Oskar Stamm
Orcid: 0000-0003-1584-687X
According to our database1,
Oskar Stamm
authored at least 11 papers
between 2019 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2025
Efficacy of a 6-week VR exergame for older adults with essential hypertension: a randomized controlled pilot trial.
Virtual Real., March, 2025
2024
Contraction assessment of abdominal muscles using automated segmentation designed for wearable ultrasound applications.
Int. J. Comput. Assist. Radiol. Surg., August, 2024
Exergames as Synchronous Collaborative Remote Training in Older Adults with Hypertension: A Mixed Methods Pilot Study.
Proceedings of the Human Aspects of IT for the Aged Population, 2024
2023
Habituation to Simulator Sickness in Older Adults During a Chronic Back Pain Therapy Program with Repeated Virtual Reality Exposure.
Proceedings of the Human Aspects of IT for the Aged Population, 2023
2022
Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study.
Virtual Real., 2022
Expert Requirements for an Ultrasound-Based Wearable Using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022
2021
Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
2019
Exergames in Augmented Reality for Older Adults with Hypertension: A Qualitative Study Exploring User Requirements.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Developing a VR Training Program for Geriatric Patients with Chronic Back Pain - A Process Analysis.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019