Pablo Delatorre

Orcid: 0000-0001-5685-9250

According to our database1, Pablo Delatorre authored at least 17 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2021
Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis.
IEEE Access, 2021

2020
Quantitative Characteristics of Human-Written Short Stories as a Metric for Automated Storytelling.
New Gener. Comput., 2020

Predicting the effects of suspenseful outcome for automatic storytelling.
Knowl. Based Syst., 2020

2019
Ontology-Based Framework for the Automatic Recognition of Activities of Daily Living Using Class Expression Learning Techniques.
Sci. Program., 2019

Methodology for improving classification accuracy using ontologies: application in the recognition of activities of daily living.
J. Ambient Intell. Humaniz. Comput., 2019

The long path to narrative generation.
IBM J. Res. Dev., 2019

Information management in interactive and non-interactive suspenseful storytelling.
Connect. Sci., 2019

Empirical Insights Into Short Story Draft Construction.
IEEE Access, 2019

Optimizing Player and Viewer Amusement in Suspense Video Games.
IEEE Access, 2019

2018
Using Ontologies for the Online Recognition of Activities of Daily Living.
Sensors, 2018

Integrating quantitative and qualitative data in assessment of wiki collaborative assignments.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

2017
A computational model of the cognitive impact of decorative elements on the perception of suspense.
Connect. Sci., 2017

The Long Path of Frustration: A Case Study with Dead by Daylight.
Proceedings of the Advances in Computational Intelligence, 2017

2016
Training to capture software requirements by role playing.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Formalising Suspense from Immersive Environments.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Diseño de un Juego Serio basado en el Suspense.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Un modelo para la evaluacion de la narrativa basada en partidas de ajedrez.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014


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