Panagiotis Apostolellis
Orcid: 0000-0001-5661-4384
According to our database1,
Panagiotis Apostolellis
authored at least 14 papers
between 2010 and 2023.
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Bibliography
2023
Assessing the Impact of Feedback on Student Learning Using e2Logos: A Novel Grading Tool for Online Student Reports.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2018
"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2016
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Small group learning with games in museums: effects of interactivity as mediated by cultural differences.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the IDC '14, 2014
Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2010
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010
Audience Interactivity as Leverage for Effective Learning in Gaming Environments for Dome Theaters.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010
Exploring the value of audience collaboration and game design in immersive virtual learning environments.
Proceedings of the Interaction Design and Children, 2010