Panayiotis Zaphiris

Orcid: 0000-0001-8112-5099

Affiliations:
  • Cyprus University of Technology, Limassol, Cyprus


According to our database1, Panayiotis Zaphiris authored at least 116 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Mapping the landscape of Makerspaces in higher education: an inventory of research findings.
Interact. Technol. Smart Educ., 2024

Tingbao: A musical Immersive Experience Inspired by Environmental Themes.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
Improving students' learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classrooms.
Educ. Inf. Technol., September, 2023

Evaluating the Development of Soft Skills Through the Integration of Digital Making Activities in Undergraduate Computing Courses.
Proceedings of the Learning and Collaboration Technologies, 2023

2021
Applying information theory and entropy to eliminate errors in mouse-tracking results.
CoRR, 2021

2020
Let me play: unfolding the research landscape on ICT as a play-based tool for children with disabilities.
Univers. Access Inf. Soc., 2020

Enhancing accessibility in cultural heritage environments: considerations for social computing.
Univers. Access Inf. Soc., 2020

From behaviour to design: implications for artifact ecologies as shared spaces for design activities.
Behav. Inf. Technol., 2020

Creating the Profile of Participants in Mobility Activities in the Context of Erasmus+: Motivations, Perceptions, and Linguistic Needs.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

2019
Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

Emerging Technologies for Artifact Construction in Learning.
Comput. Hum. Behav., 2019

Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment task.
Univers. Access Inf. Soc., 2018

A Heuristic Evaluation for Deaf Web User Experience (HE4DWUX).
Int. J. Hum. Comput. Interact., 2018

Lessons Learned: Engaging Older Adults in Generative Design Sessions for a Digital Messaging System.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Web 2.0 in Computer-Assisted Language Learning: a research synthesis and implications for instructional design and educational practice.
Interact. Learn. Environ., 2017

A Glance into Social and Evolutionary Aspects of an Artifact Ecology for Collaborative Learning through the Lens of Distributed Cognition.
Int. J. Hum. Comput. Interact., 2017

Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016.
Comput. Hum. Behav., 2017

Leveraging Virtual Trips in Google Expeditions to Elevate Students' Social Exploration.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Interactive Reading Using Low Cost Brain Computer Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Enabling Social Exploration Through Virtual Guidance in Google Expeditions: An Exploratory Study.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Using Phenomenography to Understand Cultural Values in Facebook.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Computer-mediated communication in computer-assisted language learning: implications for culture-centered design.
Univers. Access Inf. Soc., 2016

Culture and HCI: a review of recent cultural studies in HCI and social networks.
Univers. Access Inf. Soc., 2016

Rethinking universal accessibility: a broader approach considering the digital gap.
Univers. Access Inf. Soc., 2016

Cyprus interaction lab.
Interactions, 2016

Enacting artifact-based activities for social technologies in language learning using a design-based research approach.
Comput. Hum. Behav., 2016

Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach.
Comput. Games J., 2016

The Subjective Well-Being via Virtual Worlds Experience.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Don't Read My Lips: Assessing Listening and Speaking Skills Through Play with a Humanoid Robot.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Conflict & HCI: Preventing, De-Escalating and Recovering.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Culture effects in online social support for older people: perceptions and experience.
Univers. Access Inf. Soc., 2015

Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.
Interact. Comput., 2015

HCI summer school in Tallinn.
Interactions, 2015

Editorial for the CHB special issue on MMOGs.
Comput. Hum. Behav., 2015

Specifying the dynamics of social technologies as social microworlds.
Behav. Inf. Technol., 2015

Social Robots as Co-Therapists in Autism Therapy Sessions: A Single-Case Study.
Proceedings of the Social Robotics - 7th International Conference, 2015

Social Computing, HCI, Social Change and Peace.
Proceedings of the 12th Romanian Human-Computer Interaction Conference, 2015

An Artifact Ecology in a Nutshell: A Distributed Cognition Perspective for Collaboration and Coordination.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Interactive Software Technology for Deaf Users: Mapping the HCI Research Landscape that Focuses on Accessibility.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015

2014
Understanding collaborative learning activities in an information ecology: A distributed cognition account.
Comput. Hum. Behav., 2014

Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

The Evolvement of Constructionism: An Overview of the Literature.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

Towards Predicting Ad Effectiveness via an Eye Tracking Study.
Proceedings of the HCI in Business - First International Conference, 2014

Affordances of social technologies as social microworlds.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
User experience in using surface computing for collaborative decision making.
Interact. Technol. Smart Educ., 2013

Mapping the landscape of computer-assisted language learning: an inventory of research.
Interact. Technol. Smart Educ., 2013

Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.
Behav. Inf. Technol., 2013

Technology Enhanced PBL in HCI Education: A Case Study.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Mapping Peace Ideas around the Table.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2013

HCI for peace ideathon.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing and evaluating sociability in online video games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Ideas Mapping, Surface Computing and User Experience.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology.
Proceedings of the Theory and Practice of Digital Libraries, 2012

einclusion @ Cyprus universities: provision and web accessibility.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

