Pascual González

Orcid: 0000-0003-3549-5712

Affiliations:
  • University of Castilla-La Mancha, Spain


According to our database1, Pascual González authored at least 155 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Data fabric and digital twins: An integrated approach for data fusion design and evaluation of pervasive systems.
Inf. Fusion, March, 2024

Analysing the synergies between Multi-agent Systems and Digital Twins: A systematic literature review.
Inf. Softw. Technol., 2024

Prototyping of Augmented Reality interfaces for air traffic alert and their evaluation using a Virtual Reality aircraft-proximity simulator.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Effect of Action Units, Viewpoint and Immersion on Emotion Recognition Using Dynamic Virtual Faces.
Int. J. Neural Syst., October, 2023

UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living.
J. Ambient Intell. Humaniz. Comput., March, 2023

A Computational Model for Agents in a Social Context: An Approach Based on Theory of Mind.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

A Framework for Managing the Experimental Evaluation of Ambient Assisted Living Systems.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Automation of Error Recognition in Therapies Executions Based on ECogFun-VR.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

A Model for Assessing and Sorting Virtual Locomotion Techniques According to Their Fidelity to Real Walking.
Proceedings of the Virtual Reality and Mixed Reality, 2023

2022
Digital Twins-Based Data Fabric Architecture to Enhance Data Management in Intelligent Healthcare Ecosystems.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Influence of the Level of Immersion in Emotion Recognition Using Virtual Humans.
Proceedings of the Artificial Intelligence in Neuroscience: Affective Analysis and Health Applications, 2022

Multi-Agent Systems in Support of Digital Twins: A Survey.
Proceedings of the Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence, 2022

Vision-Based Human Posture Detection from a Virtual Home-Care Unmanned Aerial Vehicle.
Proceedings of the Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence, 2022

2020
Acceptance and use of a multi-modal avatar-based tool for remediation of social cognition deficits.
J. Ambient Intell. Humaniz. Comput., 2020

Fuzzy-description logic for supporting the rehabilitation of the elderly.
Expert Syst. J. Knowl. Eng., 2020

2019
Multiscale Entropy Analysis for Recognition of Visually Elicited Negative Stress From EEG Recordings.
Int. J. Neural Syst., 2019

The New Era of Business Intelligence Applications: Building from a Collaborative Point of View.
Bus. Inf. Syst. Eng., 2019

A Microservice-Based Framework for Developing Internet of Things and People Applications.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

Improving Motivation in Wrist Rehabilitation Therapies.
Proceedings of the Ambient Intelligence, 2019

Motorized Circular Rail with RGB-D Sensor on Cart for Physical Rehabilitation.
Proceedings of the Ambient Intelligence, 2019

UML2App: Towards the automatic generation of user interfaces for mobile devices.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Ambient Intelligence Environment for Home Cognitive Telerehabilitation.
Sensors, 2018

Assessing the impact of the awareness level on a co-operative game.
Inf. Softw. Technol., 2018

Adaptive, Multisensorial, Physiological and Social: The Next Generation of Telerehabilitation Systems.
Frontiers Neuroinformatics, 2018

Picking Cubes: A Rehabilitation Tool for Improving the Rehabilitation of Gross Manual Dexterity.
Proceedings of the Ambient Intelligence, 2018

Towards the Design of Avatar-Based Therapies for Enhancing Facial Affect Recognition.
Proceedings of the Ambient Intelligence, 2018

An Innovative Tool to Get Better at Expressing Facial Emotions.
Proceedings of the Ambient Intelligence, 2018

2017
A comprehensive framework for modeling requirements of CSCW systems.
J. Softw. Evol. Process., 2017

Special Issue - Pervasive Computing for Gerontechnology.
Pervasive Mob. Comput., 2017

Exploiting Awareness for the Development of Collaborative Rehabilitation Systems.
Mob. Inf. Syst., 2017

A Multi-Agent System for Acquired Brain Injury rehabilitation in Ambient Intelligence environments.
Neurocomputing, 2017

Human-Avatar Symbiosis for the Treatment of Auditory Verbal Hallucinations in Schizophrenia through Virtual/Augmented Reality and Brain-Computer Interfaces.
Frontiers Neuroinformatics, 2017

Gerontechnologies - Current achievements and future trends.
Expert Syst. J. Knowl. Eng., 2017

Study of Electroencephalographic Signal Regularity for Automatic Emotion Recognition.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017

