Oscar Ariza
Orcid: 0000-0001-8130-840X
According to our database1,
Oscar Ariza
authored at least 35 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Encountered-Type Tabletop Haptic Display for Objects On-Demand in Virtual Environments.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2023
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.
Frontiers Virtual Real., 2022
2021
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments.
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans.
Multimodal Technol. Interact., 2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond.
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
2018
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays.
Proceedings of the 2016 Virtual Reality International Conference, 2016
Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
2015
Proceedings of the Mensch und Computer 2015, 2015
HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006