Panos Markopoulos
Orcid: 0000-0002-2001-7251Affiliations:
- University of Technology Eindhoven, Department of Industrial Design, Netherlands
According to our database1,
Panos Markopoulos
authored at least 291 papers
between 1993 and 2024.
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Bibliography
2024
The impact of social robots' presence and roles on children's performance in musical instrument practice.
Br. J. Educ. Technol., May, 2024
'How Would you Score Yourself?': The Effect of Self-assessment Strategy Through Robots on Children's Motivation and Performance in Piano Practice.
Int. J. Soc. Robotics, February, 2024
Evaluation of Code Generation for Simulating Participant Behavior in Experience Sampling Method by Iterative In-Context Learning of a Large Language Model.
Proc. ACM Hum. Comput. Interact., 2024
Entertain. Comput., 2024
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024
Seeking Truth, Comfort, and Connection: How Conversational User Interfaces can help Couples with Dementia Manage Reality Disjunction.
Proceedings of the ACM Conversational User Interfaces 2024, 2024
SUStory: Usability Evaluation of Conversational Interfaces for Children with a Narrative on a Game Board.
Proceedings of the ACM Conversational User Interfaces 2024, 2024
Evolving Presentation of Self: The Influence of Dementia Communication Challenges on Everyday Interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Empathic Design for Children Based on Role-Play Activities: Opportunities and Challenges within the Indian Context.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Socioeconomic background influences children's attitudes and learning in creative programming workshop.
Educ. Inf. Technol., June, 2023
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
From Research to Design: Developing the Social Robotic Persuasive Design Cards and Its Techniques.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023
Proceedings of the Persuasive Technology - 18th International Conference, 2023
Comparative Evaluation of Touch-Based Input Techniques for Experience Sampling on Smartwatches.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the IEEE International Conference on Acoustics, 2023
Proceedings of the European Conference on Cognitive Ergonomics 2023, 2023
Proceedings of the European Conference on Cognitive Ergonomics 2023, 2023
Clinician Attitudes Towards Telemonitoring for Heart Failure Care: Opportunities for Design Research.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Understanding User Perceptions of Response Delays in Crowd-Powered Conversational Systems.
Proc. ACM Hum. Comput. Interact., 2022
Int. J. Soc. Robotics, 2022
Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks.
Int. J. Neural Syst., 2022
The Behavior Change Design Cards: A Design Support Tool for Theoretically-Grounded Design of Behavior Change Technologies.
Int. J. Hum. Comput. Interact., 2022
Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities.
Int. J. Child Comput. Interact., 2022
Child-Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children.
Int. J. Child Comput. Interact., 2022
'Lots done, more to do': The current state of interaction design and children research and future directions.
Int. J. Child Comput. Interact., 2022
Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Exploring Older Adults' Acceptance, Needs, and Design Requirements towards Applying Social Robots in a Rehabilitation Context.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022
Model-based support for authoring Design-based Learning and Maker Education materials in elementary education.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022
Requirements and challenges for implementing Design-based learning in kindergarten - - A case study in China.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Experts' View on the Future Outlook on the Materialization, Expectations and Implementation of Digital Twins in Healthcare.
Interact. Comput., 2021
Int. J. Child Comput. Interact., 2021
Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child's Motivation for Children in Different Learning Stages.
Frontiers Robotics AI, 2021
"It's like a puppet master": User Perceptions of Personal Autonomy when Interacting with Intelligent Technologies.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the End-User Development - 8th International Symposium, 2021
Design Students' Challenges in Individual Brainstorming Using a Design Fiction Method.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
What Can We Learn from Play?
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
Making Time Fly: Using Fillers to Improve Perceived Latency in Crowd-Powered Conversational Systems.
Proceedings of the Ninth AAAI Conference on Human Computation and Crowdsourcing, 2021
How Students with different levels of Design Experience use PLEX Cards within the Brainstorming Process.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
2020
Sensors, 2020
Multimodal Technol. Interact., 2020
Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots.
Int. J. Soc. Robotics, 2020
Int. J. Hum. Comput. Interact., 2020
Int. J. Child Comput. Interact., 2020
Int. J. Child Comput. Interact., 2020
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020
BrainHood: towards an explainable recommendation system for self-regulated cognitive training in children.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020
Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020
Crowd of Oz: A Crowd-powered Teleoperation System for Enhanced Human-Robot Conversations.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
Trainbot: A Conversational Interface to Train Crowd Workers for Delivering On-Demand Therapy.
