Pablo Moreno-Ger

Orcid: 0000-0003-4817-8150

According to our database1, Pablo Moreno-Ger authored at least 83 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Work In Progress: Student Retention Methodology in Order to Reduce Early Dropout in Online Postgraduate Studies.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Securing IoT-Based Smart Healthcare Systems by Using Advanced Lightweight Privacy-Preserving Authentication Scheme.
IEEE Internet Things J., 2023

ResNet18 Supported Inspection of Tuberculosis in Chest Radiographs With Integrated Deep, LBP, and DWT Features.
Int. J. Interact. Multim. Artif. Intell., 2023

2022
Application of Competitive Activities to Improve Students' Participation.
IEEE Trans. Learn. Technol., 2022

Towards the Grade's Prediction. A Study of Different Machine Learning Approaches to Predict Grades from Student Interaction Data.
Int. J. Interact. Multim. Artif. Intell., 2022

Using Meta-Learning to predict student performance in virtual learning environments.
Appl. Intell., 2022

New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts.
Proceedings of the Learning Technologies and Systems, 2022

2021
Smart green ocean underwater IoT network by ICA-based acoustic blind MIMO OFDM transceiver.
Earth Sci. Informatics, 2021

2020
Towards identifying emotional human behavior in online classes: first steps : Human emotional behavior in a virtual class.
Proceedings of the IEEE Learning With MOOCS, 2020

2019
Agile development of multiplatform educational video games using a Domain-Specific Language.
Univers. Access Inf. Soc., 2019

Rapid modeling of human-defined AI behavior patterns in games.
J. Ambient Intell. Humaniz. Comput., 2019

Explainable Prediction of Chronic Renal Disease in the Colombian Population Using Neural Networks and Case-Based Reasoning.
IEEE Access, 2019

Work-In-Progress: Improving Online Higher Education with Virtual and Remote Labs.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Introduction: Intelligent Learning Assessment in Serious Games.
Int. J. Serious Games, 2018

Comparison of Clustering Algorithms for Learning Analytics with Educational Datasets.
Int. J. Interact. Multim. Artif. Intell., 2018

2017
The RAGE Game Software Components Repository for Supporting Applied Game Development.
Int. J. Serious Games, 2017

2016
The RAGE Software Asset Model and Metadata Model.
Proceedings of the Serious Games - Second Joint International Conference, 2016

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Challenges of serious games.
EAI Endorsed Trans. Serious Games, 2015

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE).
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015

What Serious Game Studios Want from ICT Research: Identifying Developers' Needs.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Requirements for educational games in MOOCs.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014

Development of e-Learning Solutions: Different Approaches, a Common Mission.
Rev. Iberoam. de Tecnol. del Aprendiz., 2014

Application of Learning Analytics in educational videogames.
Entertain. Comput., 2014

Towards a low cost adaptation of educational games for people with disabilities.
Comput. Sci. Inf. Syst., 2014

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Serious games: A journey from research to application.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013

Assessment in and of Serious Games: An Overview.
Adv. Hum. Comput. Interact., 2013

User Assessment in Serious Games and Technology-Enhanced Learning.
Adv. Hum. Comput. Interact., 2013

Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games.
J. Res. Pract. Inf. Technol., 2013

Development of a Game Engine for Accessible Web-Based Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012

A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012

A narrative metaphor to facilitate educational game authoring.
Comput. Educ., 2012

Usability Testing for Serious Games: Making Informed Design Decisions with User Data.
Adv. Hum. Comput. Interact., 2012

Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

Designing Serious Games for Adult Students with Cognitive Disabilities.
Proceedings of the Neural Information Processing - 19th International Conference, 2012

Preliminary evaluation of three eyes-free interfaces for point-and-click computer games.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience.
Proceedings of the ICALT 2011, 2011

2010
Application of a low-cost web-based simulation to improve students' practical skills in medical education.
Int. J. Medical Informatics, 2010

Integrating Adaptive Games in Student-Centered Virtual Learning Environments.
Int. J. Distance Educ. Technol., 2010

e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
Proceedings of the ICALT 2010, 2010

2009
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.
Trans. Edutainment, 2009

Model-checking for adventure videogames.
Inf. Softw. Technol., 2009

Mobile Game Development for Multiple Devices in Education.
Int. J. Emerg. Technol. Learn., 2009

Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009

Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning.
J. Educ. Technol. Soc., 2009

Implementing accessibility in educational videogames with.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009

Re-Telling History: A Web-based Educational Videogame for Teaching History.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

Bridging the Gap: Adaptive Games and Student-Centered VLEs.
Proceedings of the Advances in Web Based Learning, 2009

A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Game-Like Simulations for Online Adaptive Learning: A Case Study.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
Trans. Edutainment, 2008

A Content-Centric Development Process Model.
Computer, 2008

Educational game design for online education.
Comput. Hum. Behav., 2008

From Story-Telling to Educational Gaming: The Bamiyan Valley Case.
Proceedings of the Advances in Web Based Learning, 2008

A Flow-Oriented Visual Language for Learning Designs.
Proceedings of the Advances in Web Based Learning, 2008

Instructor-Oriented Authoring Tools for Educational Videogames.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Development of Educational Videogames in m-Learning Contexts.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007

A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007

A documental approach to adventure game development.
Sci. Comput. Program., 2007

Supporting the Authoring and Operationalization of Educational Modelling Languages.
J. Univers. Comput. Sci., 2007

Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.
Int. J. Learn. Technol., 2007

A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

2006
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains.
Int. J. Comput. Sci. Appl., 2006

Language-Driven Development of Videogames: The e-Game Experience.
Proceedings of the Entertainment Computing, 2006

Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006

<e-QTI>: A Reusable Assessment Engine.
Proceedings of the Advances in Web Based Learning, 2006

A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Production and Deployment of Educational Videogames as Assessable Learning Objects.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

2005
Using Docbook to Aid in The Creation of Learning Content.
Proceedings of the New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design, 2005

Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

The <E-Game> Project: Facilitating the Development of Educational Adventure Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005


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