Panos Markopoulos

Orcid: 0000-0002-2001-7251

Affiliations:
  • University of Technology Eindhoven, Department of Industrial Design, Netherlands


According to our database1, Panos Markopoulos authored at least 291 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
The impact of social robots' presence and roles on children's performance in musical instrument practice.
Br. J. Educ. Technol., May, 2024

'How Would you Score Yourself?': The Effect of Self-assessment Strategy Through Robots on Children's Motivation and Performance in Piano Practice.
Int. J. Soc. Robotics, February, 2024

Evaluation of Code Generation for Simulating Participant Behavior in Experience Sampling Method by Iterative In-Context Learning of a Large Language Model.
Proc. ACM Hum. Comput. Interact., 2024

Collocated interactive outdoor games for children: A systematic literature review.
Entertain. Comput., 2024

Can Robots Enhance the Learning Experience by Making Music More Fun?
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

Seeking Truth, Comfort, and Connection: How Conversational User Interfaces can help Couples with Dementia Manage Reality Disjunction.
Proceedings of the ACM Conversational User Interfaces 2024, 2024

SUStory: Usability Evaluation of Conversational Interfaces for Children with a Narrative on a Game Board.
Proceedings of the ACM Conversational User Interfaces 2024, 2024

Evolving Presentation of Self: The Influence of Dementia Communication Challenges on Everyday Interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Exploring Empathic Design for Children Based on Role-Play Activities: Opportunities and Challenges within the Indian Context.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Socioeconomic background influences children's attitudes and learning in creative programming workshop.
Educ. Inf. Technol., June, 2023

3 Key Challenges in Designing Advanced Social Robotic Applications.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

From Research to Design: Developing the Social Robotic Persuasive Design Cards and Its Techniques.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

How Social Robots can Influence Motivation as Motivators in Learning: A Scoping Review.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Tailoring Persuasive Health Messages to the Predominant Ego State of Patients.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Comparative Evaluation of Touch-Based Input Techniques for Experience Sampling on Smartwatches.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Motivating Children's Engagement with Sleep Diaries Through Storytelling.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Development of a Pain Signaling System Using Machine Learning.
Proceedings of the IEEE International Conference on Acoustics, 2023

A Case Study of Data-Enabled Design for Cardiac Telemonitoring.
Proceedings of the European Conference on Cognitive Ergonomics 2023, 2023

Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care.
Proceedings of the European Conference on Cognitive Ergonomics 2023, 2023

Clinician Attitudes Towards Telemonitoring for Heart Failure Care: Opportunities for Design Research.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Simulating Participant Behavior in Experience Sampling Method Research.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Understanding User Perceptions of Response Delays in Crowd-Powered Conversational Systems.
Proc. ACM Hum. Comput. Interact., 2022

A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

A Systematic Review of Experimental Work on Persuasive Social Robots.
Int. J. Soc. Robotics, 2022

Development of an AI-Enabled System for Pain Monitoring Using Skin Conductance Sensoring in Socks.
Int. J. Neural Syst., 2022

The Behavior Change Design Cards: A Design Support Tool for Theoretically-Grounded Design of Behavior Change Technologies.
Int. J. Hum. Comput. Interact., 2022

Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities.
Int. J. Child Comput. Interact., 2022

Child-Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children.
Int. J. Child Comput. Interact., 2022

'Lots done, more to do': The current state of interaction design and children research and future directions.
Int. J. Child Comput. Interact., 2022

Learning Musical Instrument with the Help of Social Robots: Attitudes and Expectations of Teachers and Parents.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Exploring Older Adults' Acceptance, Needs, and Design Requirements towards Applying Social Robots in a Rehabilitation Context.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Experiencer: An Open-Source Context-Sensitive Wearable Experience Sampling Tool.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022

Model-based support for authoring Design-based Learning and Maker Education materials in elementary education.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022

Requirements and challenges for implementing Design-based learning in kindergarten - - A case study in China.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

Understanding Fun in Learning to Code: A Multi-Modal Data approach.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Snoozy: A Chatbot-Based Sleep Diary for Children Aged Eight to Twelve.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Executable HTML.
SoftwareX, 2021

Designing and Engineering Interactive Computing Systems.
Proc. ACM Hum. Comput. Interact., 2021

Experts' View on the Future Outlook on the Materialization, Expectations and Implementation of Digital Twins in Healthcare.
Interact. Comput., 2021

