Pablo Moreno-Ger
Orcid: 0000-0003-4817-8150
According to our database1,
Pablo Moreno-Ger
authored at least 83 papers
between 2005 and 2024.
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Bibliography
2024
Work In Progress: Student Retention Methodology in Order to Reduce Early Dropout in Online Postgraduate Studies.
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Securing IoT-Based Smart Healthcare Systems by Using Advanced Lightweight Privacy-Preserving Authentication Scheme.
IEEE Internet Things J., 2023
ResNet18 Supported Inspection of Tuberculosis in Chest Radiographs With Integrated Deep, LBP, and DWT Features.
Int. J. Interact. Multim. Artif. Intell., 2023
2022
IEEE Trans. Learn. Technol., 2022
Towards the Grade's Prediction. A Study of Different Machine Learning Approaches to Predict Grades from Student Interaction Data.
Int. J. Interact. Multim. Artif. Intell., 2022
Appl. Intell., 2022
New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts.
Proceedings of the Learning Technologies and Systems, 2022
2021
Smart green ocean underwater IoT network by ICA-based acoustic blind MIMO OFDM transceiver.
Earth Sci. Informatics, 2021
2020
Towards identifying emotional human behavior in online classes: first steps : Human emotional behavior in a virtual class.
Proceedings of the IEEE Learning With MOOCS, 2020
2019
Agile development of multiplatform educational video games using a Domain-Specific Language.
Univers. Access Inf. Soc., 2019
J. Ambient Intell. Humaniz. Comput., 2019
Explainable Prediction of Chronic Renal Disease in the Colombian Population Using Neural Networks and Case-Based Reasoning.
IEEE Access, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Int. J. Serious Games, 2018
Comparison of Clustering Algorithms for Learning Analytics with Educational Datasets.
Int. J. Interact. Multim. Artif. Intell., 2018
2017
The RAGE Game Software Components Repository for Supporting Applied Game Development.
Int. J. Serious Games, 2017
2016
Proceedings of the Serious Games - Second Joint International Conference, 2016
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015
Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE).
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014
Rev. Iberoam. de Tecnol. del Aprendiz., 2014
Entertain. Comput., 2014
Comput. Sci. Inf. Syst., 2014
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013
Adv. Hum. Comput. Interact., 2013
Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games.
J. Res. Pract. Inf. Technol., 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012
Usability Testing for Serious Games: Making Informed Design Decisions with User Data.
Adv. Hum. Comput. Interact., 2012
Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012
Proceedings of the Neural Information Processing - 19th International Conference, 2012
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience.
Proceedings of the ICALT 2011, 2011
2010
Application of a low-cost web-based simulation to improve students' practical skills in medical education.
Int. J. Medical Informatics, 2010
Int. J. Distance Educ. Technol., 2010
e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
Proceedings of the ICALT 2010, 2010
2009
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.
Trans. Edutainment, 2009
Int. J. Emerg. Technol. Learn., 2009
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009
J. Educ. Technol. Soc., 2009
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
Proceedings of the Advances in Web Based Learning, 2009
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
Trans. Edutainment, 2008
Proceedings of the Advances in Web Based Learning, 2008
Proceedings of the Advances in Web Based Learning, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007
A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007
J. Univers. Comput. Sci., 2007
Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.
Int. J. Learn. Technol., 2007
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007
2006
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains.
Int. J. Comput. Sci. Appl., 2006
Proceedings of the Entertainment Computing, 2006
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006
Proceedings of the Advances in Web Based Learning, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006
2005
Proceedings of the New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design, 2005
Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005
The <E-Game> Project: Facilitating the Development of Educational Adventure Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005