Paolo Burelli

Orcid: 0000-0003-2804-9028

Affiliations:
  • IT University of Copenhagen, Denmark


According to our database1, Paolo Burelli authored at least 35 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games.
CoRR, 2024

Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data.
CoRR, 2024

2023
Procedurally generating rules to adapt difficulty for narrative puzzle games.
Proceedings of the IEEE Conference on Games, 2023

Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity.
Proceedings of the IEEE Conference on Games, 2023

Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters.
Proceedings of the IEEE Conference on Games, 2023

Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.
Proceedings of the Advances in Computer Games - 18th International Conference, 2023

2022
Predicting Customer Lifetime Value in Free-to-Play Games.
CoRR, 2022

Personalized Game Difficulty Prediction Using Factorization Machines.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Statistical Modelling of Level Difficulty in Puzzle Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering.
User Model. User Adapt. Interact., 2020

Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2020

2019
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games.
Proceedings of the IEEE Conference on Games, 2019

2015
Adapting virtual camera behaviour through player modelling.
User Model. User Adapt. Interact., 2015

Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Connecting the Dots: Quantifying the Narrative Experience in Interactive Media.
Proceedings of the Interactive Storytelling, 2015

The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types.
Proceedings of the Interactive Storytelling, 2015

A Benchmark for Virtual Camera Control.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

Storytelling in Serious Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
Introduction to the special issue on evolutionary intelligence in games.
Evol. Intell., 2014

Organizers.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Automatic Camera Control: A Dynamic Multi-Objective Perspective.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Non-invasive player experience estimation from body motion and game context.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Haptic Feedback for Enhancing Realism of Walking Simulations.
IEEE Trans. Haptics, 2013

Virtual cinematography in games: Investigating the impact on player experience.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Diversified Virtual Camera Composition.
Proceedings of the Applications of Evolutionary Computation, 2012

Tutorials.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Towards Adaptive Virtual Camera Control in Computer Games.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Modelling virtual camera behaviour through player gaze.
Proceedings of the Foundations of Digital Games, 2011

2010
Combining local and global optimisation for virtual camera control.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Global search for occlusion minimisation in virtual camera control.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
CamOn: A Real-Time Autonomous Camera System.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

Dynamic Artificial Fields for Autonomous Camera Control.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Virtual Camera Composition with Particle Swarm Optimization.
Proceedings of the Smart Graphics, 8th International Symposium, 2008


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