A Distributed Tool to Perform Dynamic Therapies for Social Cognitive Deficit Through Avatars.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017

Nonlinear Methodologies Applied to Automatic Recognition of Emotions: An EEG Review.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017

Human-Avatar Symbiosis in Cognitive Cybertherapies: Proof of Concept for Auditory Verbal Hallucinations.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017

An Innovative Tool to Create Neurofeedback Games for ADHD Treatment.
Proceedings of the Natural and Artificial Computation for Biomedicine and Neuroscience, 2017

Conditional Entropy Estimates for Distress Detection with EEG Signals.
Proceedings of the Natural and Artificial Computation for Biomedicine and Neuroscience, 2017

Smart Computer-Assisted Cognitive Rehabilitation for Visually Impaired People.
Proceedings of the Ambient Intelligence - Software and Applications, 2017

2016
Involving multiple fingers in exploring a haptic surface: an evaluation study.
Vis. Comput., 2016

A Bio-Inspired Model-Based Approach for Context-Aware Post-WIMP Tele-Rehabilitation.
Sensors, 2016

Multi-camera systems for rehabilitation therapies: a study of the precision of Microsoft Kinect sensors.
Frontiers Inf. Technol. Electron. Eng., 2016

Applying thematic analysis to define an awareness interpretation for collaborative computer games.
Inf. Softw. Technol., 2016

An Interactive Fuzzy Inference System for Teletherapy of Older People.
Cogn. Comput., 2016

Cognitively-Inspired Computing for Gerontechnology.
Cogn. Comput., 2016

Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove.
IEEE Computer Graphics and Applications, 2016

Towards an Awareness Interpretation for Physical and Cognitive Rehabilitation Systems.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Motorized Multi-camera Slider for Precise Monitoring of Physical Rehabilitation.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Towards an Architecture for a Scalable and Collaborative AmI Environment.
Proceedings of the Trends in Practical Applications of Scalable Multi-Agent Systems, 2016

Smart Computer-Assisted Cognitive Rehabilitation for the Ageing Population.
Proceedings of the Ambient Intelligence - Software and Applications, 2016

2015
Marco de Trabajo para el Bocetado de Interacciones Enactivas.
Rev. Colomb. de Computación, 2015

Computational biomodel of motion parallax for multiview 3D video conferencing.
Neurocomputing, 2015

Multi-touch gestures for pre-kindergarten children.
Int. J. Hum. Comput. Stud., 2015

RGB-D assistive technologies for acquired brain injury: description and assessment of user experience.
Expert Syst. J. Knowl. Eng., 2015

An Alternative to W3C Task Model for Post-WIMP.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015

A Multi-Agent System in Ambient Intelligence for the Physical Rehabilitation of Older People.
Proceedings of the Trends in Practical Applications of Agents, Multi-Agent Systems and Sustainability, 2015

How Many Kinects Should Look At You? A Multi-Agent System Approach.
Proceedings of the Trends in Practical Applications of Agents, Multi-Agent Systems and Sustainability, 2015

Multisensory Treatment of the Hemispatial Neglect by Means of Virtual Reality and Haptic Techniques.
Proceedings of the Artificial Computation in Biology and Medicine, 2015

Contextualizing Tasks in Tele-Rehabilitation Systems for Older People.
Proceedings of the Ambient Assisted Living. ICT-Based Solutions in Real Life Situations, 2015

My Kinect Is Looking at Me - Application to Rehabilitation.
Proceedings of the Ambient Intelligence - Software and Applications, 2015

W3C Task Meta-model Limitations in Post-WIMP Applications.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Enactive sketches for designing enactive interactions.
Proceedings of the Latin American Conference on Human Computer Interaction, 2015

2014
A CSCW Requirements Engineering CASE Tool: Development and usability evaluation.
Inf. Softw. Technol., 2014

VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games.
Int. J. Hum. Comput. Interact., 2014

Improving Pre-Kindergarten Touch Performance.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

A Collaborative System for Designing Tele-Therapies.
Proceedings of the Ambient Assisted Living and Daily Activities, 2014

Wireless Multisensory Interaction in an Intelligent Rehabilitation Environment.
Proceedings of the Ambient Intelligence - Software and Applications, 2014

Sketching for designing enactive interactions.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

A multisensor system for positioning of multiple users.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

CSRML4BI: A Goal-Oriented Requirements Approach for Collaborative Business Intelligence.
Proceedings of the Conceptual Modeling - 33rd International Conference, 2014

