Oyewole Oyekoya
Orcid: 0000-0001-7032-0964
According to our database1,
Oyewole Oyekoya
authored at least 41 papers
between 2004 and 2024.
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Bibliography
2024
Generating Look-Alike Avatars: Perception of Head Shape, Texture Fidelity and Head Orientation of Another User's Look-Alike Avatar.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Enhancing Virtual Mobility for Individuals Who Are Blind or Have Low Vision: A Stationary Exploration Method.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024
Exploring Effects of Interactive Virtual Reality Sensory Environment on Anxiety Reduction in Adolescents with Autism.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024
Proceedings of the SIGGRAPH Asia 2024 Technical Communications, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate Cancer.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
The Effects of Avatar Voice and Facial Expression Intensity on Emotional Recognition and User Perception.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
Mapping and Recognition of Facial Expressions on Another Person's Look-Alike Avatars.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
2022
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
2021
Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study.
Frontiers Virtual Real., 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
A Comparative Study of Smartphone, Desktop, and CAVE systems for Visualizing a Math Simulation.
Proceedings of the ICVARS 2021: The 5th International Conference on Virtual and Augmented Reality Simulations, Melbourne, VIC, Australia, March 20, 2021
2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool.
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications.
Presence Teleoperators Virtual Environ., 2015
2013
Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
2012
Presence Teleoperators Virtual Environ., 2012
IEEE Computer Graphics and Applications, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Comput. Animat. Virtual Worlds, 2011
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
2010
2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
2008
Proceedings of the Multimodal Processing and Interaction, Audio, Video, Text, 2008
2007
PhD thesis, 2007
2006
Proceedings of the Eye Tracking Research & Application Symposium, 2006
2004
Proceedings of the 17th International Conference on Pattern Recognition, 2004