Pablo García-Sánchez

Orcid: 0000-0003-4644-2894

According to our database1, Pablo García-Sánchez authored at least 122 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
New trends in bibliometric APIs: A comparative analysis.
Inf. Process. Manag., 2023

Genetic Programming and Coevolution to Play the Bomberman™ Video Game.
Proceedings of the Applications of Evolutionary Computation - 26th European Conference, 2023

2022
Why do papers from international collaborations get more citations? A bibliometric analysis of Library and Information Science papers.
Scientometrics, 2022

Metaheuristics "In the Large".
Eur. J. Oper. Res., 2022

Looking for archetypes: Applying game data mining to hearthstone decks.
Entertain. Comput., 2022

EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Comparing the Performance of Deep Learning Methods to Predict Companies' Financial Failure.
IEEE Access, 2021

Performance Study of Minimax and Reinforcement Learning Agents Playing the Turn-based Game Iwoki.
Appl. Artif. Intell., 2021

2020
Deep memetic models for combinatorial optimization problems: application to the tool switching problem.
Memetic Comput., 2020

Optimizing Hearthstone agents using an evolutionary algorithm.
Knowl. Based Syst., 2020

StarTroper, a film trope rating optimizer using machine learning and evolutionary algorithms.
Expert Syst. J. Knowl. Eng., 2020

Towards Metaheuristics "In the Large".
CoRR, 2020

Tropes in films: an initial analysis.
CoRR, 2020

Detection and Analysis of Anomalies in People Density and Mobility Through Wireless Smartphone Tracking.
IEEE Access, 2020

Checking the Difficulty of Evolutionary-Generated Maps in a N-Body Inspired Mobile Game.
Proceedings of the Optimization and Learning - Third International Conference, 2020

Identifying Botnets by Analysing Twitter Traffic during the Super Bowl.
Proceedings of the 12th International Joint Conference on Computational Intelligence, 2020

An Approach Toward a Feedback Mechanism for Consensus Reaching Processes Using Gamification to Increase the Experts' Experience.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Testing Hybrid Computational Intelligence Algorithms for General Game Playing.
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020

Automatic Rule Extraction from Access Rules Using Genetic Programming.
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020

Thematical and Impact Differences Between National and International Collaboration on Artificial Intelligence Research.
Proceedings of the 2020 IEEE Conference on Evolving and Adaptive Intelligent Systems, 2020

Data mining of deck archetypes in Hearthstone.
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2019
Georgios N. Yannakakis and Julian Togelius: Artificial Intelligence and Games - Springer, 2018, Print ISBN: 978-3-319-63518-7, Online ISBN: 978-3-319-63519-4, https: //doi.org/10.1007/978-3-319-63519-4.
Genet. Program. Evolvable Mach., 2019

Distributed multi-objective evolutionary optimization using island-based selective operator application.
Appl. Soft Comput., 2019

A bibliometric study of the research area of videogames using Dimensions.ai database.
Proceedings of the 7th International Conference on Information Technology and Quantitative Management, 2019

Social media attention of the ESI highly cited papers: An Altmetrics-based overview.
Proceedings of the 17th International Conference on Scientometrics and Informetrics, 2019

2018
Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone.
Knowl. Based Syst., 2018

Using Electronic Voting Devices for Increasing Students' Participation in the Classroom and Easing Their Continuous Evaluation.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018

Overview of PicTropes, a film trope dataset.
CoRR, 2018

Increasing Performance via Gamification in a Volunteer-Based Evolutionary Computation System.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Applications, 2018

Applying Genetic Algorithms for the Improvement of an Autonomous Fuzzy Driver for Simulated Car Racing.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Applications, 2018

Measuring the Impact of the International Relationships of the Andalusian Universities Using Dimensions Database.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2018, 2018

Evolving a TORCS Modular Fuzzy Driver Using Genetic Algorithms.
Proceedings of the Applications of Evolutionary Computation, 2018

2017
Wireless monitoring and tracking system for vehicles: A study case in an urban scenario.
Simul. Model. Pract. Theory, 2017

Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment.
Knowl. Based Syst., 2017

Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system.
Future Gener. Comput. Syst., 2017

Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game.
Entertain. Comput., 2017

RedDwarfData: a simplified dataset of StarCraft matches.
CoRR, 2017

Early Prediction of the Winner in StarCraft Matches.
Proceedings of the 9th International Joint Conference on Computational Intelligence, 2017

Driving in TORCS Using Modular Fuzzy Controllers.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

A Performance Assessment of Evolutionary Algorithms in Volunteer Computing Environments: The Importance of Entropy.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

Ranking Programming Languages for Evolutionary Algorithm Operations.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

2016
The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments.
Trans. Comput. Collect. Intell., 2016

A Novel Wireless Mobility Monitoring and Tracking System: Applications for Smart Traffic.
Int. J. Concept. Struct. Smart Appl., 2016

NodIO, a JavaScript framework for volunteer-based evolutionary algorithms : first results.
CoRR, 2016

Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters.
Appl. Soft Comput., 2016

Ranking the Performance of Compiled and Interpreted Languages in Genetic Algorithms.
Proceedings of the 8th International Joint Conference on Computational Intelligence, 2016

NodIO: A Framework and Architecture for Pool-based Evolutionary Computation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

Performance for the Masses: Experiments with A Web Based Architecture to Harness Volunteer Resources for Low Cost Distributed Evolutionary Computation.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

Benchmarking Languages for Evolutionary Algorithms.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Addressing High Dimensional Multi-objective Optimization Problems by Coevolutionary Islands with Overlapping Search Spaces.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

The Story of Their Lives: Massive Procedural Generation of Heroes' Journeys Using Evolved Agent-Based Models and Logical Reasoning.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

There Can Be only One: Evolving RTS Bots via Joust Selection.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Simulation Approach for Optimal Maintenance Intervals Estimation of Electronic Devices.
Proceedings of the Automation Control Theory Perspectives in Intelligent Systems, 2016

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

Sólo Puede Quedar Uno: Evolución de Bots para RTS Basada en Supervivencia.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

Evolutionary deckbuilding in hearthstone.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

The human in the loop: volunteer-based metacomputers as a socio-technical system.
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2015
Modelling a Human-Like Bot in a First Person Shooter Game.
Int. J. Creative Interfaces Comput. Graph., 2015

There is no fast lunch: an examination of the running speed of evolutionary algorithms in several languages.
CoRR, 2015

Modeling browser-based distributed evolutionary computation systems.
CoRR, 2015

Corporate security solutions for BYOD: A novel user-centric and self-adaptive system.
Comput. Commun., 2015

There is Noisy Lunch: A Study of Noise in Evolutionary Optimization Problems.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

Cybersecurity and Honeypots: Experience in a Scientific Network Infrastructure.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

Designing and Modeling a Browser-Based DistributedEvolutionary Computation System.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Soft Computing Techniques Applied to Corporate and Personal Security.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

How the World Was MADE: Parametrization of Evolved Agent-Based Models for Backstory Generation.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

An Overview on the Termination Conditions in the Evolution of Game Bots.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

Towards automatic StarCraft strategy generation using genetic programming.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines.
Evol. Intell., 2014

Emerging archetypes in massive artificial societies for literary purposes using genetic algorithms.
CoRR, 2014

A Methodology to Develop Service Oriented Evolutionary Algorithms.
Proceedings of the Intelligent Distributed Computing VIII, 2014

A methodology for designing emergent literary backstories on non-player characters using genetic algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Designing competitive bots for a real time strategy game using genetic programming.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

My Life as a Sim: Evolving Unique and Engaging Life Stories Using Virtual Worlds.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

2013
The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming.
IEEE Trans. Educ., 2013

Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal.
Soft Comput., 2013

Service oriented evolutionary algorithms.
Soft Comput., 2013

Cloud-based evolutionary algorithms: An algorithmic study.
Nat. Comput., 2013

Deploying intelligent e-health services in a mobile gateway.
Expert Syst. Appl., 2013