Weight and Size Discrimination with Vibrotactile Feedback.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

A design pattern for representing Workspace Awareness.
Proceedings of the IEEE 18th International Conference on Computer Supported Cooperative Work in Design, 2014

2013
Erratum to: An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

Enriching UsiXML language to support awareness requirements.
Sci. Comput. Program., 2013

An Evaluation of Targeting Accuracy in Immersive First-Person Shooters Comparing Different Tracking Approaches and Mapping Models.
J. Univers. Comput. Sci., 2013

Antipatterns for Architectural Knowledge Management.
Int. J. Inf. Technol. Decis. Mak., 2013

Evaluation of a 3D Video Conference System Based on Multi-camera Motion Parallax.
Proceedings of the Natural and Artificial Computation in Engineering and Medical Applications, 2013

CSRML Tool: a Visual Studio Extension for modeling CSCW Requirements.
Proceedings of the 6th International <i>i*</i> Workshop 2013, 2013

Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-touch Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Analyzing the understandability of Requirements Engineering languages for CSCW systems: A family of experiments.
Inf. Softw. Technol., 2012

Proposal and evaluation of models with and without position for immersive FPS games.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

BaLOReS: a suite of principles and metrics for graphical user interface evaluation.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
T: XML: A Tool Supporting User Interface Model Transformation.
Proceedings of the Model-Driven Development of Advanced User Interfaces, 2011

Assesing the understandability of collaborative systems requirements notations: An empirical study.
Proceedings of the First International Workshop on Empirical Requirements Engineering, 2011

An extension of <i>i</i>* to Model CSCW Requirements Applied to a Collaborative Conference Review System.
Proceedings of the 5<sup>th</sup> International <i>i</i>* Workshop 2011, 2011

UsiXML Extension for Awareness Support.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

CSRML: A Goal-Oriented Approach to Model Requirements for Collaborative Systems.
Proceedings of the Conceptual Modeling - ER 2011, 30th International Conference, 2011

Comparing Goal-Oriented Approaches to Model Requirements for CSCW.
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2011

A Comparative of Goal-oriented Approaches to Modelling Requirements for Collaborative Systems.
Proceedings of the ENASE 2011, 2011

An empirical evaluation of requirement engineering techniques for collaborative systems.
Proceedings of the 15th International Conference on Evaluation & Assessment in Software Engineering, 2011

Comparison of Force and Vibrotactile Feedback with Direct Stimulation for Texture Recognition.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
Usability evaluation of virtual reality interaction techniques for positioning and manoeuvring in reduced, manipulation-oriented environments.
Vis. Comput., 2010

AFreeCA: Extending the Spatial Model of Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Enhancing Collaborative Manipulation Through the Use of Feedback and Awareness in CVEs.
Int. J. Virtual Real., 2009

AB-HCI: an interface multi-agent system to support human-centred computing.
IET Softw., 2009

A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

An experimental study of collaborative interaction tasks supported by awareness and multimodal feedback.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
A Model of Interaction for CVEs Based on the Model of Human Communication.
J. Univers. Comput. Sci., 2008

Prototyping and evaluating glove-based multimodal interfaces.
J. Multimodal User Interfaces, 2008

A Space Model for 3D User Interface Development.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

Quality of Adaptation: User Cognitive Models in Adaptation Quality Assessment.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Search on the Web with Spatial Criterions - Improving a Search Engine with Spatial Queries.
Proceedings of the WEBIST 2007, 2007

Evaluation of Text Input Techniques in Immersive Virtual Environments.
Proceedings of the New Trends on Human-Computer Interaction, 2007

An Authoring Architecture for Annotating Educational Contents.
Proceedings of the ICEIS 2007, 2007

Towards an Interaction Model in Collaborative Virtual Environments.
Proceedings of the Virtual Reality, 2007

Collaborative Virtual Environments: You Can't Do It Alone, Can You?
Proceedings of the Virtual Reality, 2007

Towards an Extended Model of User Interface Adaptation: The Isatine Framework.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007

An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
The development of glove-based interfaces with the TRES-D methodology.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Direct manipulation of user interfaces for migration.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

Domain Ontology for Personalized E-Learning in Educational Systems.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Rapid Prototyping Of Distributed User Interfaces.
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006

2005
Building E-Commerce Web Applications: Agent- and Ontology-based Interface Adaptivity.
Proceedings of the WEBIST 2005, 2005

Towards virtualization of user interfaces based on UsiXML.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005

