Paolo Clini
Orcid: 0000-0002-3253-0634
According to our database1,
Paolo Clini
authored at least 13 papers
between 2012 and 2022.
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Bibliography
2022
Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums.
Proceedings of the Extended Reality - First International Conference, 2022
2021
HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center.
ACM Journal on Computing and Cultural Heritage, 2021
2020
Digital interaction with 3D archaeological artefacts: evaluating user's behaviours at different representation scales.
Digit. Appl. Archaeol. Cult. Heritage, 2020
ICT Driven Platform for High-Quality Virtual Contents Creation and Sharing with e-Tourism Purposes. The Interreg IT-HR REMEMBER Project.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020
2019
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
2018
Collaborative intelligence cyber-physical system for the valorization and re-use of cultural heritage.
J. Inf. Technol. Constr., 2018
2017
Remote Touch Interaction with High Quality Models Using an Autostereoscopic 3D Display.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2016
Improving the Development of AR Application for Artwork Collections with Standard Data Layer.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
A mono-instrumental approach to high-quality 3D reality-based semantic models application on the PALLADIO library.
Proceedings of the 2nd Digital Heritage International Congress, 2015
Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015
2014
Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents.
Adv. Multim., 2014
2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012