Patrice L. (Tamar) Weiss

Orcid: 0000-0001-5633-1210

According to our database1, Patrice L. (Tamar) Weiss authored at least 43 papers between 1999 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2021
Personalized rehabilitation for children with cerebral palsy.
User Model. User Adapt. Interact., 2021

2020
DataSpoon: Validation of an Instrumented Spoon for Assessment of Self-Feeding.
Sensors, 2020

Evaluating an automated mediator for joint narratives in a conflict situation.
Behav. Inf. Technol., 2020

2019
A Wide Lens on Learning in a Networked Society: What Can We Learn by Synthesizing Multiple Research Perspectives?
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Challenges and Requirements for Technology to Support Mobility of Older Adults.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016


2015
Negotiation Strategy Video Modeling Training for Adolescents with Autism Spectrum Disorder: A Usability Study.
Int. J. Hum. Comput. Interact., 2015

Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon.
Proceedings of the Ninth International Conference on Tangible, 2015

Technology-Enhanced Learning Communities on a Continuum between Ambient to Designed: What Can We Learn by Synthesizing Multiple Research Perspectives?
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Building an effective ontology for assistive technology.
Proceedings of the Assistive Technology, 2015

2014
ExciteTray: developing an assistive technology to promote selffeeding among young children.
Proceedings of the IDC '14, 2014

2012
Virtual Technologies and Empowerment of Users of Rehabilitation.
Proceedings of the Ubiquitous Display Environments, 2012

Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts.
ACM Trans. Comput. Hum. Interact., 2012

2011
Sleep Dysfunctions Influence Decision Making in Undemented Parkinson's Disease Patients: A Study in a Virtual Supermarket.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Three around a Table: The Facilitator Role in a Co-located Interface for Social Competence Training of Children with Autism Spectrum Disorder.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Collaborative technologies for children with autism.
Proceedings of the Interaction Design and Children, 2011

2010
Prolonged Exposure and Virtual Reality-Enhanced Imaginal Exposure for PTSD following a Terrorist Bulldozer Attack: A Case Study.
Cyberpsychology Behav. Soc. Netw., 2010

Teaching social competence: in search of design patterns.
Proceedings of the Interaction Design and Children, 2010

2009
A NeuroVR based tool for cognitive assessment and rehabilitation of post-stroke patients: two case studies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

E-Mentoring for All.
Comput. Hum. Behav., 2009

The design of a collaborative interface for narration to support reconciliation in a conflict.
AI Soc., 2009

Enhancing social communication of children with high-functioning autism through a co-located interface.
AI Soc., 2009

Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD).
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

2008
E-mentoring for Youth with Special Needs: Preliminary Results.
Cyberpsychology Behav. Soc. Netw., 2008

BusWorld: An Analog Pilot Test of a Virtual Environment Designed to Treat Posttraumatic Stress Disorder Originating from a Terrorist Suicide Bomb Attack.
Cyberpsychology Behav. Soc. Netw., 2008

The Virtual Hand Illusion and Body Ownership.
Proceedings of the Haptics: Perception, 2008

A co-located interface for narration to support reconciliation in a conflict: initial results from Jewish and Palestinian youth.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

COACH - Cumulative Online Algorithm for Classification of Handwriting Deficiencies.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Enhancing Social Communication in High-Functioning Children with Autism through a Co-Located Interface.
Proceedings of the IEEE 9th Workshop on Multimedia Signal Processing, 2007

Interactive technologies for autism.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
TIES that BIND: An Introduction to Domain Mapping as a Visualization Tool for Virtual Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2006

BusWorld: Designing a Virtual Environment for Post-Traumatic Stress Disorder in Israel: A Protocol.
Cyberpsychology Behav. Soc. Netw., 2006

Integrating Haptic-Tactile Feedback into a Video-Capture-Based Virtual Environment for Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2006

Reaching within Video-Capture Virtual Reality: Using Virtual Reality as a Motor Control Paradigm.
Cyberpsychology Behav. Soc. Netw., 2006

2005
Comparison of Two VR Platforms for Virtual Reality Rehabilitation: Video Capture versus HMD.
Presence Teleoperators Virtual Environ., 2005

Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

2003
Adapting an immersive virtual reality system for rehabilitation.
Comput. Animat. Virtual Worlds, 2003

Virtual Reality Provides Leisure Time Opportunities for Young Adults with Physical and Intellectual Disabilities.
Cyberpsychology Behav. Soc. Netw., 2003

2001
PEBBLES: A Personal Technology for Meeting Educational, Social and Emotional Needs of Hospitalised Children.
Pers. Ubiquitous Comput., 2001

Telepresence under Exceptional Circumstances: Enriching the Connection to School for Sick Children.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

1999
Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project.
Cyberpsychology Behav. Soc. Netw., 1999


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