Pablo Gutiérrez-Sánchez

According to our database1, Pablo Gutiérrez-Sánchez authored at least 6 papers between 2020 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2023
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.
Proceedings of the IEEE Conference on Games, 2023

Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing.
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

2022
Liquid Snake: a test environment for video game testing agents.
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Telemetry and machine learning to speed-up the measure of intelligence through video games.
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020


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