Understanding the role of fun in learning to code.
Int. J. Child Comput. Interact., 2021

Personalizing HRI in Musical Instrument Practicing: The Influence of Robot Roles (Evaluative Versus Nonevaluative) on the Child's Motivation for Children in Different Learning Stages.
Frontiers Robotics AI, 2021

"It's like a puppet master": User Perceptions of Personal Autonomy when Interacting with Intelligent Technologies.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021

Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Reconsidering End-User Development Definitions.
Proceedings of the End-User Development - 8th International Symposium, 2021

Design Students' Challenges in Individual Brainstorming Using a Design Fiction Method.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

What Can We Learn from Play?
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Making Time Fly: Using Fillers to Improve Perceived Latency in Crowd-Powered Conversational Systems.
Proceedings of the Ninth AAAI Conference on Human Computation and Crowdsourcing, 2021

How Students with different levels of Design Experience use PLEX Cards within the Brainstorming Process.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

2020
CoZ: A crowd-powered system for social robotics.
SoftwareX, 2020

Neckio: Motivating Neck Exercises in Computer Workers.
Sensors, 2020

Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management.
Sensors, 2020

Growing Up With Pervasive Computing.
IEEE Pervasive Comput., 2020

Design and Evaluation of SONIS, a Wearable Biofeedback System for Gait Retraining.
Multimodal Technol. Interact., 2020

Persuasive Robots Acceptance Model (PRAM): Roles of Social Responses Within the Acceptance Model of Persuasive Robots.
Int. J. Soc. Robotics, 2020

Investigating the Crowd's Creativity for Creating On-Demand IoT Scenarios.
Int. J. Hum. Comput. Interact., 2020

Mapping child-computer interaction research through co-word analysis.
Int. J. Child Comput. Interact., 2020

Movement forward: The continued growth of Child-Computer Interaction research.
Int. J. Child Comput. Interact., 2020

A Design Research Into the Needs of a Sleep Diary for Children.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

BrainHood: towards an explainable recommendation system for self-regulated cognitive training in children.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

Robot Role Design for Implementing Social Facilitation Theory in Musical Instruments Practicing.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Crowd of Oz: A Crowd-powered Teleoperation System for Enhanced Human-Robot Conversations.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Trainbot: A Conversational Interface to Train Crowd Workers for Delivering On-Demand Therapy.
Proceedings of the Eighth AAAI Conference on Human Computation and Crowdsourcing, 2020

Are Digital Twins Becoming Our Personal (Predictive) Advisors? - 'Our Digital Mirror of Who We Were, Who We Are and Who We Will Become'.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Emotion Awareness in Design-Based Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

Do I have a say?: Using conversational agents to re-imagine human-machine autonomy.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

ReflectionScope: Scaffold Students to Articulate Reflection during Design-based Learning Processes.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Child-Computer Interaction SIG: Looking Forward After 18 Years.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Crafting Research Products through Digital Machine Embroidery.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Design Card Sets: Systematic Literature Survey and Card Sorting Study.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Macrotask Crowdsourcing: An Integrated Definition.
Proceedings of the Macrotask Crowdsourcing, 2019

Profiling Personality Traits with Games.
ACM Trans. Interact. Intell. Syst., 2019

Designing for uprooted children: issues, challenges, and opportunities.
Interactions, 2019

Wearable technology for posture monitoring at the workplace.
Int. J. Hum. Comput. Stud., 2019

Community heuristics for user interface evaluation of crowdsourcing platforms.
Future Gener. Comput. Syst., 2019

Assessing the effect of persuasive robots interactive social cues on users' psychological reactance, liking, trusting beliefs and compliance.
Adv. Robotics, 2019

BCD Cards: A Tool for Designing Theory-based Behavior Change Technologies.
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, 2019

Investigating the Effect of Social Cues on Social Agency Judgement.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

EmoForm: Capturing Children's Emotions during Design Based Learning.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

The role of age and gender on implementing informal and non-formal science learning activities for children.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Effects of advertisements and questionnaire interruptions on the player experience.
Proceedings of the IEEE Conference on Games, 2019

Measuring Fun with Adolescents: Introducing the Spanish and Dutch Adaptation of the FunQ.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Child-Computer Interaction SIG: Designing for Refugee Children.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Subjective Sleep Quality Monitoring with the Hypnos Digital Sleep Diary: Evaluation of Usability and User Experience.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019

