Oscar Ripolles

Orcid: 0000-0002-5450-6758

According to our database1, Oscar Ripolles authored at least 31 papers between 2006 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2019
Agile risk management for multi-cloud software development.
IET Softw., 2019

Airline Application Security in the Digital Economy: Tackling Security Challenges for Distributed Applications in Lufthansa Systems.
Proceedings of the Digitalization Cases, 2019

2018
Architecture-aware design and implementation of CNN algorithms for embedded inference: the ALOHA project.
Proceedings of the 30th International Conference on Microelectronics, 2018

ALOHA: an architectural-aware framework for deep learning at the edge.
Proceedings of the Workshop on INTelligent Embedded Systems Architectures and Applications, 2018

2017
Multifocal tDCS targeting the resting state motor network increases cortical excitability beyond traditional tDCS targeting unilateral motor cortex.
NeuroImage, 2017

2016
Evaluation of the electric field in the brain during transcranial direct current stimulation: A sensitivity analysis.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

2014
Optimization of multifocal transcranial current stimulation for weighted cortical pattern targeting from realistic modeling of electric fields.
NeuroImage, 2014

Smart video sensors for 3D scene reconstruction of large infrastructures.
Multim. Tools Appl., 2014

Efficient visualization of 3D models on hardware-limited portable devices.
Multim. Tools Appl., 2014

Automatic terrain generation with a sketching tool.
Multim. Tools Appl., 2014

2013
A Multiresolution Approach to Render 3D Models.
Informatica, 2013

2012
Real-time tessellation of terrain on graphics hardware.
Comput. Geosci., 2012

A Context-Based Surveillance Framework for Large Infrastructures.
Proceedings of the Ambient Intelligence - Software and Applications, 2012

Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2011
Visualization of level-of-detail meshes on the GPU.
Vis. Comput., 2011

Rain Simulation in Dynamic Scenes.
Int. J. Creative Interfaces Comput. Graph., 2011

Automatic Population of Scenarios with Augmented Virtuality.
Proceedings of the Computer and Information Sciences II, 2011

2010
3D visualization of sea.
J. Vis., 2010

Adaptive Keyframing Animation on the GPU Using Triangle Strips.
Proceedings of the Prodeedings of the 2010 International Conference on Computational Science and Its Applications, 2010

Tessellating Ocean Surfaces.
Proceedings of the GRAPP 2010, 2010

2009
Towards a multiresolution model on GPU.
PhD thesis, 2009

Creation and control of rain in virtual environments.
Vis. Comput., 2009

Rendering continuous level-of-detail meshes by Masking Strips.
Graph. Model., 2009

Optimizing the Management and Rendering of Rain.
Proceedings of the GRAPP 2009, 2009

Simulación de Lluvia sobre Escenas Dinámicas.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Surveying the identification of communities.
Int. J. Web Based Communities, 2008

Optimizing the management of continuous level of detail models on GPU.
Comput. Graph., 2008

Sliding-Tris: A Sliding Window Level-of-Detail Scheme.
Proceedings of the Computational Science, 2008

Técnicas para Visualización de lluvia en Entornos Virtuales.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
A Clustering Framework for Real-time Rendering of Tree Foliage.
J. Comput., 2007

2006
Continuous Level of Detail on Graphics Hardware.
Proceedings of the Discrete Geometry for Computer Imagery, 13th International Conference, 2006


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