Pascal Jansen
Orcid: 0000-0002-9335-5462
According to our database1,
Pascal Jansen
authored at least 14 papers
between 2020 and 2024.
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Bibliography
2024
'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024
PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2023
AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022
A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021
SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
2020
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020
The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020