Proceedings of the Eighth AAAI Conference on Human Computation and Crowdsourcing, 2020
Are Digital Twins Becoming Our Personal (Predictive) Advisors? - 'Our Digital Mirror of Who We Were, Who We Are and Who We Will Become'.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020
ReflectionScope: Scaffold Students to Articulate Reflection during Design-based Learning Processes.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Macrotask Crowdsourcing, 2019
Interactions, 2019
Int. J. Hum. Comput. Stud., 2019
Future Gener. Comput. Syst., 2019
Assessing the effect of persuasive robots interactive social cues on users' psychological reactance, liking, trusting beliefs and compliance.
Adv. Robotics, 2019
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, 2019
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
The role of age and gender on implementing informal and non-formal science learning activities for children.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019
Proceedings of the IEEE Conference on Games, 2019
Measuring Fun with Adolescents: Introducing the Spanish and Dutch Adaptation of the FunQ.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Subjective Sleep Quality Monitoring with the Hypnos Digital Sleep Diary: Evaluation of Usability and User Experience.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019
Investigating User's Preference for Anthropomorphism of a Social Robot Trainer in Physical Rehabilitation.
Proceedings of the Biomedical Engineering Systems and Technologies, 2019
How Anthropomorphism Affects User Acceptance of a Robot Trainer in Physical Rehabilitation.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019
2018
Using TEMPEST: End-User Programming of Web-Based Ecological Momentary Assessment Protocols.
Proc. ACM Hum. Comput. Interact., 2018
Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction.
Frontiers Robotics AI, 2018
The influence of social cues in persuasive social robots on psychological reactance and compliance.
Comput. Hum. Behav., 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
A five-year review of methods, purposes and domains of the international symposium on wearable computing.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2018
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018
The Role of Children's Emotions during Design-based Learning Activity - A Case Study at a Dutch High School.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018
2017
Design and Evaluation of RaPIDO, A Platform for Rapid Prototyping of Interactive Outdoor Games.
ACM Trans. Comput. Hum. Interact., 2017
ACM Trans. Comput. Hum. Interact., 2017
Does location congruence matter? A field study on the effects of location-based advertising on perceived ad intrusiveness, relevance & value.
Comput. Hum. Behav., 2017
Behav. Inf. Technol., 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017
Proceedings of the End-User Development - 6th International Symposium, 2017
The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Proceedings of the European Conference on Cognitive Ergonomics, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
EUD Survival "in the Wild": Evaluation Challenges for Field Deployments and How to Address Them.
Proceedings of the New Perspectives in End-User Development., 2017
2016
J. Ambient Intell. Smart Environ., 2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016
Proceedings of the European Conference on Cognitive Ergonomics, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2016), 2016
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016
2015
Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles.
Int. J. Hum. Comput. Stud., 2015
Int. J. Handheld Comput. Res., 2015
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015
Proceedings of the End-User Development - 5th International Symposium, 2015
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015
Proceedings of the European Conference on Cognitive Ergonomics, 2015
Proceedings of the European Conference on Cognitive Ergonomics, 2015
Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Towards Guidelines for the Design of Patient Feedback in Stroke Rehabilitation Technology.
Proceedings of the HEALTHINF 2015, 2015
Proceedings of the Biomedical Engineering Systems and Technologies, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design.
IxD&A, 2014
Rehabilitation Therapists as Software Creators?: Introducing End-User Development in a Healthcare Setting.
Int. J. Sociotechnology Knowl. Dev., 2014
Int. J. Child Comput. Interact., 2014
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Towards a questionnaire for measuring affective benefits and costs of communication technologies.
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Does Being Monitored during Sleep Affect People on a Cognitive and a Behavioral Level?
Proceedings of the HEALTHINF 2014, 2014
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014
Proceedings of the Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, 2014
Proceedings of the Ambient Intelligence, European Conference, 2014
Proceedings of the IDC '14, 2014
Play it our way: customization of game rules in children's interactive outdoor games.
Proceedings of the IDC '14, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Similarity awareness: Using context sensing to support connectedness in intra-family communication.
J. Ambient Intell. Smart Environ., 2013
Entertain. Comput., 2013
Comput. Support. Cooperative Work., 2013
Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability Testing.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013
How Does User Feedback to Video Prototypes Compare to that Obtained in a Home Simulation Laboratory?
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
Univers. Access Inf. Soc., 2012
Adaptive Persuasive Systems: A Study of Tailored Persuasive Text Messages to Reduce Snacking.
ACM Trans. Interact. Intell. Syst., 2012
Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation.