Evolutionary FSM-Based Agents for Playing Super Mario Game.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

Designing and Evolving an Unreal TournamentTM 2004 Expert Bot.
Proceedings of the Advances in Computational Intelligence, 2013

Evolving the Strategies of Agents for the ANTS Game.
Proceedings of the Advances in Computational Intelligence, 2013

Testing the Differences of using RGB and HSV Histograms during Evolution in Evolutionary Art.
Proceedings of the IJCCI 2013, 2013

Migration study on a pareto-based island model for MOACOs.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Developing services in a service oriented architecture for evolutionary algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

A service oriented evolutionary architecture: applications and results.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms.
J. Comput. Sci. Technol., 2012

Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools.
Appl. Intell., 2012

Dealing with Noisy Fitness in the Design of a RTS Game Bot.
Proceedings of the Applications of Evolutionary Computation, 2012

Testing Diversity-Enhancing Migration Policies for Hybrid On-Line Evolution of Robot Controllers.
Proceedings of the Applications of Evolutionary Computation, 2012

Adaptive bots for real-time strategy games via map characterization.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
SOAP vs REST: Comparing a master-slave GA implementation
CoRR, 2011

Analysing the Performance of Different Population Structures for an Agent-Based Evolutionary Algorithm.
Proceedings of the Learning and Intelligent Optimization - 5th International Conference, 2011

A Study of Parallel Approaches in MOACOs for Solving the Bicriteria TSP.
Proceedings of the Advances in Computational Intelligence, 2011

Context-Awareness in a Service Oriented e-Health Platform.
Proceedings of the Ambient Assisted Living - Third International Workshop, 2011

Optimizing Strategy Parameters in a Game Bot.
Proceedings of the Advances in Computational Intelligence, 2011

Optimizing player behavior in a real-time strategy game using evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
Evolution of XPath Lists for Document Data Selection.
Proceedings of the Parallel Problem Solving from Nature, 2010

Statistical Analysis of Parameter Setting in Real-Coded Evolutionary Algorithms.
Proceedings of the Parallel Problem Solving from Nature, 2010

Studying the Influence of the Objective Balancing Parameter in the Performance of a Multi-Objective Ant Colony Optimization Algorithm.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010

A Distributed Service Oriented Framework for Metaheuristics Using a Public Standard.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010

Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010


Controlling bots in a First Person Shooter game using genetic algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

An evolutionary approach to integrated inventory and routing management in a real world case.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Statistical analysis of the parameters of the simulated annealing algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
EVITA: An Integral Evolutionary Methodology for the Inventory and Transportation Problem.
Proceedings of the Bio-inspired Algorithms for the Vehicle Routing Problem, 2009

Comparing Single and Multiobjective Evolutionary Approaches to the Inventory and Transportation Problem
CoRR, 2009

Pervasive Evolutionary Algorithms on Mobile Devices.
Proceedings of the Distributed Computing, 2009

Using UN/CEFACT'S Modelling Methodology (UMM) in e-Health Projects.
Proceedings of the Bio-Inspired Systems: Computational and Ambient Intelligence, 2009

Studying the Cache Size in a Gossip-Based Evolutionary Algorithm.
Proceedings of the Intelligent Distributed Computing III, Proceedings of the 3rd International Symposium on Intelligent Distributed Computing, 2009

2008
Improved evolutionary generation of XSLT stylesheets
CoRR, 2008

Evolving XSLT Stylesheets for Document Transformation.
Proceedings of the Parallel Problem Solving from Nature, 2008

Automatic generation of XSLT stylesheets using evolutionary algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Evolving Machine Microprograms: Application to the CODE2 Microarchitecture.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008

Improving Evolution of XSLT Stylesheets Using Heuristic Operators.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008

2007
hCHAC-4, an ACO Algorithm for Solving the Four-Criteria Military Path-finding Problem.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization (NICSO 2007), 2007

Evolving XSLT stylesheets
CoRR, 2007


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