Investigating User's Preference for Anthropomorphism of a Social Robot Trainer in Physical Rehabilitation.
Proceedings of the Biomedical Engineering Systems and Technologies, 2019

How Anthropomorphism Affects User Acceptance of a Robot Trainer in Physical Rehabilitation.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019

2018
Using TEMPEST: End-User Programming of Web-Based Ecological Momentary Assessment Protocols.
Proc. ACM Hum. Comput. Interact., 2018

Effects of Robot Facial Characteristics and Gender in Persuasive Human-Robot Interaction.
Frontiers Robotics AI, 2018

The influence of social cues in persuasive social robots on psychological reactance and compliance.
Comput. Hum. Behav., 2018

Profiling ethics orientation through play.
Behav. Inf. Technol., 2018

Editorial.
Behav. Inf. Technol., 2018

ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation.
Proceedings of the Twelfth International Conference on Tangible, 2018

Poker Face Influence: Persuasive Robot with Minimal Social Cues Triggers Less Psychological Reactance.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Children's Reflection-in-Action During Collaborative Design-Based Learning.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

A five-year review of methods, purposes and domains of the international symposium on wearable computing.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Alice: design of a Time-oriented Collaboration Service for Design Teams.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2018

Interactive Narratives for Profiling Ethics Orientation.
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018

The Role of Children's Emotions during Design-based Learning Activity - A Case Study at a Dutch High School.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

How Creative is the Crowd in Describing Smart Home Scenarios?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Exploring Quantified Self Attitudes.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018

2017
Design and Evaluation of RaPIDO, A Platform for Rapid Prototyping of Interactive Outdoor Games.
ACM Trans. Comput. Hum. Interact., 2017

Natural Contextual Reasoning for End Users.
ACM Trans. Comput. Hum. Interact., 2017

Editorial: End-User Development for the Internet of Things.
ACM Trans. Comput. Hum. Interact., 2017

Motor Control Training for the Shoulder with Smart Garments.
Sensors, 2017

Does location congruence matter? A field study on the effects of location-based advertising on perceived ad intrusiveness, relevance & value.
Comput. Hum. Behav., 2017

A message from the new editor.
Behav. Inf. Technol., 2017

From PhotoWork to PhotoUse: exploring personal digital photo activities.
Behav. Inf. Technol., 2017

Design Directions for Media-Supported Collocated Remembering Practices.
Proceedings of the Tenth International Conference on Tangible, 2017

Pardon the rude robot: Social cues diminish reactance to high controlling language.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Supporting shoulder pain prevention and treatment with wearable technology.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

An Avatar Creator as a Tool for Constructing a Personalized Persuasive Profile.
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017

Measuring Self-Esteem with Games.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Interaction Design for Rehabiliation.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

GURaaS: An End-User Platform for Embedding Research Instruments into Games.
Proceedings of the End-User Development - 6th International Symposium, 2017

The Influence of Social Cues and Controlling Language on Agent's Expertise, Sociability, and Trustworthiness.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Memora: a Design for Teenagers to Connect Virtual and Physical Possessions.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

Photo Curation Practices on Smartphones.
Proceedings of the Advances in Computer Entertainment Technology, 2017

EUD Survival "in the Wild": Evaluation Challenges for Field Deployments and How to Address Them.
Proceedings of the New Perspectives in End-User Development., 2017

2016
Ambient Intelligence: Vision, research, and life.
J. Ambient Intell. Smart Environ., 2016

Inferring A Player's Need For Cognition From Hints.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Peepdeck: a dashboard for the distributed design studio.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

The Phenomenology of Remembered Experience: A Repertoire for Design.
Proceedings of the European Conference on Cognitive Ergonomics, 2016

Zishi: A Smart Garment for Posture Monitoring.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Exploring the Potential of Children in Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

On the Reactivity of Sleep Monitoring with Diaries.
Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2016), 2016

Creativity and Collaboration in Early Design.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

Using Video for Early Interaction Design.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles.
Int. J. Hum. Comput. Stud., 2015

Meet your Users in Situ Data Collection from within Apps in Large-Scale Deployments.
Int. J. Handheld Comput. Res., 2015

REHAP Balance Tiles: A modular system supporting balance rehabilitation.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Do We Ruin the Moment? Exploring the Design of Novel Capturing Technologies.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Participation Overload in Physical Rehabilitation.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

A Review of Research Methods in End User Development.
Proceedings of the End-User Development - 5th International Symposium, 2015

