Oskar Stamm

Orcid: 0000-0003-1584-687X

According to our database1, Oskar Stamm authored at least 11 papers between 2019 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2025
Efficacy of a 6-week VR exergame for older adults with essential hypertension: a randomized controlled pilot trial.
Virtual Real., March, 2025

2024
Contraction assessment of abdominal muscles using automated segmentation designed for wearable ultrasound applications.
Int. J. Comput. Assist. Radiol. Surg., August, 2024

Exergames as Synchronous Collaborative Remote Training in Older Adults with Hypertension: A Mixed Methods Pilot Study.
Proceedings of the Human Aspects of IT for the Aged Population, 2024

2023
Habituation to Simulator Sickness in Older Adults During a Chronic Back Pain Therapy Program with Repeated Virtual Reality Exposure.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study.
Virtual Real., 2022

Expert Requirements for an Ultrasound-Based Wearable Using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2021
Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2019
Exergames in Augmented Reality for Older Adults with Hypertension: A Qualitative Study Exploring User Requirements.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Developing a VR Training Program for Geriatric Patients with Chronic Back Pain - A Process Analysis.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019


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