Paolo Burelli
Orcid: 0000-0003-2804-9028Affiliations:
- IT University of Copenhagen, Denmark
According to our database1,
Paolo Burelli
authored at least 36 papers
between 2008 and 2024.
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Online presence:
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on orcid.org
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Bibliography
2024
Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data.
Int. J. Comput. Games Technol., 2024
Proceedings of the IEEE Conference on Games, 2024
2023
Proceedings of the IEEE Conference on Games, 2023
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity.
Proceedings of the IEEE Conference on Games, 2023
Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters.
Proceedings of the IEEE Conference on Games, 2023
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.
Proceedings of the Advances in Computer Games - 18th International Conference, 2023
2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering.
User Model. User Adapt. Interact., 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2020
2019
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games.
Proceedings of the IEEE Conference on Games, 2019
2015
User Model. User Adapt. Interact., 2015
Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015
Proceedings of the Interactive Storytelling, 2015
The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types.
Proceedings of the Interactive Storytelling, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
2014
Evol. Intell., 2014
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
IEEE Trans. Haptics, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Foundations of Digital Games, 2011
2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
Proceedings of the Smart Graphics, 8th International Symposium, 2008