Pascal Lessel
Orcid: 0000-0001-5117-6928
According to our database1,
Pascal Lessel
authored at least 44 papers
between 2012 and 2024.
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Bibliography
2024
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task.
Proc. ACM Hum. Comput. Interact., 2024
2022
User Model. User Adapt. Interact., 2022
Proc. ACM Hum. Comput. Interact., 2022
Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task.
Proc. ACM Hum. Comput. Interact., 2022
"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types.
User Model. User Adapt. Interact., 2021
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
A long-term investigation on the effects of (personalized) gamification on course participation in a gym.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Design guidelines to increase the persuasiveness of achievement goals for physical activity.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Understanding and empowering interactions between streamer and audience in game live streams.
Interactions, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
PhD thesis, 2018
Proceedings of the 22nd International Academic Mindtrek Conference, 2018
Proceedings of the 22nd International Academic Mindtrek Conference, 2018
Proceedings of the 22nd International Academic Mindtrek Conference, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well?
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017
Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Adaptive und gamifizierte Werkerassistenz in der (semi-)manuellen Industrie 4.0-Montage.
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012