Panagiotis Apostolellis

Orcid: 0000-0001-5661-4384

According to our database1, Panagiotis Apostolellis authored at least 14 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Assessing the Impact of Feedback on Student Learning Using e2Logos: A Novel Grading Tool for Online Student Reports.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

2022
Designing for Meaningful Interactions and Digital Wellbeing.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2018
"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2016
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Small group learning with games in museums: effects of interactivity as mediated by cultural differences.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
C-OLiVE: Group co-located interaction in VEs for contextual learning.
Proceedings of the 2014 IEEE Virtual Reality, 2014

RaBit EscAPE: a board game for computational thinking.
Proceedings of the IDC '14, 2014

Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2012
A gaming interface using body gestures for collaborative navigation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2010
Exploring Learning through Audience Interaction in Virtual Reality Dome Theaters.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

Audience Interactivity as Leverage for Effective Learning in Gaming Environments for Dome Theaters.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

Exploring the value of audience collaboration and game design in immersive virtual learning environments.
Proceedings of the Interaction Design and Children, 2010


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