Pablo Pérez

Orcid: 0000-0002-3502-6791

Affiliations:
  • Nokia Bell Labs, Madrid, Spain


According to our database1, Pablo Pérez authored at least 84 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Delay Threshold for Social Interaction in Volumetric eXtended Reality Communication.
ACM Trans. Multim. Comput. Commun. Appl., July, 2024

An eXtended Reality Offloading IP Traffic Dataset and Models.
IEEE Trans. Mob. Comput., June, 2024

Understanding Latency and QoE in Social XR.
IEEE Consumer Electron. Mag., May, 2024

Provisioning Quality of Experience in 6G Networks.
IEEE Access, 2024

Testing 360-Degree Video Communication in a Debate Training between Teens: An Exploratory Field Study.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

The Owl: Virtual Teleportation Through XR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Do You XaRaoke? Immersive Realistic Singing Experience with Embodied Singer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Using Immersive Video to Recall Significant Musical Experiences in Elderly Population with Intellectual Disability.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Immersive Behavioral Therapy for Phobia Treatment in Individuals with Intellectual Disabilities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Immersive Telepresence for Hybrid Meetings: Gamified Tele-assistance, Museums, and Technical Support.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

2023
Full body video-based self-avatars for mixed reality: from E2E system to user study.
Virtual Real., September, 2023

Generalized Score Distribution: A Two-Parameter Discrete Distribution Accurately Describing Responses From Quality of Experience Subjective Experiments.
IEEE Trans. Multim., 2023

Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications.
IEEE Trans. Affect. Comput., 2023

FikoRE: 5G and Beyond RAN Emulator for Application Level Experimentation and Prototyping.
IEEE Netw., 2023

The Transmission Rating Scale and its Relation to Subjective Scores.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Content-immersive Subjective Quality Assessment in Long Duration 360-degree Videos.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Evaluation of interaction methods in an Extended Reality training environment.
Proceedings of the 15th International Workshop on Immersive Mixed and Virtual Environment Systems, 2023

Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2022
Subjective Assessment Experiments That Recruit Few Observers With Repetitions (FOWR).
IEEE Trans. Multim., 2022

Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919.
IEEE Trans. Multim., 2022

Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks.
IEEE Trans. Broadcast., 2022

A parametric quality model to evaluate the performance of tele-operated driving services over 5G networks.
Multim. Tools Appl., 2022

Real Time Egocentric Segmentation for Video-self Avatar in Mixed Reality.
CoRR, 2022

Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practises for QoE Assessment.
CoRR, 2022

Generalised Score Distribution: A Two-Parameter Discrete Distribution Accurately Describing Responses from Quality of Experience Subjective Experiments.
CoRR, 2022

Toward the Distributed Implementation of Immersive Augmented Reality Architectures on 5G Networks.
IEEE Commun. Mag., 2022

Democratic Video Pass-Through for Commercial Virtual Reality Devices.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Bringing Real Body as Self-Avatar into Mixed Reality: A Gamified Volcano Experience.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Evaluation of the Performance of an Immersive System for Tele-education.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

TCP-Based Distributed Offloading Architecture for the Future of Untethered Immersive Experiences in Wireless Networks.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Heart Rate Variability for Non-Intrusive Cybersickness Detection.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Immersive Music Therapy for Elderly Patients.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Adventures in the Realverse: Experiences and Challenges in XR Communications.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022

Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

Demonstrating the Potential of eXtended Reality Offloading over Emulated 5G Networks.
Proceedings of the IEEE Conference on Standards for Communications and Networking, 2022

Emerging Telepresence Technologies in Hybrid Learning Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Real Time Egocentric Object Segmentation: THU-READ Labeling and Benchmarking Results.
CoRR, 2021

Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in Social VR: International Experiences Use Case.
CoRR, 2021

A Multi-Peer, Low Cost Immersive Communication System for Pandemic Times.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

EVENT-CLASS: Dataset of events in the classroom.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

Immersive Telepresence in Remote Education.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

The Owl: Immersive Telepresence Communication for Hybrid Conferences.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

Subjective Evaluation of Egocentric Human Segmentation for Mixed Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
XLR (piXel Loss Rate): A Lightweight Indicator to Measure Video QoE in IP Networks.
IEEE Trans. Netw. Serv. Manag., 2020

Video Multimethod Assessment Fusion (VMAF) on 360VR Contents.
IEEE Trans. Consumer Electron., 2020

Methodology for fine-grained monitoring of the quality perceived by users on 360VR contents.
Digit. Signal Process., 2020

Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling.
CoRR, 2020

Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database With Automatic Labeling.
IEEE Access, 2020

Real Haptics: Using Physical Manipulation to Control Virtual Worlds.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

DRoom: A Gamified Demonstration of Real Haptics Technology.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Realistic training in VR using physical manipulation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Virtual Tour: An Immersive Low Cost Telepresence System.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Influence of Video Delay on Quality, Presence, and Sickness in Viewport Adaptive Immersive Streaming.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Audience Meter: a Use Case of Deploying Machine Learning Algorithms over 5G Networks with MEC.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Cutting the Cord: Key Performance Indicators for the Future of Wireless Virtual Reality Applications.
Proceedings of the 12th International Symposium on Communication Systems, 2020

2019
Methodology for accurately assessing the quality perceived by users on 360VR contents.
CoRR, 2019

Immersive Gastronomic Experience with Distributed Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Subjective Assessment of Adaptive Media Playout for Video Streaming.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

MIRO360: A Tool for Subjective Assessment of 360 Degree Video for ITU-T P.360-VR.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Towards a distributed reality: a multi-video approach to xR.
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, 2019

App for session monitoring and subjective quality assessment of 2D and 360VR video in real time.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Unity3D-based app for 360VR subjective quality assessment with customizable questionnaires.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Using 360 VR video to improve the learning experience in veterinary medicine university degree.
Proceedings of the Human Vision and Electronic Imaging 2019, 2019

2018
Towards Systematic Analysis of Cybersickness in High Motion Omnidirectional Video.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Scalable monitoring of end-to-end delay in live video services.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

Viability analysis of content preparation configurations to deliver 360VR video via MPEG-DASH technology.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

A Drink in Mars: an Approach to Distributed Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2013
Optimal Size of an HDTV Set During the Transition Period From SDTV to HDTV.
Bell Labs Tech. J., 2013

2012
Network Assisted Content Protection Architectures for a Connected World.
Bell Labs Tech. J., 2012

Multi-Vendor Video Headend Convergence Solution.
Bell Labs Tech. J., 2012

Providing 3D Video Services: The Challenge From 2D to 3DTV Quality of Experience.
Bell Labs Tech. J., 2012

Validation of a novel approach to subjective quality evaluation of conventional and 3D broadcasted video services.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012

Subjective study of adaptive streaming strategies for 3DTV.
Proceedings of the 19th IEEE International Conference on Image Processing, 2012

Monitoring packet loss impact in IPTV and 3DTV receivers.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

2011
Lightweight multimedia packet prioritization model for unequal error protection.
IEEE Trans. Consumer Electron., 2011

Effect of packet loss in video quality of experience.
Bell Labs Tech. J., 2011

Subjective evaluation of transmission errors in IPTV and 3DTV.
Proceedings of the 2011 IEEE Visual Communications and Image Processing, 2011

Qualitative Monitoring of Video Quality of Experience.
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011

2005
Robust and accurate registration of images with unknown relative orientation and exposure.
Proceedings of the 2005 International Conference on Image Processing, 2005


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