Patrice L. (Tamar) Weiss
Orcid: 0000-0001-5633-1210
According to our database1,
Patrice L. (Tamar) Weiss
authored at least 43 papers
between 1999 and 2021.
Collaborative distances:
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Bibliography
2021
User Model. User Adapt. Interact., 2021
2020
Sensors, 2020
Behav. Inf. Technol., 2020
2019
A Wide Lens on Learning in a Networked Society: What Can We Learn by Synthesizing Multiple Research Perspectives?
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2016
DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Future Learning Spaces for Learning Communities: New Directions and Conceptual Frameworks.
Proceedings of the Transforming Learning, 2016
2015
Negotiation Strategy Video Modeling Training for Adolescents with Autism Spectrum Disorder: A Usability Study.
Int. J. Hum. Comput. Interact., 2015
Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon.
Proceedings of the Ninth International Conference on Tangible, 2015
Technology-Enhanced Learning Communities on a Continuum between Ambient to Designed: What Can We Learn by Synthesizing Multiple Research Perspectives?
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
Proceedings of the Assistive Technology, 2015
2014
ExciteTray: developing an assistive technology to promote selffeeding among young children.
Proceedings of the IDC '14, 2014
2012
Proceedings of the Ubiquitous Display Environments, 2012
ACM Trans. Comput. Hum. Interact., 2012
2011
Sleep Dysfunctions Influence Decision Making in Undemented Parkinson's Disease Patients: A Study in a Virtual Supermarket.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Three around a Table: The Facilitator Role in a Co-located Interface for Social Competence Training of Children with Autism Spectrum Disorder.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the Interaction Design and Children, 2011
2010
Prolonged Exposure and Virtual Reality-Enhanced Imaginal Exposure for PTSD following a Terrorist Bulldozer Attack: A Case Study.
Cyberpsychology Behav. Soc. Netw., 2010
Proceedings of the Interaction Design and Children, 2010
2009
A NeuroVR based tool for cognitive assessment and rehabilitation of post-stroke patients: two case studies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009
The design of a collaborative interface for narration to support reconciliation in a conflict.
AI Soc., 2009
Enhancing social communication of children with high-functioning autism through a co-located interface.
AI Soc., 2009
Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD).
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
2008
Cyberpsychology Behav. Soc. Netw., 2008
BusWorld: An Analog Pilot Test of a Virtual Environment Designed to Treat Posttraumatic Stress Disorder Originating from a Terrorist Suicide Bomb Attack.
Cyberpsychology Behav. Soc. Netw., 2008
Proceedings of the Haptics: Perception, 2008
A co-located interface for narration to support reconciliation in a conflict: initial results from Jewish and Palestinian youth.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008
2007
Enhancing Social Communication in High-Functioning Children with Autism through a Co-Located Interface.
Proceedings of the IEEE 9th Workshop on Multimedia Signal Processing, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
TIES that BIND: An Introduction to Domain Mapping as a Visualization Tool for Virtual Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2006
BusWorld: Designing a Virtual Environment for Post-Traumatic Stress Disorder in Israel: A Protocol.
Cyberpsychology Behav. Soc. Netw., 2006
Integrating Haptic-Tactile Feedback into a Video-Capture-Based Virtual Environment for Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2006
Reaching within Video-Capture Virtual Reality: Using Virtual Reality as a Motor Control Paradigm.
Cyberpsychology Behav. Soc. Netw., 2006
2005
Comparison of Two VR Platforms for Virtual Reality Rehabilitation: Video Capture versus HMD.
Presence Teleoperators Virtual Environ., 2005
Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
2003
Comput. Animat. Virtual Worlds, 2003
Virtual Reality Provides Leisure Time Opportunities for Young Adults with Physical and Intellectual Disabilities.
Cyberpsychology Behav. Soc. Netw., 2003
2001
PEBBLES: A Personal Technology for Meeting Educational, Social and Emotional Needs of Hospitalised Children.
Pers. Ubiquitous Comput., 2001
Telepresence under Exceptional Circumstances: Enriching the Connection to School for Sick Children.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
1999
Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project.
Cyberpsychology Behav. Soc. Netw., 1999