Smart Rehabilitation Garment for posture monitoring.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

On the Use of Personalization to Enhance Compliance in Experience Sampling.
Proceedings of the European Conference on Cognitive Ergonomics, 2015

Social Media as ad hoc Design Collaboration Tools.
Proceedings of the European Conference on Cognitive Ergonomics, 2015

Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

End-User Development in the Internet of Things Era.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

CCI SIG: Interactive Childhood - Crossing Cultures and Continents.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Towards Guidelines for the Design of Patient Feedback in Stroke Rehabilitation Technology.
Proceedings of the HEALTHINF 2015, 2015

Patient Feedback Design for Stroke Rehabilitation Technology.
Proceedings of the Biomedical Engineering Systems and Technologies, 2015

Who is moving - user or device?: experienced quality of mobile 3d video in vehicles.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design.
IxD&A, 2014

Rehabilitation Therapists as Software Creators?: Introducing End-User Development in a Healthcare Setting.
Int. J. Sociotechnology Knowl. Dev., 2014

Editorial: Learning from failures in game design for children.
Int. J. Child Comput. Interact., 2014

On Utilizing Player Models to Predict Behavior in Crowdsourcing Tasks.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014

Smart Garment Design for Rehabilitation.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

Smart rehabilitation garment design for arm-hand training.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Towards task analysis tool support.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Towards a questionnaire for measuring affective benefits and costs of communication technologies.
Proceedings of the Computer Supported Cooperative Work, 2014

Evaluating children's interactive products.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Child computer interaction SIG: towards sustainable thinking and being.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Supporting children with complex communication needs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Does Being Monitored during Sleep Affect People on a Cognitive and a Behavioral Level?
Proceedings of the HEALTHINF 2014, 2014

Literature review on wearable systems in upper extremity rehabilitation.
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014

Cultures of Participation in Healthcare: A Healthy Idea?
Proceedings of the Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, 2014

SoPresent: An Awareness System for Connecting Remote Households.
Proceedings of the Ambient Intelligence, European Conference, 2014

Metadesigning interactive outdoor games for children: a case study.
Proceedings of the IDC '14, 2014

Play it our way: customization of game rules in children's interactive outdoor games.
Proceedings of the IDC '14, 2014

The design space of shape-changing interfaces: a repertory grid study.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Similarity awareness: Using context sensing to support connectedness in intra-family communication.
J. Ambient Intell. Smart Environ., 2013

Child-computer interaction.
Int. J. Child Comput. Interact., 2013

Evaluating player experience for children's outdoor pervasive games.
Entertain. Comput., 2013

Grounding Privacy in Mediated Communication.
Comput. Support. Cooperative Work., 2013

Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability Testing.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Five key challenges in end-user development for tangible and embodied interaction.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Nice to Know You: Familiarity and Influence in Social Networks.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

How Does User Feedback to Video Prototypes Compare to that Obtained in a Home Simulation Laboratory?
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Let's talk about failures: why was the game for children not a success?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

CONTRAST: gamification of arm-hand training for stroke survivors.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Rapid prototyping of outdoor games for children in an iterative design process.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Modelling social translucency in mediated environments.
Univers. Access Inf. Soc., 2012

Adaptive Persuasive Systems: A Study of Tailored Persuasive Text Messages to Reduce Snacking.
ACM Trans. Interact. Intell. Syst., 2012

Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation.
Pers. Ubiquitous Comput., 2012

Intra-Family Mediated Awareness.
Int. J. Mob. Hum. Comput. Interact., 2012

Let robots do the talking.
Int. J. Arts Technol., 2012

Introducing tempest, a modular platform for in situ data collection.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

Considerations for computerized in situ data collection platforms.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

Special interest group in child computer interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Playful ARM hand training after stroke.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

On the Use of Video Prototyping in Designing Ambient User Experiences.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
Exploring Distributed User Interfaces in Ambient Intelligent Environments.
Proceedings of the Distributed User Interfaces, 2011

Supporting peace of mind and independent living with the Aurama awareness system.
J. Ambient Intell. Smart Environ., 2011

Sampling and Reconstructing User Experience.
Int. J. Handheld Comput. Res., 2011

Two acts of social intelligence: the effects of mimicry and social praise on the evaluation of an artificial agent.
AI Soc., 2011

On the effect of visual refinement upon user feedback in the context of video prototyping.
Proceedings of the 29th ACM international conference on Design of communication, 2011

