Oscar Peters

Orcid: 0000-0001-7914-2463

According to our database1, Oscar Peters authored at least 17 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Perspectives on the Acceptance and Social Implications of Smart Glasses: A Qualitative Focus Group Study in Healthcare.
Int. J. Hum. Comput. Interact., January, 2024

2020
The Influence of Privacy on the Acceptance of Technologies for Assisted Living.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

2019
Anticipated Acceptance of Head Mounted Displays: a content analysis of YouTube comments.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

A theoretical framework to study long-term use of smart eyewear.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

2018
Appropriation of wearable augmented reality.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

2015
Validation of the Instructional Materials Motivation Survey (IMMS) in a self-directed instructional setting aimed at working with technology.
Br. J. Educ. Technol., 2015

2014
Does e-government reduce the administrative burden of businesses? An assessment of business-to-government systems usage in the Netherlands.
Gov. Inf. Q., 2014

2013
Why girls go pink: Game character identification and game-players' motivations.
Comput. Hum. Behav., 2013

A cognitive-behavioral model of problematic online gaming in adolescents aged 12-22 years.
Comput. Hum. Behav., 2013

2012
Proposing a Survey Instrument for Measuring Operational, Formal, Information, and Strategic Internet Skills.
Int. J. Hum. Comput. Interact., 2012

Digital movie piracy: A perspective on downloading behavior through social cognitive theory.
Comput. Hum. Behav., 2012

The Prevalence of Problematic Video Gamers in The Netherlands.
Cyberpsychology Behav. Soc. Netw., 2012

2010
The effects of interactive brand placements in online games on children's cognitive, affective, and conative brand responses.
Comput. Hum. Behav., 2010

2009
The Acceptance of Domestic Ambient Intelligence Appliances by Prospective Users.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

2008
Explaining the acceptance and use of government Internet services: A multivariate analysis of 2006 survey data in the Netherlands.
Gov. Inf. Q., 2008

2005
Always connected: a longitudinal field study of mobile communication.
Telematics Informatics, 2005

1999
Educational Applications of WWW-Based Asynchronous Video.
Proceedings of the Eurographics Multimedia Workshop 1999, 1999


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