Pasqueline D. Scaico
According to our database1,
Pasqueline D. Scaico
authored at least 11 papers
between 2013 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2021
Presenting Do-it, a method to teach students how to perform systematic mappings - A example case of its first use.
Proceedings of the IEEE Frontiers in Education Conference, 2021
2018
An Initial Analysis of the Research on Interest and Introductory Programming : A Systematic Review of this Literature.
Proceedings of the IEEE Frontiers in Education Conference, 2018
2017
Analyzing How Interest in Learning Programming Changes During a CS0 Course: A Qualitative Study with Brazilian Undergraduates.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Studying the phenomenon of developing interest in learning how to code what happens to the interest of Brazilian undergraduates over an introductory experience.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017
2014
Supervised Internships and their Lessons: Challenges and Experiences with Teaching Degree in Computer Science in Brazilian Scenario.
CLEI Electron. J., 2014
Proceedings of the CSEDU 2014, 2014
2013
Ensino de Programação no Ensino Médio: Uma Abordagem Orientada ao Design com a linguagem Scratch.
Revista Brasileira de Informática na Educ., 2013
Lessons learned with supervisioned internships in Teaching degree Computer Science: Looking for Computer Science educators for basic education.
Proceedings of the 2013 XXXIX Latin American Computing Conference (CLEI), 2013