Pascal Gautron

Orcid: 0000-0002-9449-7278

According to our database1, Pascal Gautron authored at least 35 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Interactive GPU-based Decimation of Large Meshes.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

2020
Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2014
Path space similarity determined by Fourier histogram descriptors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Sub-pixel shadow mapping.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2013
Boundary-Aware Extinction Mapping.
Comput. Graph. Forum, 2013

Many-core event evaluation.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Real-Time Image-Based Volume Lighting.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

GPU Roof Grammars.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
GPU Shape Grammars.
Comput. Graph. Forum, 2012

Volume-aware extinction mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Bringing transmittance function maps to the screen: Wrath of the Titans and Prometheus.
Proceedings of the Digital Production Symposium, 2012

2011
Streaming and synchronization of multi-user worlds through HTTP/1.1.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Extinction transmittance maps.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Triple depth culling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Poisson disk ray-marched ambient occlusion.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Transmittance function mapping.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Grabbing real light: toward virtual presence.
Proceedings of the Spring Conference on Computer Graphics, 2011

Render-time procedural per-pixel geometry generation.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
Single scattering in heterogenous participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Practical Global Illumination with Irradiance Caching
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79540-4, 2009

Image-Based Modeling of the Human Eye.
IEEE Trans. Vis. Comput. Graph., 2009

Volumetric shadow mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Photon-driven Irradiance Cache.
Comput. Graph. Forum, 2008

Practical global illumination with irradiance caching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Temporal radiance caching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Temporal Radiance Caching.
IEEE Trans. Vis. Comput. Graph., 2007

Practical global illumination with irradiance caching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Temporal coherence.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Hardware implementation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Anatomically accurate modeling and rendering of the human eye.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2005
Radiance Caching for Efficient Global Illumination Computation.
IEEE Trans. Vis. Comput. Graph., 2005

Radiance cache splatting: a GPU-friendly global illumination algorithm.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Improved radiance gradient computation.
Proceedings of the Spring Conference on Computer Graphics, 2005

2004
A Novel Hemispherical Basis for Accurate and Efficient Rendering.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004


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