Patrice Renaud

According to our database1, Patrice Renaud authored at least 30 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Sexual Presence in Virtual Reality: A qEEG Exploration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual Disorders.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort.
Virtual Real., June, 2023

Predicting VR cybersickness and its impact on visuomotor performance using head rotations and field (in)dependence.
Frontiers Virtual Real., March, 2023

2021
Field (In)dependence Flexibility Following a Virtual Immersion Is Associated With Cybersickness and Sense of Presence.
Frontiers Virtual Real., 2021

Combining electroencephalography with plethysmography for classification of deviant sexual preferences.
Proceedings of the 9th IEEE International Workshop on Biometrics and Forensics, 2021

2020
Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment.
Frontiers Virtual Real., 2020

2017
Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment.
Comput. Graph., 2017

2015
Erratum to: Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences.
Virtual Real., 2015

2014
Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences.
Virtual Real., 2014

Sexual Self-Regulation and Cognitive Absorption as Factors of Sexual Response Toward Virtual Characters.
Cyberpsychology Behav. Soc. Netw., 2014

Virtual reality applications in forensic psychiatry.
Proceedings of the 2014 Virtual Reality International Conference, 2014

2013
Empathy Toward Virtual Humans Depicting a Known or Unknown Person Expressing Pain.
Cyberpsychology Behav. Soc. Netw., 2013

2012
Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates.
Interact. Comput., 2012

2010
Virtual characters designed for forensic assessment and rehabilitation of sex offenders: standardized and made-to-measure.
J. Virtual Real. Broadcast., 2010

2009
Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health.
Proceedings of the Universal Access Handbook., 2009

Gaze behavior nonlinear dynamics assessed in virtual immersion as a diagnostic index of sexual deviancy: preliminary results.
J. Virtual Real. Broadcast., 2009

2008
Anxiety Increases the Feeling of Presence in Virtual Reality.
Presence Teleoperators Virtual Environ., 2008

An online noise filter for eye-tracker data recorded in a virtual environment.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

2007
Presence as Determined by Fractal Perceptual-Motor Dynamics.
Cyberpsychology Behav. Soc. Netw., 2007

FEBAM: A Feature-Extracting Bidirectional Associative Memory.
Proceedings of the International Joint Conference on Neural Networks, 2007

2006
Mesures et rétroactions psychophysiologiques en immersion virtuelle: le cas des réponses oculomotrices et sexuelles.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

2005
Scene Perception, Gaze Behavior, and Perceptual Learning in Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2005

2004
Assessing Perceptual Learning Dynamics During Visual Search in Virtual Immersion Using Eye-Tracking Technologies.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Assessing Top-Down and Bottom-Up Effects on Perceptual Learning Through Eye-Tracking Technologies Applied in Virtual Immersion.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2003
Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games.
Cyberpsychology Behav. Soc. Netw., 2003

Eye-Tracking in Immersive Environments: A General Methodology to Analyze Affordance-Based Interactions from Oculomotor Dynamics.
Cyberpsychology Behav. Soc. Netw., 2003

2002
Behavioral avoidance dynamics in the presence of a virtual spider.
IEEE Trans. Inf. Technol. Biomed., 2002

Measuring Sexual Preferences in Virtual Reality: A Pilot Study.
Cyberpsychology Behav. Soc. Netw., 2002

2000
Cognitive Behavior Therapy for Panic Disorder with Agoraphobia in Videoconference: Preliminary Results.
Cyberpsychology Behav. Soc. Netw., 2000


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