Patrick Bourdot
Orcid: 0000-0003-2247-1930
According to our database1,
Patrick Bourdot
authored at least 75 papers
between 1995 and 2024.
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Bibliography
2024
Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data.
Virtual Real., September, 2024
CoRR, 2024
Where to Draw the Line: Physical Space Partitioning and View Privacy in AR-based Co-located Collaboration for Immersive Analytics.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the Virtual Reality and Mixed Reality, 2024
Context-Based Annotation Visualisation in Virtual Reality: A Use Case in Archaeological Data Exploration.
Proceedings of the Virtual Reality and Mixed Reality, 2024
2023
Head-mounted augmented reality to support reassurance and social interaction for autistic children with severe learning disabilities.
Frontiers Virtual Real., March, 2023
2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Virtual Workspace Positioning Techniques during Teleportation for Co-located Collaboration in Virtual Reality using HMDs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
A Literature Review of User Studies in Extended Reality Applications for Archaeology.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children with High Support Needs.
Proceedings of the Virtual Reality and Mixed Reality, 2022
2021
eXtended Reality for Autism Interventions: The importance of Mediation and Sensory-Based Approaches.
CoRR, 2021
In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting Tangibility.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the Virtual Reality and Mixed Reality, 2021
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021
2020
Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Frontiers Virtual Real., 2020
Virtual Navigation considering User Workspace: Automatic and Manual Positioning before Teleportation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Interactive 3D fluid simulation: steering the simulation in progress using Lattice Boltzmann Method.
CoRR, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Quick Estimation of Detection Thresholds for Redirected Walking with Method of Adjustment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Switch Techniques to Recover Spatial Consistency Between Virtual and Real World for Navigation with Teleportation.
Proceedings of the Virtual Reality and Augmented Reality, 2019
The Construction and Validation of the SP-IE Questionnaire: An Instrument for Measuring Spatial Presence in Immersive Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2019
Comparison Between the Methods of Adjustment and Constant Stimuli for the Estimation of Redirection Detection Thresholds.
Proceedings of the Virtual Reality and Augmented Reality, 2019
2018
Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation.
Presence Teleoperators Virtual Environ., 2018
Semantics for an Integrative and Immersive Pipeline Combining Visualization and Analysis of Molecular Data.
J. Integr. Bioinform., 2018
ShapeGuide: Shape-Based 3D Interaction for Parameter Modification of Native CAD Data.
Frontiers Robotics AI, 2018
2017
3D reconstruction with a markerless tracking method of flexible and modular molecular physical models: towards tangible interfaces.
J. Virtual Real. Broadcast., 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2016
Refined experiment of the altered human joystick for user cohabitation in multi-stereocopic immersive CVEs.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
2014
Perceptual Conflicts in a Multi-Stereoscopic Immersive Virtual Environment: Case Study on Face-to-Face Interaction through an Avatar.
Presence Teleoperators Virtual Environ., 2014
Non-visual identification, localization, and selection of entities of interest in a 3D environment.
J. Multimodal User Interfaces, 2014
A hardware and software architecture to deal with multimodal and collaborative interactions in multiuser virtual reality environments.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014
Proceedings of the BIOIMAGING 2014, 2014
2013
6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
2012
Sensorimotor Feedback for Interactive Realism: Evaluation of a Haptic Driving Paradigm for a Forklift Simulator.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
2011
Designing a reconfigurable multimodal and collaborative supervisor for Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference, 2011
A reconfigurable architecture for multimodal and collaborative interactions in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models.
Comput. Aided Des., 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Virtual Real., 2009
Virtual Real., 2009
Tech. Sci. Informatiques, 2009
J. Virtual Real. Broadcast., 2009
Proceedings of the World Haptics 2009, 2009
Proceedings of the Graphics Interface 2009 Conference, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Haptics: Perception, 2008
Proceedings of the Haptics: Perception, 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
2005
Proceedings of the Computational Science, 2005
Proceedings of the Computational Science, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the 2005 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2005), 2005
2004
Proceedings of the Ninth ACM Symposium on Solid Modeling and Applications, 2004
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
A framework to manage multimodal fusion of events for advanced interactions within Virtual Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
1999
Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virtual environments.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999
Proceedings of the 2nd International Conference on 3D Digital Imaging and Modeling (3DIM '99), 1999
1997
1995
Proceedings of the Multimodal Human-Computer Communication, 1995