Pascal Lecocq

Orcid: 0000-0002-0612-4376

According to our database1, Pascal Lecocq authored at least 11 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A Resampled Tree for Many Lights Rendering.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024

Spear: Across the Streaming Multiprocessors: Porting a Production Renderer to the GPU.
Proceedings of the 2024 Digital Production Symposium, DigiPro 2024, 2024

2018
Fast product importance sampling of environment maps.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Analytic Approximations for Real-Time Area Light Shading.
IEEE Trans. Vis. Comput. Graph., 2017

2016
Cache-friendly micro-jittered sampling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Accurate analytic approximations for real-time specular area lighting.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Accurate analytic approximations for real-time specular area lighting.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Sub-pixel shadow mapping.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2013
Boundary-Aware Extinction Mapping.
Comput. Graph. Forum, 2013

2012
Volume-aware extinction mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Streaming and synchronization of multi-user worlds through HTTP/1.1.
Proceedings of the 3D Technologies for the World Wide Web, 2011


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