From Top to Bottom: End User Development, Motivation, Creativity and Organisational Support.
Proceedings of the End-User Development - Third International Symposium, 2011

A Set of Customizable Games Supporting Therapy of Children with Cerebral Palsy.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Us'em: The user-centered design of a device for motivating stroke patients to use their impaired arm-hand in daily life activities.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

Child computer interaction invited SIG: IDC remixed, CCI remapped.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

On the use of pervasive computing to support patients with obsessive compulsive disorder.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Means based adaptive persuasive systems.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Us'em: motivating stroke survivors to use their impaired arm and hand in daily life.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Visual fidelity of video prototypes and user feedback: a case study.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

AULURA: Engaging Users with Ambient Persuasive Technology.
Proceedings of the Ambient Intelligence, 2011

Opportunities and challenges when designing and developing with kids @ school.
Proceedings of the Interaction Design and Children, 2011

2010
Head Up Games: combining the best of both worlds by merging traditional and digital play.
Pers. Ubiquitous Comput., 2010

Evaluation of a pervasive awareness system designed for busy parents.
Pervasive Mob. Comput., 2010

Persuasion in ambient intelligence.
J. Ambient Intell. Humaniz. Comput., 2010

Aurama: caregiver awareness for living independently with an augmented picture frame display.
AI Soc., 2010

Rule customization in head-up games.
Proceedings of the Fun and Games, 2010

Embodiment in games: designing for children's well being.
Proceedings of the ECCE 2010, 2010

Powerful and consistent analysis of likert-type ratingscales.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Design of an instrument for the evaluation of communication technologies with children.
Proceedings of the Interaction Design and Children, 2010

2009
Grounding Privacy with Awareness: A Social Approach to Describe Privacy Related Issues in Awareness Systems.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Awareness of Daily Life Activities.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Abstractions of Awareness: Aware of What?
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

A Design Framework for Awareness Systems.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Measuring Affective Benefits and Costs of Mediated Awareness: Development and Validation of the ABC-Questionnaire.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Busy families' awareness needs.
Int. J. Hum. Comput. Stud., 2009

Designing Internet-Based Payment Systems: Guidelines and Empirical Basis.
Hum. Comput. Interact., 2009

Awareness systems and the role of social intelligence.
AI Soc., 2009

Interactive and Lightweight Mechanisms to Coordinate Interpersonal Privacy in Mediated Communication.
Proceedings of the Human-Computer Interaction, 2009

Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion.
Proceedings of the Human-Computer Interaction, 2009

Grounding interpersonal privacy in mediated settings.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Tangibles for children, : the challenges.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

HeartBeat: an outdoor pervasive game for children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

ActiveShare: sharing challenges to increase physical activities.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Measuring the Response Bias Induced by an Experience and Application Research Center.
Proceedings of the Ambient Intelligence, 2009

Amelie: A Recombinant Computing Framework for Ambient Awareness.
Proceedings of the Ambient Intelligence, 2009

Intertwining Implicit and Explicit Awareness of Wellbeing to Support Peace of Mind and Connectedness.
Proceedings of the Ambient Intelligence, 2009

Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.
Proceedings of the Interaction Design and Children, 2009

Increasing children's social competence through games, an exploratory study.
Proceedings of the Interaction Design and Children, 2009

2008
Lifelong Interactions - Understanding children's interactions: evaluating children's interactive products.
Interactions, 2008

Child computer interaction: advances in methodological research.
Cogn. Technol. Work., 2008

OPOS: an observation scheme for evaluating head-up play.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Pervasive awareness.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Reconexp: a way to reduce the data loss of the experiencing sampling method.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy.
Proceedings of the Fun and Games, 2008

Surrounded by ambient persuasion.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Child computer interaction.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Designing a head-up game for children.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Sampling young children's experiences with cultural probes.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Testing interactive products with the robot intervention method.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Connecting the family with awareness systems.
Pers. Ubiquitous Comput., 2007

Introduction to this Special Issue on Awareness Systems Design.
Hum. Comput. Interact., 2007

Affective Tabletop Game: A New Gaming Experience for Children.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Head Up Games: The Games of the Future Will Look More Like the Games of the Past.
Proceedings of the Human-Computer Interaction, 2007

Daily Activities Diarist: Supporting Aging in Place with Semantically Enriched Narratives.
Proceedings of the Human-Computer Interaction, 2007

