Panagiotis Petridis
Orcid: 0000-0003-3593-8261
According to our database1,
Panagiotis Petridis
authored at least 44 papers
between 2004 and 2023.
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Bibliography
2023
Inf., February, 2023
Developing a Serious Game for Rail Services: Improving Passenger Information During Disruption (PIDD).
Inf., 2023
2021
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Smart Learn. Environ., 2021
2020
Multimodal teaching, learning and training in virtual reality: a review and case study.
Virtual Real. Intell. Hardw., 2020
2017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Proceedings of the Advances in Big Data, 2016
2015
2014
Technol. Anal. Strateg. Manag., 2014
Int. J. Game Based Learn., 2014
Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study.
Entertain. Comput., 2014
Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change.
CoRR, 2014
A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013
2012
Electron. Commer. Res., 2012
Construction industry offsite production: A virtual reality interactive training environment prototype.
Adv. Eng. Informatics, 2012
Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.
Proceedings of the 2nd International Workshop on Learning and Education with the Web of Data, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment.
Proceedings of the Sixth International Conference on Complex, 2012
2011
Proceedings of the Intelligent Computer Graphics 2011, 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the 12th International Symposium on Virtual Reality, 2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction.
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Virtual Real., 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Proceedings of the Sixth International Conference on Intelligent Environments, 2010
2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
2006
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
2004
ARCOLite - An XML Based System for Building and Presenting Virtual Museum Exhibitions Using Web3D and Augmented Reality.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004
ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004