Pablo García-Sánchez
Orcid: 0000-0003-4644-2894
According to our database1,
Pablo García-Sánchez
authored at least 122 papers
between 2007 and 2023.
Collaborative distances:
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Bibliography
2023
Proceedings of the Applications of Evolutionary Computation - 26th European Conference, 2023
2022
Why do papers from international collaborations get more citations? A bibliometric analysis of Library and Information Science papers.
Scientometrics, 2022
Entertain. Comput., 2022
EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Comparing the Performance of Deep Learning Methods to Predict Companies' Financial Failure.
IEEE Access, 2021
Performance Study of Minimax and Reinforcement Learning Agents Playing the Turn-based Game Iwoki.
Appl. Artif. Intell., 2021
2020
Deep memetic models for combinatorial optimization problems: application to the tool switching problem.
Memetic Comput., 2020
Knowl. Based Syst., 2020
StarTroper, a film trope rating optimizer using machine learning and evolutionary algorithms.
Expert Syst. J. Knowl. Eng., 2020
Detection and Analysis of Anomalies in People Density and Mobility Through Wireless Smartphone Tracking.
IEEE Access, 2020
Checking the Difficulty of Evolutionary-Generated Maps in a N-Body Inspired Mobile Game.
Proceedings of the Optimization and Learning - Third International Conference, 2020
Proceedings of the 12th International Joint Conference on Computational Intelligence, 2020
An Approach Toward a Feedback Mechanism for Consensus Reaching Processes Using Gamification to Increase the Experts' Experience.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020
Thematical and Impact Differences Between National and International Collaboration on Artificial Intelligence Research.
Proceedings of the 2020 IEEE Conference on Evolving and Adaptive Intelligent Systems, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
2019
Georgios N. Yannakakis and Julian Togelius: Artificial Intelligence and Games - Springer, 2018, Print ISBN: 978-3-319-63518-7, Online ISBN: 978-3-319-63519-4, https: //doi.org/10.1007/978-3-319-63519-4.
Genet. Program. Evolvable Mach., 2019
Distributed multi-objective evolutionary optimization using island-based selective operator application.
Appl. Soft Comput., 2019
A bibliometric study of the research area of videogames using Dimensions.ai database.
Proceedings of the 7th International Conference on Information Technology and Quantitative Management, 2019
Social media attention of the ESI highly cited papers: An Altmetrics-based overview.
Proceedings of the 17th International Conference on Scientometrics and Informetrics, 2019
2018
Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone.
Knowl. Based Syst., 2018
Using Electronic Voting Devices for Increasing Students' Participation in the Classroom and Easing Their Continuous Evaluation.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018
Increasing Performance via Gamification in a Volunteer-Based Evolutionary Computation System.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Applications, 2018
Applying Genetic Algorithms for the Improvement of an Autonomous Fuzzy Driver for Simulated Car Racing.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Applications, 2018
Measuring the Impact of the International Relationships of the Andalusian Universities Using Dimensions Database.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2018, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
2017
Wireless monitoring and tracking system for vehicles: A study case in an urban scenario.
Simul. Model. Pract. Theory, 2017
Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment.
Knowl. Based Syst., 2017
Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system.
Future Gener. Comput. Syst., 2017
Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game.
Entertain. Comput., 2017
Proceedings of the 9th International Joint Conference on Computational Intelligence, 2017
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
A Performance Assessment of Evolutionary Algorithms in Volunteer Computing Environments: The Importance of Entropy.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
2016
The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments.
Trans. Comput. Collect. Intell., 2016
A Novel Wireless Mobility Monitoring and Tracking System: Applications for Smart Traffic.
Int. J. Concept. Struct. Smart Appl., 2016
NodIO, a JavaScript framework for volunteer-based evolutionary algorithms : first results.
CoRR, 2016
Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters.
Appl. Soft Comput., 2016
Proceedings of the 8th International Joint Conference on Computational Intelligence, 2016
Proceedings of the Genetic and Evolutionary Computation Conference, 2016
Performance for the Masses: Experiments with A Web Based Architecture to Harness Volunteer Resources for Low Cost Distributed Evolutionary Computation.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Addressing High Dimensional Multi-objective Optimization Problems by Coevolutionary Islands with Overlapping Search Spaces.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
The Story of Their Lives: Massive Procedural Generation of Heroes' Journeys Using Evolved Agent-Based Models and Logical Reasoning.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Simulation Approach for Optimal Maintenance Intervals Estimation of Electronic Devices.
Proceedings of the Automation Control Theory Perspectives in Intelligent Systems, 2016
Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016
2015
Int. J. Creative Interfaces Comput. Graph., 2015
There is no fast lunch: an examination of the running speed of evolutionary algorithms in several languages.
CoRR, 2015
Corporate security solutions for BYOD: A novel user-centric and self-adaptive system.
Comput. Commun., 2015
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
How the World Was MADE: Parametrization of Evolved Agent-Based Models for Backstory Generation.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines.
Evol. Intell., 2014
Emerging archetypes in massive artificial societies for literary purposes using genetic algorithms.
CoRR, 2014
Proceedings of the Intelligent Distributed Computing VIII, 2014
A methodology for designing emergent literary backstories on non-player characters using genetic algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014
2013
The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming.
IEEE Trans. Educ., 2013
Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal.
Soft Comput., 2013
Expert Syst. Appl., 2013
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013
Proceedings of the Advances in Computational Intelligence, 2013
Proceedings of the Advances in Computational Intelligence, 2013
Testing the Differences of using RGB and HSV Histograms during Evolution in Evolutionary Art.
Proceedings of the IJCCI 2013, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
2012
Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms.
J. Comput. Sci. Technol., 2012
Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools.
Appl. Intell., 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Testing Diversity-Enhancing Migration Policies for Hybrid On-Line Evolution of Robot Controllers.
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Analysing the Performance of Different Population Structures for an Agent-Based Evolutionary Algorithm.
Proceedings of the Learning and Intelligent Optimization - 5th International Conference, 2011
Proceedings of the Advances in Computational Intelligence, 2011
Proceedings of the Ambient Assisted Living - Third International Workshop, 2011
Proceedings of the Advances in Computational Intelligence, 2011
Optimizing player behavior in a real-time strategy game using evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011
2010
Proceedings of the Parallel Problem Solving from Nature, 2010
Proceedings of the Parallel Problem Solving from Nature, 2010
Studying the Influence of the Objective Balancing Parameter in the Performance of a Multi-Objective Ant Colony Optimization Algorithm.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010
Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010
Proceedings of the Applications of Evolutionary Computation, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
An evolutionary approach to integrated inventory and routing management in a real world case.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
2009
EVITA: An Integral Evolutionary Methodology for the Inventory and Transportation Problem.
Proceedings of the Bio-inspired Algorithms for the Vehicle Routing Problem, 2009
Comparing Single and Multiobjective Evolutionary Approaches to the Inventory and Transportation Problem
CoRR, 2009
Proceedings of the Distributed Computing, 2009
Proceedings of the Bio-Inspired Systems: Computational and Ambient Intelligence, 2009
Proceedings of the Intelligent Distributed Computing III, Proceedings of the 3rd International Symposium on Intelligent Distributed Computing, 2009
2008
Proceedings of the Parallel Problem Solving from Nature, 2008
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008
2007
hCHAC-4, an ACO Algorithm for Solving the Four-Criteria Military Path-finding Problem.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization (NICSO 2007), 2007