User System Interaction Program.
Proceedings of the Human-Computer Interaction, 2007

Understanding Compliance to Privacy Guidelines Using Text-and Video-Based Scenarios.
Proceedings of the Human-Computer Interaction, 2007

On the role of awareness systems for supporting parent involvement in young children's schooling.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

Expected Information Needs of Parents for Pervasive Awareness Systems.
Proceedings of the Ambient Intelligence, European Conference, 2007

'Aware of What?' A Formal Model of Awareness Systems That Extends the Focus-Nimbus Model.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007

Behaviours and Preferences when Coordinating Mediated Interruptions: Social and System influence.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007

aMAZEd: designing an affective social game for children.
Proceedings of the Interaction Design and Children, 2007

The Persuasiveness of Ambient Intelligence.
Proceedings of the Security, Privacy, and Trust in Modern Data Management, 2007

2006
The PhotoMirror appliance: affective awareness in the hallway.
Pers. Ubiquitous Comput., 2006

On the relative importance of privacy guidelines for ambient health care.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Factors defining face-to-face interruptions in the office environment.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

On the design of Camelot, an outdoor game for children.
Proceedings of the Interaction Design and Children, 2006

Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group.
Proceedings of the Interaction Design and Children, 2006

2005
Assessing the effects of building social intelligence in a robotic interface for the home.
Interact. Comput., 2005

Sharing experiences through awareness systems in the home.
Interact. Comput., 2005

Case study: bringing social intelligence into home dialogue systems.
Interactions, 2005

Eindhoven's User-System-Interaction Design Program: an overview.
Interactions, 2005

SenseMS: a user-centered approach to enrich the messaging experience for teens by non-verbal means.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Benefits of Social Intelligence in Home Dialogue Systems.
Proceedings of the Human-Computer Interaction, 2005

Common Ground to Analyse Privacy Coordination in Awareness Systems.
Proceedings of the Human-Computer Interaction, 2005

The SenseMS: Enriching the SMS Experience for Teens by Non-verbal Means.
Proceedings of the Human-Computer Interaction, 2005

Awareness systems: known results, theory, concepts and future challenges.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

pOwerball: the design of a novel mixed-reality game for children with mixed abilities.
Proceedings of the Interaction Design and Children, 2005

SCORPIODROME: an exploration in mixed reality social gaming for children.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
An editing tool that manages device associations in an in-home environment.
Pers. Ubiquitous Comput., 2004

Social presence and group attraction: exploring the effects of awareness systems in the home.
Cogn. Technol. Work., 2004

The Sensitivities of User Profile Information in Music Recommender Systems.
Proceedings of the Second Annual Conference on Privacy, 2004

End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Keeping in touch with the family: home and away with the ASTRA awareness system.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

A comparison of think-aloud and post-task interview for usability testing with children.
Proceedings of the Interaction Design and Children, 2004

2003
On the assessment of usability testing methods for children.
Interact. Comput., 2003

Interaction design and children.
Interact. Comput., 2003

The unbearable lightness of being there: contrasting approaches to presence engineering.
Proceedings of the Visual Communications and Image Processing 2003, 2003

GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Evaluating Interactive Products for and with Children.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Addressing Interpersonal Communication Needs through Ubiquitous Connectivity: Home and Away.
Proceedings of the Ambient Intelligence, First European Symposium, 2003

Applications of Vision-Based Attention-Guided Perceptive Devices to Aware Environments.
Proceedings of the Ambient Intelligence, First European Symposium, 2003

2001
FRIDGE: exploring intuitive interaction styles for home information appliances.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

1999
Refinement of the PAC model for the component design and specification of television based interfaces.
Proceedings of the Design, 1999

1998
Formal architectural abstractions for interactive software.
Int. J. Hum. Comput. Stud., 1998

Validating Semi-Formal Specifications of Interactors as Design Representations.
Proceedings of the Design, 1998

Discussion Topics for the DSV-IS'98 Working Groups.
Proceedings of the Design, 1998

1997
Composition and Synthesis with a Formal Interactor Model.
Interact. Comput., 1997

Formal aspects of task based design.
Proceedings of the Design, 1997

1995
On the Expression of Interaction Properties within an Interactor Model.
Proceedings of the Design, 1995

1993
ADEPT: Advanced Design Environment for Prototyping with Task Models.
Proceedings of the Human-Computer Interaction, 1993


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