Oswald D. Kothgassner

Orcid: 0000-0002-3243-0238

According to our database1, Oswald D. Kothgassner authored at least 21 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
A Virtual Character's Agency Affects Social Responses in Immersive Virtual Reality: A Systematic Review and Meta-Analysis.
Int. J. Hum. Comput. Interact., August, 2024

FiGHT: A (Web page) Quiz that Will Improve Communication between the Doctors and Adolescents Suffering from Eating Disorders and Distorted Perceptions of Beauty.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

2022
Exposure to virtual nature: the impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation.
Virtual Real., 2022

2020
Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2019
The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress.
Int. J. Hum. Comput. Stud., 2019

Physical Presence, Social Presence, and Anxiety in Participants with Social Anxiety Disorder During Virtual Cue Exposure.
Cyberpsychology Behav. Soc. Netw., 2019

Applicability of Immersive Analytics in Mixed Reality: Usability Study.
IEEE Access, 2019

2018
Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents.
Comput. Hum. Behav., 2018

Agency and Gender Influence Older Adults' Presence-Related Experiences in an Interactive Virtual Environment.
Cyberpsychology Behav. Soc. Netw., 2018

The virtual schoolyard: attention training in virtual reality for children with attentional disorders.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Real-life prosocial behavior decreases after being socially excluded by avatars, not agents.
Comput. Hum. Behav., 2017

2016
Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment.
Comput. Hum. Behav., 2016

Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

2015
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios.
Int. J. Hum. Comput. Stud., 2015

2014
Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy.
Comput. Hum. Behav., 2014

Afraid to Be There? Evaluating the Relation Between Presence, Self-Reported Anxiety, and Heart Rate in a Virtual Public Speaking Task.
Cyberpsychology Behav. Soc. Netw., 2014

2013
An online self-administered social skills training for young adults: Results from a pilot study.
Comput. Educ., 2013

Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
A Virtual Training Tool for Giving Talks.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming.
Comput. Hum. Behav., 2011


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