedings of the 18th IEEE International Conference on Image Processing, 2011
From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011
2010
Accelerated hardware video object segmentation: From foreground detection to connected components labelling.
Comput. Vis. Image Underst., 2010
Proceedings of the Annual IEEE International SoC Conference, SoCC 2010, 2010
Proceedings of the 20th International Conference on Pattern Recognition, 2010
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010
2009
Proceedings of the Reconfigurable Computing: Architectures, 2009
2008
Proceedings of the 2008 International Conference on Field-Programmable Technology, 2008
2005
An FPGA-Based Infant Monitoring System.
Proceedings of the 2005 IEEE International Conference on Field-Programmable Technology, 2005
Proceedings of the Advanced Video and Signal Based Surveillance, 2005