Panayiotis Charalambous

Orcid: 0000-0002-7230-5132

According to our database1, Panayiotis Charalambous authored at least 29 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Digital 3D models for medieval heritage: diachronic analysis and documentation of its architecture and paintings.
Pers. Ubiquitous Comput., August, 2024

Virtual Instrument Performances (VIP): A Comprehensive Review.
Comput. Graph. Forum, May, 2024

2023
GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples.
ACM Trans. Graph., August, 2023

Curriculum based Reinforcement Learning for traffic simulations.
Comput. Graph., June, 2023

Collaborative museum heist with reinforcement learning.
Comput. Animat. Virtual Worlds, 2023

Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

The Funneling Effect: A prototype implementation of an illusory sense of touch in virtual reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Authoring Virtual Crowds: A Survey.
Comput. Graph. Forum, 2022

CCP: Configurable Crowd Profiles.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Digital Twins for Medieval Monuments: Requirements from Art Historians and Technical Challenges for Analysis and Restoration.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Navigating a road network using Reinforcement Learning.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Perceived Realism of Pedestrian Crowds Trajectories in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Emotion Recognition from 3D Motion Capture Data using Deep CNNs.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Towards a multi-agent non-player character road network: a Reinforcement Learning approach.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Digital Layered Models of Architecture and Mural Paintings over Time.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

2020
Digital Layered Models of Architecture and Mural Paintings over Time.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

2019
Why did the human cross the road?
Proceedings of the Motion, Interaction and Games, 2019

2018
Enabling virtual collaboration in Digital Cultural Heritage in the SEEM region.
Scalable Comput. Pract. Exp., 2018

KAuth: A Strong Single Sign-On Service based on PKI.
Proceedings of the 15th International Joint Conference on e-Business and Telecommunications, 2018

Analysis of Spatio-temporal Data in Virtual Historic Spaces.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Group Modeling: A Unified Velocity-Based Approach.
Comput. Graph. Forum, 2017

2015
Folk Dance Evaluation Using Laban Movement Analysis.
ACM Journal on Computing and Cultural Heritage, 2015

Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities.
Comput. Graph. Forum, 2015

Crowd art: density and flow based crowd motion design.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
A Data-Driven Framework for Visual Crowd Analysis.
Comput. Graph. Forum, 2014

The PAG Crowd: A Graph Based Approach for Efficient Data-Driven Crowd Simulation.
Comput. Graph. Forum, 2014

Optimization-based computation of locomotion trajectories for crowd patches.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2012
Reconstruction of Everyday Life in 19th Century Nicosia.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

2010
Learning Crowd Steering Behaviors from Examples.
Proceedings of the Motion in Games - Third International Conference, 2010


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