HCI for peace: preventing, de-escalating and recovering from conflict.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Social Roles in an Online Support Community for Older People.
Int. J. Hum. Comput. Interact., 2011

A comparison of empathic communication pattern for teenagers and older people in online support communities.
Behav. Inf. Technol., 2011

A case study analysis of a constructionist knowledge building community with activity theory.
Behav. Inf. Technol., 2011

HCI for peace: from idealism to concrete steps.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Designing for the user experience of sociability in massively multiplayer online games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Applying qualitative content analysis to study online support communities.
Univers. Access Inf. Soc., 2010

The effect of dyslexia on information retrieval: A pilot study.
J. Documentation, 2010

The role of message-sequences in the sustainability of an online support community for older people.
J. Comput. Mediat. Commun., 2010

A cross-cultural analysis of Flickr users from Peru, Israel, Iran, Taiwan and the UK.
Int. J. Web Based Communities, 2010

Computer Games and Sociocultural Play: An Activity Theoretical Perspective.
Games Cult., 2010

2009
Theories and Methods for Studying Online Communities for People with Disabilities and Older People.
Proceedings of the Universal Access Handbook., 2009

Older adults' perceptions and experiences of online social support.
Interact. Comput., 2009

Categorization Constructionist Assessment with Software-Based Affinity Diagramming.
Int. J. Hum. Comput. Interact., 2009

Investigating social network patterns within an empathic online community for older people.
Comput. Hum. Behav., 2009

Age differences in online social networking - A study of user profiles and the social capital divide among teenagers and older users in MySpace.
Comput. Hum. Behav., 2009

Introduction to Social Network Analysis.
Proceedings of the Human-Computer Interaction, 2009

Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.
Proceedings of the Human-Computer Interaction, 2009

User Evaluation of Age-Centred Web Design Guidelines.
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009

2008
Requirements Elicitation with and for Older Adults.
IEEE Softw., 2008

Social learning in MMOG: an activity theoretical perspective.
Interact. Technol. Smart Educ., 2008

Constructionist assessment with mobile software-based paper prototyping.
Int. J. Mob. Learn. Organisation, 2008

Age differences in online social networking.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
A systematic approach to the development of research-based web design guidelines for older people.
Univers. Access Inf. Soc., 2007

Web usability: a user-centered design approach by Jonathan Lazar (2006).
Univers. Access Inf. Soc., 2007

HCI issues in computer games.
Interact. Comput., 2007

A model of cognitive loads in massively multiplayer online role playing games.
Interact. Comput., 2007

Using participatory design in the development of a language learning tool.
Interact. Technol. Smart Educ., 2007

Social network analysis of self-taught e-learning communities.
Int. J. Knowl. Learn., 2007

Web Navigation for Individuals with Dyslexia: An Exploratory Study.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Emotional interaction as a way of communication.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

Patterns of empathy in online communication.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Introduction to social network analysis.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Trends, similarities, and differences in the usage of teen and senior public online newsgroups.
ACM Trans. Comput. Hum. Interact., 2006

Cultural Differences in Collaborative Authoring of Wikipedia.
J. Comput. Mediat. Commun., 2006

Accessible Websites for People with Dementia: A Preliminary Investigation into Information Architecture.
Proceedings of the Computers Helping People with Special Needs, 2006

Web Design for Dyslexics: Accessibility of Arabic Content.
Proceedings of the Computers Helping People with Special Needs, 2006

2005
Web and aging: challenges and opportunities.
Univers. Access Inf. Soc., 2005

Age-centered research-based web design guidelines.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

PROTEUS: Artefact-driven Constructionist Assessment within Tablet PC-based Low-fidelity Prototyping.
Proceedings of the People and Computers XIX, 2005

Research-derived web design guidelines for older people.
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005

Distributed Construction through Participatory Design.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2003
Mathematical Formulation of Age Related Differences in Mouse Movement Tasks.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

The Usability and Content Accessibility of the E-government in the UK.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Age-Related Differences in Subjective Ratings of Hierarchical Information.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Expandable indexes vs. sequential menus for searching hierarchies on the World Wide Web.
Behav. Inf. Technol., 2002

Age Related Differences and the Depth vs. Breadth Tradeoff in Hierarchical Online Information Systems.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

2001
User-Centered Evaluation of an On-Line Modern Greek Language Course.
Proceedings of WebNet 2001, 2001

Panel on Special Topics of Web Usability.
Proceedings of WebNet 2001, 2001

Website Usability and Content Accessibility of the top USA Universities.
Proceedings of WebNet 2001, 2001

Investigating Computer Screen and Paper Reading Speed Differences.
Proceedings of WebNet 2001, 2001

Website Content Accessibility of the Cyprus Domain.
Proceedings of the Advances in Informatics, 8th Panhellenic Conference on Informatics, 2001

Age differences and the depth - breadth tradeoff in hierarchical online information systems.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Involving seniors in designing information architecture for the web.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Design methodology of an online greek language course.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Senior-centered design of health information architecture.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Mathematical modeling of age differences in hierarchical navigation systems.
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000


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