Pablo Pérez
Orcid: 0000-0002-3502-6791Affiliations:
- Nokia Bell Labs, Madrid, Spain
According to our database1,
Pablo Pérez
authored at least 84 papers
between 2005 and 2024.
Collaborative distances:
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Bibliography
2024
ACM Trans. Multim. Comput. Commun. Appl., July, 2024
IEEE Trans. Mob. Comput., June, 2024
Testing 360-Degree Video Communication in a Debate Training between Teens: An Exploratory Field Study.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Using Immersive Video to Recall Significant Musical Experiences in Elderly Population with Intellectual Disability.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Immersive Behavioral Therapy for Phobia Treatment in Individuals with Intellectual Disabilities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Immersive Telepresence for Hybrid Meetings: Gamified Tele-assistance, Museums, and Technical Support.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
2023
Virtual Real., September, 2023
Generalized Score Distribution: A Two-Parameter Discrete Distribution Accurately Describing Responses From Quality of Experience Subjective Experiments.
IEEE Trans. Multim., 2023
Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications.
IEEE Trans. Affect. Comput., 2023
FikoRE: 5G and Beyond RAN Emulator for Application Level Experimentation and Prototyping.
IEEE Netw., 2023
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Proceedings of the 15th International Workshop on Immersive Mixed and Virtual Environment Systems, 2023
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
2022
Subjective Assessment Experiments That Recruit Few Observers With Repetitions (FOWR).
IEEE Trans. Multim., 2022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919.
IEEE Trans. Multim., 2022
IEEE Trans. Broadcast., 2022
A parametric quality model to evaluate the performance of tele-operated driving services over 5G networks.
Multim. Tools Appl., 2022
Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practises for QoE Assessment.
CoRR, 2022
Generalised Score Distribution: A Two-Parameter Discrete Distribution Accurately Describing Responses from Quality of Experience Subjective Experiments.
CoRR, 2022
Toward the Distributed Implementation of Immersive Augmented Reality Architectures on 5G Networks.
IEEE Commun. Mag., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
TCP-Based Distributed Offloading Architecture for the Future of Untethered Immersive Experiences in Wireless Networks.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022
Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022
Demonstrating the Potential of eXtended Reality Offloading over Emulated 5G Networks.
Proceedings of the IEEE Conference on Standards for Communications and Networking, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Real Time Egocentric Object Segmentation: THU-READ Labeling and Benchmarking Results.
CoRR, 2021
Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in Social VR: International Experiences Use Case.
CoRR, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
IEEE Trans. Netw. Serv. Manag., 2020
IEEE Trans. Consumer Electron., 2020
Methodology for fine-grained monitoring of the quality perceived by users on 360VR contents.
Digit. Signal Process., 2020
Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling.
CoRR, 2020
Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database With Automatic Labeling.
IEEE Access, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Influence of Video Delay on Quality, Presence, and Sickness in Viewport Adaptive Immersive Streaming.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Audience Meter: a Use Case of Deploying Machine Learning Algorithms over 5G Networks with MEC.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020
Cutting the Cord: Key Performance Indicators for the Future of Wireless Virtual Reality Applications.
Proceedings of the 12th International Symposium on Communication Systems, 2020
2019
Methodology for accurately assessing the quality perceived by users on 360VR contents.
CoRR, 2019
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, 2019
App for session monitoring and subjective quality assessment of 2D and 360VR video in real time.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Unity3D-based app for 360VR subjective quality assessment with customizable questionnaires.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019
Using 360 VR video to improve the learning experience in veterinary medicine university degree.
Proceedings of the Human Vision and Electronic Imaging 2019, 2019
2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the IEEE International Conference on Consumer Electronics, 2018
Viability analysis of content preparation configurations to deliver 360VR video via MPEG-DASH technology.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
2013
Bell Labs Tech. J., 2013
2012
Bell Labs Tech. J., 2012
Bell Labs Tech. J., 2012
Validation of a novel approach to subjective quality evaluation of conventional and 3D broadcasted video services.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012
Proceedings of the 19th IEEE International Conference on Image Processing, 2012
Proceedings of the IEEE International Conference on Consumer Electronics, 2012
2011
IEEE Trans. Consumer Electron., 2011
Proceedings of the 2011 IEEE Visual Communications and Image Processing, 2011
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011
2005
Robust and accurate registration of images with unknown relative orientation and exposure.
Proceedings of the 2005 International Conference on Image Processing, 2005