Patricia Paderewski

Orcid: 0000-0001-6626-9633

According to our database1, Patricia Paderewski authored at least 75 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Player Experience Evaluation in Game-Based Systems for Older Adults.
Sensors, September, 2024

Prototyping Autonomous Vehicle Lane Detection for Snow in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Building a pervasive social gaming experience using SocialPG.
Expert Syst. J. Knowl. Eng., June, 2023

Adaptative Videogames for Education: An Initial Study.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023

Personalization and Accessibility in a Digital Repository.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023

2022
Using geolympus to create a pervasive game experience in the higher education context.
Univers. Access Inf. Soc., 2022

Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

Older adults and types of players in game-based systems: Classification based on their motivations.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Human-Robot Interaction and Sexbots: A Systematic Literature Review.
Sensors, 2021

SocialPG: Proposed Model for Building Pervasive Social Play Experiences.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages.
Proceedings of the 23rd International Symposium on Computers in Education, 2021

2020
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Model for Pervasive Social Play Experiences.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

2019
A systematic method for building Internet of Agents applications based on the Linked Open Data approach.
Future Gener. Comput. Syst., 2019

Z Generation and Fortnite: New Ethical Paradigms in Video Games Design.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Sex with robots: analyzing the gender and ethics approaches in design.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

User experience problems in immersive virtual environments.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Smart Home: Multimodal Interaction for Control of Home Devices.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Introduciendo una historia interactiva en una experiencia geolocalizada.
Rev. Colomb. de Computación, 2018

PLAGER-VG: platform for managing educational multiplayer video games.
Multim. Tools Appl., 2018

A Workflow Ontology to support Knowledge Management in a Group's organizational structure.
Computación y Sistemas, 2018

Academic emotions in women who learn to program: a highly relevant factor in the software sector.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Gender Design Methods for Engineering, Responsible Innovation and Interaction.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Empathy and virtual agents for learning applications in symbiotic systems.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Designing Stories for Educational Video Games: Analysis and Evaluation.
Int. J. Web Based Learn. Teach. Technol., 2017

Initiatives and Strategies to Encourage Women Into Engineering.
Rev. Iberoam. de Tecnol. del Aprendiz., 2017

Design methodology for educational games based on graphical notations: Designing Urano.
Entertain. Comput., 2017

The graphic adventure as an instrument to assist comprehensive reading.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Introducing an interactive story in a geolocalized experience.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
Knowledge-based Workflow Ontology for Group Organizational Structure.
Res. Comput. Sci., 2016

Semantic Formalism for Modelling the Group Interaction.
Res. Comput. Sci., 2016

Definición de mecanismos para monitorear, evaluar y mejorar el proceso de aprendizaje colaborativo.
Rev. Colomb. de Computación, 2016

Interactive Narrative design for geolocated experiences.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
A Software Architecture for Defining a Methodologic Approach to Develop Collaborative Applications.
Res. Comput. Sci., 2015

Bringing closer women to engineering: projects and strategies that promote their inclusion.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

The importance of emotions in the interactive stories design.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Teaching Emotions to Children by Using Video Games.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Evaluación de una Historia Interactiva: una Aproximación basada en Emociones.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

Design Methodology for Educational Games based on Interactive Screenplays.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Modeling storytelling to be used in educational video games.
Comput. Hum. Behav., 2014

Knowledge Representation for Development of Collaborative Applications.
Proceedings of the Ninth Latin American Workshop on Logic/Languages, 2014

Continuous Assessment in Educational Video Games: A Roleplaying approach.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Diseñando y analizando historias interactivas en el marco de los videojuegos educativos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Architecture for Monitoring Learning Processes Using Video Games.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

2012
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review.
Int. J. Game Based Learn., 2012

Natural interaction techniques using Kinect.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
A Model-Based Approach to Designing Educational Multiplayer Video Games.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

A Service Oriented Architecture for Coordination in Collaborative Environments.
Int. J. Inf. Technol. Syst. Approach, 2011

2009
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Design of educational multiplayer videogames: A vision from collaborative learning.
Adv. Eng. Softw., 2009

Modeling a VGSCL System to Analyze Collaboration.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

Service-Based Layered Architectural Model for Building Collaborative Applications in Heterogeneous Environments.
Proceedings of the 2009 Mexican International Conference on Computer Science, 2009

From CSCL to VGSCL - A New Approximation to Collaborative Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2007
An architecture for access control management in collaborative enterprise systems based on organization models.
Sci. Comput. Program., 2007

Design of Videogames in Special Education.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Ontology-Based Modelling of Session Management Policies for Groupware Applications.
Proceedings of the Computer Aided Systems Theory, 2007

Architecture for Developing Adaptive and Adaptable Collaborative Applications.
Proceedings of the Software Architecture, First European Conference, 2007

2006
Organization Modelling to Support Access Control for Collaborative Systems.
Proceedings of the International Conference on Software Engineering Research and Practice & Conference on Programming Languages and Compilers, 2006

Development of Extensible and Flexible Collaborative Applications Using a Web Service-Based Architecture.
Proceedings of the Rapid Integration of Software Engineering Techniques, 2006

Una Aproximación Basada en Patrones para el Modelado Conceptual de Sistemas Cooperativos.
Proceedings of the XI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2006), 2006

SOA-based Generic Architecture for CSCW Systems.
Proceedings of the I. International Conference on Ubiquitous Computing: Applications, 2006

2005
A Software Architecture Intended to Design High Quality Groupware Applications.
Proceedings of the International Conference on Software Engineering Research and Practice, 2005

Un Profile para el Modelado de Patrones de Software.
Proceedings of the Actas de las X Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2005), 2005

A comparison and evaluation of open source learning managment systems.
Proceedings of the AC 2005, 2005

2004
A Software System evolutionary and adaptive framework: application to Agent-based systems.
J. Syst. Archit., 2004

2003
An architecture for dynamic and evolving cooperative software agents.
Comput. Stand. Interfaces, 2003

2001
Evolutionary Modelling of Software Systems: Its Application to Agent-Based and Hypermedia Systems.
Proceedings of the 4th International Workshop on Principles of Software Evolution, 2001

1999
La evolución de modelos en el desarrollo de software: los enfoques OASIS y MEDES.
Proceedings of the IV Jornadas de Ingeniería del Software y Bases de Datos (JISBD'99), 1999

Un Patrón de Activación de Objetos Activos.
Proceedings of the IV Jornadas de Ingeniería del Software y Bases de Datos (JISBD'99), 1999

HEDES: A System Theory Based Tool to Support Evolutionary Software Systems.
Proceedings of the Computer Aided Systems Theory - EUROCAST'99, Vienna, Austria, September 29, 1999

1993
A Representation of Software Systems Evolution Based on the Theory of the General System.
Proceedings of the Computer Aided Systems Theory, 1993


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