Pers. Ubiquitous Comput., 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012
2011
Proceedings of the Distributed User Interfaces, 2011
J. Ambient Intell. Smart Environ., 2011
Two acts of social intelligence: the effects of mimicry and social praise on the evaluation of an artificial agent.
AI Soc., 2011
On the effect of visual refinement upon user feedback in the context of video prototyping.
Proceedings of the 29th ACM international conference on Design of communication, 2011
From Top to Bottom: End User Development, Motivation, Creativity and Organisational Support.
Proceedings of the End-User Development - Third International Symposium, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Us'em: The user-centered design of a device for motivating stroke patients to use their impaired arm-hand in daily life activities.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
On the use of pervasive computing to support patients with obsessive compulsive disorder.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
Proceedings of the Ambient Intelligence, 2011
Proceedings of the Interaction Design and Children, 2011
2010
Head Up Games: combining the best of both worlds by merging traditional and digital play.
Pers. Ubiquitous Comput., 2010
Pervasive Mob. Comput., 2010
Aurama: caregiver awareness for living independently with an augmented picture frame display.
AI Soc., 2010
Proceedings of the ECCE 2010, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Design of an instrument for the evaluation of communication technologies with children.
Proceedings of the Interaction Design and Children, 2010
2009
Grounding Privacy with Awareness: A Social Approach to Describe Privacy Related Issues in Awareness Systems.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009
Measuring Affective Benefits and Costs of Mediated Awareness: Development and Validation of the ABC-Questionnaire.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009
Hum. Comput. Interact., 2009
Interactive and Lightweight Mechanisms to Coordinate Interpersonal Privacy in Mediated Communication.
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Measuring the Response Bias Induced by an Experience and Application Research Center.
Proceedings of the Ambient Intelligence, 2009
Proceedings of the Ambient Intelligence, 2009
Intertwining Implicit and Explicit Awareness of Wellbeing to Support Peace of Mind and Connectedness.
Proceedings of the Ambient Intelligence, 2009
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.
Proceedings of the Interaction Design and Children, 2009
Proceedings of the Interaction Design and Children, 2009
2008
Lifelong Interactions - Understanding children's interactions: evaluating children's interactive products.
Interactions, 2008
Cogn. Technol. Work., 2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the Fun and Games, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
2007
Hum. Comput. Interact., 2007
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007
Proceedings of the Human-Computer Interaction, 2007
Daily Activities Diarist: Supporting Aging in Place with Semantically Enriched Narratives.
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Human-Computer Interaction, 2007
On the role of awareness systems for supporting parent involvement in young children's schooling.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007
Proceedings of the Ambient Intelligence, European Conference, 2007
'Aware of What?' A Formal Model of Awareness Systems That Extends the Focus-Nimbus Model.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007
Behaviours and Preferences when Coordinating Mediated Interruptions: Social and System influence.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007
Proceedings of the Interaction Design and Children, 2007
Proceedings of the Security, Privacy, and Trust in Modern Data Management, 2007
2006
Pers. Ubiquitous Comput., 2006
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Interaction Design and Children, 2006
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group.
Proceedings of the Interaction Design and Children, 2006
2005
Assessing the effects of building social intelligence in a robotic interface for the home.
Interact. Comput., 2005
Interactions, 2005
SenseMS: a user-centered approach to enrich the messaging experience for teens by non-verbal means.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
pOwerball: the design of a novel mixed-reality game for children with mixed abilities.
Proceedings of the Interaction Design and Children, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Pers. Ubiquitous Comput., 2004
Social presence and group attraction: exploring the effects of awareness systems in the home.
Cogn. Technol. Work., 2004
Proceedings of the Second Annual Conference on Privacy, 2004
End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
A comparison of think-aloud and post-task interview for usability testing with children.
Proceedings of the Interaction Design and Children, 2004
2003
The unbearable lightness of being there: contrasting approaches to presence engineering.
Proceedings of the Visual Communications and Image Processing 2003, 2003
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
Evaluating Interactive Products for and with Children.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Addressing Interpersonal Communication Needs through Ubiquitous Connectivity: Home and Away.
Proceedings of the Ambient Intelligence, First European Symposium, 2003
Applications of Vision-Based Attention-Guided Perceptive Devices to Aware Environments.
Proceedings of the Ambient Intelligence, First European Symposium, 2003
2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
1999
Refinement of the PAC model for the component design and specification of television based interfaces.
Proceedings of the Design, 1999
1998
Int. J. Hum. Comput. Stud., 1998
Proceedings of the Design, 1998
1997
1995
Proceedings of the Design, 1995
1993
Proceedings of the Human-Computer Interaction, 1993