Pascal Glardon

According to our database1, Pascal Glardon authored at least 6 papers between 2004 and 2006.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2006
Dynamic obstacle avoidance for real-time character animation.
Vis. Comput., 2006

Robust on-line adaptive footplant detection and enforcement for locomotion.
Vis. Comput., 2006

2005
On-line adapted transition between locomotion and jump.
Proceedings of the Computer Graphics International 2005, 2005

2004
A state machine for real-time cutting of tetrahedral meshes.
Graph. Model., 2004

Style-Based Motion Synthesis.
Comput. Graph. Forum, 2004

PCA-Based Walking Engine Using Motion Capture Data.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004


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