Orit Shaer
Orcid: 0000-0002-0515-2957
According to our database1,
Orit Shaer
authored at least 109 papers
between 2003 and 2024.
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Bibliography
2024
Integrating Generative Artificial Intelligence to a Project-Based Tangible Interaction Course.
IEEE Pervasive Comput., 2024
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024
Exploring the Impact of Human-AI Collaboration on College Students' Tangible Creation: Building Poetic Scenes with LEGO Bricks.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024
Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Text a Bit Longer or Drive Now? Resuming Driving after Texting in Conditionally Automated Cars.
Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2024
2023
IEEE Pervasive Comput., 2023
Virtual nature experiences and mindfulness practices while working from home during COVID-19: Effects on stress, focus, and creativity.
Int. J. Hum. Comput. Stud., 2023
Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Pers. Ubiquitous Comput., 2022
Multitasking while driving: A time use study of commuting knowledge workers to assess current and future uses.
Int. J. Hum. Comput. Stud., 2022
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies.
Hum. Comput. Interact., 2022
Frontiers Comput. Sci., 2022
Re-imagining Systems in the Realm of Immigration in Higher Education through Participatory Design.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022
"I need to respond to this" - Contributions to group creativity in remote meetings with distractions.
Proceedings of the CHIWORK 2022: Symposium on Human-Computer Interaction for Work, Durham, NH, USA, June 8, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Identifying Cognitive and Creative Support Needs for Remote Scientific Collaboration using VR: Practices, Affordances, and Design Implications.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
Gesture and Voice Commands to Interact With AR Windshield Display in Automated Vehicle: A Remote Elicitation Study.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
ACM Books 44, ACM, ISBN: 978-1-4503-9769-8, 2022
2021
Teaching Tangible Interaction Remotely During COVID-19: Transcending Physical Boundaries.
IEEE Pervasive Comput., 2021
Human-Computer Interaction to Support Work and Wellbeing in Mobile Environments (Dagstuhl Seminar 21232).
Dagstuhl Reports, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021
How Will Drivers Take Back Control in Automated Vehicles? A Driving Simulator Test of an Interleaving Framework.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021
AutoWork 2021: Workshop on the Future of Work and Well-Being with Automated Vehicles.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021
2020
IEEE Pervasive Comput., 2020
Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology.
Int. J. Child Comput. Interact., 2020
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
AutoWork 2020: Second Workshop on the Future of Work and Well-Being in Automated Vehicles.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
2019
The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool.
ACM Trans. Comput. Hum. Interact., 2019
Understanding Users Information Needs and Collaborative Sensemaking of Microbiome Data.
Proc. ACM Hum. Comput. Interact., 2019
Dagstuhl Reports, 2019
Visual behavior during engagement with tangible and virtual representations of archaeological artifacts.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Envisioning tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame.
J. Inf. Technol. Educ. Innov. Pract., 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts.
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
IEEE Pervasive Comput., 2017
Understanding Collaborative Decision Making Around a Large-Scale Interactive Tabletop.
Proc. ACM Hum. Comput. Interact., 2017
Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2017
HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms.
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
What Are We Missing?: Adding Eye-Tracking to the HoloLens to Improve Gaze Estimation Accuracy.
Proceedings of the Interactive Surfaces and Spaces, 2017
BacToMars: a collaborative educational video game for teaching biological engineering.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Towards Understanding Collaboration around Interactive Surfaces: Exploring Joint Visual Attention.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
BacPack for New Frontiers: A Tangible Tabletop Museum Exhibit Exploring Synthetic Biology.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
The Effect of Exposure to Social Annotation on Online Informed Consent Beliefs and Behavior.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Beyond the Lab: Using Technology Toys to Engage South African Youth in Computational Thinking.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?
Proceedings of the 6th Augmented Human International Conference, 2015
2014
Pers. Ubiquitous Comput., 2014
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Exploring the design space of gestural interaction with active tokens through user-defined gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the Seventh International Conference on Tangible, 2013
Proceedings of the Seventh International Conference on Tangible, 2013
Comparing "In the Wild" Studies with Laboratory Experiments: A Case of Educational Interactive Tabletops.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
Proceedings of the IEEE Symposium on Biological Data Visualization, 2013
2012
Trajectories in TEI: reflecting on the evolution of ideas, innovators, and interactions.
Interactions, 2012
The design, development, and deployment of a tabletop interface for collaborative exploration of genomic data.
Int. J. Hum. Comput. Stud., 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
ACM Trans. Comput. Hum. Interact., 2009
A specification paradigm for the design and implementation of tangible user interfaces.
ACM Trans. Comput. Hum. Interact., 2009
Found. Trends Hum. Comput. Interact., 2009
Tangible user interface laboratory: Teaching tangible interaction design in practice.
Artif. Intell. Eng. Des. Anal. Manuf., 2009
2008
Marble track audio manipulator (MTAM): a tangible user interface for audio composition.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Interactions, 2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006
2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Pers. Ubiquitous Comput., 2004
2003
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003