Panayiotis Koutsabasis
Orcid: 0000-0003-0478-7456
According to our database1,
Panayiotis Koutsabasis
authored at least 63 papers
between 1999 and 2024.
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Bibliography
2024
Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review.
Multimodal Technol. Interact., 2024
User Experience Design and Evaluation of a Virtual Reality Museum Installation for Historic Sailing Ships.
Proceedings of the Virtual Reality and Mixed Reality, 2024
Embodied Acts for Testing Mixed Reality Low-Fidelity Prototypes that Convey Intangible Cultural Heritage: Method and Case Study.
Proceedings of the Virtual Reality and Mixed Reality, 2024
2023
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023
2022
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage.
ACM Journal on Computing and Cultural Heritage, December, 2022
Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities.
Multimodal Technol. Interact., 2022
<i>'Address and command': Two-handed mid-air interactions with multiple home devices</i>.
Int. J. Hum. Comput. Stud., 2022
A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural Exhibitions.
Proceedings of the HCI International 2022 Posters, 2022
3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide.
Proceedings of the Extended Reality - First International Conference, 2022
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations.
Proceedings of the Extended Reality - First International Conference, 2022
2021
Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory.
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Mid-air gestures for manipulation of multiple targets in the physical space: comparing the usability of two interaction models.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021
2020
Mid-Air Gesture Control of Multiple Home Devices in Spatial Augmented Reality Prototype.
Multimodal Technol. Interact., 2020
TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning.
Proceedings of the 10th IEEE International Conference on Intelligent Systems, 2020
User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
2019
Informatics, 2019
Int. J. Hum. Comput. Interact., 2019
2018
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift.
Virtual Real., 2018
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks.
Virtual Real., 2018
Multimodal Technol. Interact., 2018
Teaching and learning logic programming in virtual worlds using interactive microworld representations.
Br. J. Educ. Technol., 2018
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
2017
Proceedings of the Digital Cultural Heritage, 2017
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017
2016
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
A pervasive role-playing game for introducing elementary school students to archaeology.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Trans. Edutainment, 2013
Perceived Website Aesthetics by Users and Designers: Implications for Evaluation Practice.
Int. J. Technol. Hum. Interact., 2013
Design and Development Guidelines for Real-Time, Geospatial Mobile Applications: Lessons from 'MarineTraffic'.
Proceedings of the Mobile Web and Information Systems - 10th International Conference, 2013
2012
Presence Teleoperators Virtual Environ., 2012
Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio.
Int. J. Hum. Comput. Interact., 2012
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012
2011
Perceived Impact of Asynchronous E-Learning After Long-Term Use: Implications for Design and Development.
Int. J. Hum. Comput. Interact., 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Global Security, Safety and Sustainability & e-Democracy, 2011
2009
Methodologies for agent systems development: underlying assumptions and implications for design.
AI Soc., 2009
2008
A descriptive reference framework for the personalisation of e-business applications.
Electron. Commer. Res., 2008
Item-Based Filtering and Semantic Networks for Personalized Web Content Adaptation in E-Commerce.
Proceedings of the Artificial Intelligence: Theories, 2008
2007
Proceedings of the Online Communities and Social Computing, 2007
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007
2003
IRIS: Implementing an Open Environment supporting Inclusive Design of Internet Applications.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
An Approach for Personalisation and Content Adaptation for Accessible Internet Services Based on User and Device Profiles.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
2002
Agent-based systems in an information society for all: an information systems perspective: conceptual foundations, methdology and applications
PhD thesis, 2002
2001
Towards Integration of Learning Objects Metadata and Learner Profiles Design: Lessons Learnt from GESTALT.
Interact. Learn. Environ., 2001
Designing Internet-based systems and services for all: problems and solutions.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Proceedings of the 9th European Conference on Information Systems, 2001
1999
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999