Panayiotis Zaphiris
Orcid: 0000-0001-8112-5099Affiliations:
- Cyprus University of Technology, Limassol, Cyprus
According to our database1,
Panayiotis Zaphiris
authored at least 116 papers
between 2000 and 2024.
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Bibliography
2024
Mapping the landscape of Makerspaces in higher education: an inventory of research findings.
Interact. Technol. Smart Educ., 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
Improving students' learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classrooms.
Educ. Inf. Technol., September, 2023
Evaluating the Development of Soft Skills Through the Integration of Digital Making Activities in Undergraduate Computing Courses.
Proceedings of the Learning and Collaboration Technologies, 2023
2021
Applying information theory and entropy to eliminate errors in mouse-tracking results.
CoRR, 2021
2020
Let me play: unfolding the research landscape on ICT as a play-based tool for children with disabilities.
Univers. Access Inf. Soc., 2020
Enhancing accessibility in cultural heritage environments: considerations for social computing.
Univers. Access Inf. Soc., 2020
From behaviour to design: implications for artifact ecologies as shared spaces for design activities.
Behav. Inf. Technol., 2020
Creating the Profile of Participants in Mobility Activities in the Context of Erasmus+: Motivations, Perceptions, and Linguistic Needs.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020
2019
Comput. Hum. Behav., 2019
Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
2018
Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment task.
Univers. Access Inf. Soc., 2018
Int. J. Hum. Comput. Interact., 2018
Lessons Learned: Engaging Older Adults in Generative Design Sessions for a Digital Messaging System.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
2017
Web 2.0 in Computer-Assisted Language Learning: a research synthesis and implications for instructional design and educational practice.
Interact. Learn. Environ., 2017
A Glance into Social and Evolutionary Aspects of an Artifact Ecology for Collaborative Learning through the Lens of Distributed Cognition.
Int. J. Hum. Comput. Interact., 2017
Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016.
Comput. Hum. Behav., 2017
Leveraging Virtual Trips in Google Expeditions to Elevate Students' Social Exploration.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Enabling Social Exploration Through Virtual Guidance in Google Expeditions: An Exploratory Study.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017
2016
Computer-mediated communication in computer-assisted language learning: implications for culture-centered design.
Univers. Access Inf. Soc., 2016
Univers. Access Inf. Soc., 2016
Univers. Access Inf. Soc., 2016
Enacting artifact-based activities for social technologies in language learning using a design-based research approach.
Comput. Hum. Behav., 2016
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach.
Comput. Games J., 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Don't Read My Lips: Assessing Listening and Speaking Skills Through Play with a Humanoid Robot.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Culture effects in online social support for older people: perceptions and experience.
Univers. Access Inf. Soc., 2015
Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.
Interact. Comput., 2015
Behav. Inf. Technol., 2015
Proceedings of the Social Robotics - 7th International Conference, 2015
Proceedings of the 12th Romanian Human-Computer Interaction Conference, 2015
An Artifact Ecology in a Nutshell: A Distributed Cognition Perspective for Collaboration and Coordination.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Interactive Software Technology for Deaf Users: Mapping the HCI Research Landscape that Focuses on Accessibility.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015
2014
Understanding collaborative learning activities in an information ecology: A distributed cognition account.
Comput. Hum. Behav., 2014
Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014
The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014
Proceedings of the HCI in Business - First International Conference, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Interact. Technol. Smart Educ., 2013
Mapping the landscape of computer-assisted language learning: an inventory of research.
Interact. Technol. Smart Educ., 2013
Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.
Behav. Inf. Technol., 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012
Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology.
Proceedings of the Theory and Practice of Digital Libraries, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Int. J. Hum. Comput. Interact., 2011
A comparison of empathic communication pattern for teenagers and older people in online support communities.
Behav. Inf. Technol., 2011
A case study analysis of a constructionist knowledge building community with activity theory.
Behav. Inf. Technol., 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Designing for the user experience of sociability in massively multiplayer online games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Univers. Access Inf. Soc., 2010
J. Documentation, 2010
The role of message-sequences in the sustainability of an online support community for older people.
J. Comput. Mediat. Commun., 2010
A cross-cultural analysis of Flickr users from Peru, Israel, Iran, Taiwan and the UK.
Int. J. Web Based Communities, 2010
Games Cult., 2010
2009
Theories and Methods for Studying Online Communities for People with Disabilities and Older People.
Proceedings of the Universal Access Handbook., 2009
Interact. Comput., 2009
Int. J. Hum. Comput. Interact., 2009
Investigating social network patterns within an empathic online community for older people.
Comput. Hum. Behav., 2009
Age differences in online social networking - A study of user profiles and the social capital divide among teenagers and older users in MySpace.
Comput. Hum. Behav., 2009
Proceedings of the Human-Computer Interaction, 2009
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009
2008
Interact. Technol. Smart Educ., 2008
Int. J. Mob. Learn. Organisation, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
A systematic approach to the development of research-based web design guidelines for older people.
Univers. Access Inf. Soc., 2007
Univers. Access Inf. Soc., 2007
Interact. Comput., 2007
Interact. Technol. Smart Educ., 2007
Int. J. Knowl. Learn., 2007
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007
2006
Trends, similarities, and differences in the usage of teen and senior public online newsgroups.
ACM Trans. Comput. Hum. Interact., 2006
J. Comput. Mediat. Commun., 2006
Accessible Websites for People with Dementia: A Preliminary Investigation into Information Architecture.
Proceedings of the Computers Helping People with Special Needs, 2006
Proceedings of the Computers Helping People with Special Needs, 2006
2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
PROTEUS: Artefact-driven Constructionist Assessment within Tablet PC-based Low-fidelity Prototyping.
Proceedings of the People and Computers XIX, 2005
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005
2003
Mathematical Formulation of Age Related Differences in Mouse Movement Tasks.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
The Usability and Content Accessibility of the E-government in the UK.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Age-Related Differences in Subjective Ratings of Hierarchical Information.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
2002
Expandable indexes vs. sequential menus for searching hierarchies on the World Wide Web.
Behav. Inf. Technol., 2002
Age Related Differences and the Depth vs. Breadth Tradeoff in Hierarchical Online Information Systems.
Proceedings of the Universal Access: Theoretical Perspectives, 2002
2001
User-Centered Evaluation of an On-Line Modern Greek Language Course.
Proceedings of WebNet 2001, 2001
Panel on Special Topics of Web Usability.
Proceedings of WebNet 2001, 2001
Website Usability and Content Accessibility of the top USA Universities.
Proceedings of WebNet 2001, 2001
Investigating Computer Screen and Paper Reading Speed Differences.
Proceedings of WebNet 2001, 2001
Proceedings of the Advances in Informatics, 8th Panhellenic Conference on Informatics, 2001
Age differences and the depth - breadth tradeoff in hierarchical online information systems.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Involving seniors in designing information architecture for the web.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000