A Controlled Experiment for Measuring the Usability of Webapps Using Patterns.
Proceedings of the ICEIS 2005, 2005

Solving the Mapping Problem in User Interface Design by Seamless Integration in IdealXML.
Proceedings of the Interactive Systems, 2005

A Multi-agent System Architecture for the Adaptation of User Interfaces.
Proceedings of the Multi-Agent Systems and Applications IV, 2005

2004
Model-Based Design and new user Interfaces: Current Practices and Opportunities.
Proceedings of the MBUI 2004, 2004

Using RDF to Query Spatial XML.
Proceedings of the Web Engineering - 4th International Conference, 2004

Study of Different Approaches to the Integration of Spatial XML Web Resources.
Proceedings of the ICEIS 2004, 2004

Ontology-based Interface Adaptivity in Web-Based Learning Systems.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

A Seamless Development Process of Adaptive User Interfaces Explicitly Based on Usability Properties.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004

Studying an Approach to Query Spatial XML.
Proceedings of the DIWeb2004, 2004

Implantation Guide for Collaborative Web-Based Systems (IGCWS).
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004

Integrating GML Resources and Other Web Resources.
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004

2003
Automatic Hybrid Hierarchy Creation: a Cost-model Based Approach.
Comput. Graph. Forum, 2003

Querying Spatial Resources. An Approach to the Semantic Geospatial Web.
Proceedings of the Web Services, 2003

User Interfaces: A Proposal for Automatic Adaptation.
Proceedings of the Web Engineering, International Conference, 2003

Adaptive Interaction Multi-agent Systems in E-learning/E-teaching on the Web.
Proceedings of the Web Engineering, International Conference, 2003

Integration of Spatial XML Documents with RDF.
Proceedings of the Web Engineering, International Conference, 2003

Usability and Web Site Evaluation: Quality Models and User Testing Evaluations.
Proceedings of the ICEIS 2003, 2003

An Approach to Develop User Interfaces with Plasticity.
Proceedings of the Interactive Systems. Design, 2003

Bridging the Gap: Developing 2D and 3D User Interfaces with the IDEAS Methodology.
Proceedings of the Interactive Systems. Design, 2003

Model-Based Design of Adaptive User Interfaces through Connectors.
Proceedings of the Interactive Systems. Design, 2003

2002
Desarrollo y generación de interfaces de usuario a partir de técnicas de.
Inteligencia Artif., 2002

Almacenando en Bases de Datos Relacionales Documentos XML con Información Espacial.
Proceedings of the VII Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2002), 2002

Analysis of different approaches for storing GML documents.
Proceedings of the ACM-GIS 2002, 2002

2001
User Interfaces Development by using Patterns.
Proceedings of the IASTED International Conference on Visualization, 2001

A Cost Model based Efficient Scene Hybrid Structuring.
Proceedings of the IASTED International Conference on Visualization, 2001

Collision Handling and Shadow Casting in Virtual-Prismaker.
Proceedings of the IASTED International Conference on Visualization, 2001

Diseño de un lenguaje de consulta espacial para documentos XML.
Proceedings of the VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001

A Virtual Learning Environment for Short Age Children.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

A Specification of a Spatial Query Language over GML.
Proceedings of the ACM-GIS 2001, 2001

2000
Analyzing Parallel Ray Tracing Algorithms.
Parallel Distributed Comput. Pract., 2000

User Interface Specification and Modeling in an Object Oriented Environment for Automatic Software Development.
Proceedings of the TOOLS 2000: 34th International Conference on Technology of Object-Oriented Languages and Systems, 30 July, 2000

IDEAS: Entorno de Desarrollo de Interfaces de Usario en OASIS.
Proceedings of the V Jornadas Ingeniería de Software y Bases de Datos (JISBD 2000), 2000

1999
Coherencia de objetos, coherencia de rayos y paralelismo, en la aceleración del trazado de rayos.
PhD thesis, 1999

An Efficient Load Balancing Method for Parallel Ray Tracing on Heterogeneous Workstation Networks.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1999

1998
Object and Ray Coherence in the Optimization of the Ray Tracing Algorithm.
Proceedings of the Computer Graphics International Conference, 1998

1996
PEPE: A Trace-Driven Simulator to Evaluate Reconfigurable Multicomputer Architectures.
Proceedings of the Applied Parallel Computing, 1996

1993
Parallel algorithm for table division in relational databases.
Microprocess. Microprogramming, 1993


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