Panagiotis E. Antoniou

Orcid: 0000-0003-2650-9529

According to our database1, Panagiotis E. Antoniou authored at least 37 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation.
Pers. Ubiquitous Comput., August, 2024

Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities.
Frontiers Digit. Health, 2024

Editorial: Immersive media in connected health - volume II.
Frontiers Digit. Health, 2024

2023
NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform.
Sensors, March, 2023

Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources.
Virtual Worlds, 2023

Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience.
Proceedings of the Caring is Sharing - Exploiting the Value in Data for Health and Innovation - Proceedings of MIE 2023, Gothenburg, Sweden, 22, 2023

2022
Editorial: Highlights in connected health 2021/22.
Frontiers Digit. Health, 2022

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Collaborative Learning Using Escape Designs and Pedagogies. A Needs Analysis Protocol.
Proceedings of the Advances in Informatics, Management and Technology in Healthcare, 2022

2021
Editorial: Immersive Media in Connected Health.
Frontiers Digit. Health, 2021

Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Data Modelling for Visual Entities to Streamline Virtual Patient Re-purposing in Virtual Reality.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

2020
The Role of Medical Error and the Emotions it Induces in Learning - A Study Using Virtual Patients.
Proceedings of the Brain Function Assessment in Learning - Second International Conference, 2020

Chatbots in Healthcare Curricula: The Case of a Conversational Virtual Patient.
Proceedings of the Brain Function Assessment in Learning - Second International Conference, 2020

Real-Time Affective Measurements in Medical Education, Using Virtual and Mixed Reality.
Proceedings of the Brain Function Assessment in Learning - Second International Conference, 2020

2019
Learning with Educational Robotics through Co-creative Methodologies.
IxD&A, 2019

2018
Enhancing Spatial Ability Through a Virtual Reality Game for Primary School Children: "The Wizard of Upside Down": An Experimental Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

From Expert Consulting to Co-creation in Medical Education; Co-creating an Exploratory Educational Space for Orthopedic Medical Education.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Primary School STEM Education Through Co-Creative Methodologies.
Proceedings of the Joint Proceedings of the 1st Co-Creation in the Design, 2018

Devising a Co-Creative Digital Content Development Pipeline for Experiential Healthcare Education.
Proceedings of the Joint Proceedings of the 1st Co-Creation in the Design, 2018

2017
Versatile mixed reality medical educational spaces; requirement analysis from expert users.
Pers. Ubiquitous Comput., 2017

Scoping the Window to the Universe; Design Considerations and Expert Evaluation of an Augmented Reality Mobile Application for Astronomy Education.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

Virtual Scenarios for Stealth Assessment of the Elderly: Perceptions and Acceptance of Technology-Based Health and Wellness Interventions.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017

Towards Evidence Based M-Health Application Design in Cancer Patient Healthy Lifestyle Interventions.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017

2016
Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens.
IEEE J. Biomed. Health Informatics, 2016

OSCase: Data Schemes, Architecture and Implementation details of Virtual Patient repurposing in Multi User Virtual Environments.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Versatile Mixed Reality Educational Spaces - A Medical Education Implementation Case.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
A lightweight framework for transparent cross platform communication of controller data in ambient assisted living environments.
Inf. Sci., 2015

Exercise Intensity Forecasting: Application in Elderly Interventions that Promote Active and Healthy Aging.
Int. J. E Health Medical Commun., 2015

OSCase: A data scheme for transfer of Web based Virtual Patients to OpenSim.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Exergames for Assessment in Active and Healthy Aging - Emerging Trends and Potentialities.
Proceedings of the ICT4AgeingWell 2015, 2015

Design of Novel Teaching Episodes in Medical Education Using Emerging Experiential Digital Assets: Technology Enabled Medical Education Beyond the Gimmicky.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Leveraging Web Technologies to Expose Multiple Contemporary Controller Input in Smart TV Rich Internet Applications Utilized in Elderly Assisted Living Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

Using Simulations and Experiential Learning Approaches to Train Careers of Seniors.
Proceedings of the 2014 IEEE 27th International Symposium on Computer-Based Medical Systems, 2014


  Loading...