Oren Zuckerman

Orcid: 0000-0003-1310-6499

According to our database1, Oren Zuckerman authored at least 73 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Kitchef: A TUI for Parent-Child Cooking Together.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Performing a Task Alongside a Robot: Exploring the Impact of Social Comparison.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Somaesthetic Meditation Wearable: Exploring the Effect of Targeted Warmth Technology on Meditators' Experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

A Journey Inward: The Somaesthetic Experience of a Heated Walking Carpet.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
All it Takes is a Slight Rotation: Robotic Bar-stools Enhance Intimacy in Couples' Conflict.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Table Spinning Top to Enhance Family Quality Time.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Reflecting on Your Child Needs: Designing a Tangible Object For Enhancing Parental Mentalization.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Enhancing Emotional Support: The Effect of a Robotic Object on Human-Human Support Quality.
Int. J. Soc. Robotics, 2022

A Carryover Effect in HRI: Beyond Direct Social Effects in Human-Robot Interaction.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Tangible Collaboration: A Human-Centered Approach for Sharing Control With an Actuated-Interface.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Human-human-robot interaction: robotic object's responsive gestures improve interpersonal evaluation in human interaction.
Hum. Comput. Interact., 2021

Magnetform: a Shape-change Display Toolkit for Material-oriented Designers.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Excluded by Robots: Can Robot-Robot-Human Interaction Lead to Ostracism?
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Multifaceted Nature of Robotic Companionship when Presented as a Secondary Function.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
DataSpoon: Validation of an Instrumented Spoon for Assessment of Self-Feeding.
Sensors, 2020

Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen".
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Virtual-reality as a Simulation Tool for Non-humanoid Social Robots.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

My first biolab: an inquiry-based learning system for microbiology exploration.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Towards smart rooms for children: mapping children's needs in the context of their bedrooms in the IoT era.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Embracing Imperfection in the Age of Digital Reproduction.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Proceedings of the CHI 2019 Workshop on New Directions for the IoT: Automate, Share, Build, and Care.
CoRR, 2019

Home robotic devices for older adults: Opportunities and concerns.
Comput. Hum. Behav., 2019

OpenLH: Open Liquid-Handling System for Creative Experimentation with Biology.
Proceedings of the Thirteenth International Conference on Tangible, 2019

A Wide Lens on Learning in a Networked Society: What Can We Learn by Synthesizing Multiple Research Perspectives?
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Future of Tangible User Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Can Children Understand Machine Learning Concepts?: The Effect of Uncovering Black Boxes.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

My First Biolab: A System for Hands-On Biology Experiments.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

New Directions for the IoT: Automate, Share, Build, and Care.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Robots are Always Social: Robotic Movements are Automatically Interpreted as Social Cues.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Scratch Nodes ML: A Playful System for Children to Create Gesture Recognition Classifiers.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The Greeting Machine: An Abstract Robotic Object for Opening Encounters.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tangible interaction in parent-child collaboration: encouraging awareness and reflection.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

A little bit of coding goes a long way: effects of coding on outdoor play.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Introducing children to machine learning concepts through hands-on experience.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Animating Mechanisms: A Pipeline for Authoring Robot Gestures.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

From Smart Homes to Smart Kids: Design Research for CataKit.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

From Parents to Mentors: Parent-Child Interaction in Co-Making Activities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Animating Matter: Creating Organic-like Movement in Soft Materials.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
KIP3: Robotic Companion as an External Cue to Students with ADHD.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Maketec: A Makerspace as a Third Place for Children.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Designing Vyo, a robotic Smart Home assistant: Bridging the gap between device and social agent.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Social Competence and STEM: Teen Mentors in a Makerspace.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon.
Proceedings of the Ninth International Conference on Tangible, 2015

Empathy Objects: Robotic Devices as Conversation Companions.
Proceedings of the Ninth International Conference on Tangible, 2015

Objects for Change: A Case Study of a Tangible User Interface for Behavior Change.
Proceedings of the Ninth International Conference on Tangible, 2015

Leveraging Mobile Technology to Engage College Students in Scientific Research.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Design and Evaluation of a Peripheral Robotic Conversation Companion.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Embracing Cheating in Gamified Fitness Applications.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Initial validation of an assistive technology to enhance executive functioning among children with ADHD.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity.
Pers. Ubiquitous Comput., 2014

In-car game design for children: Promoting interactions inside and outside the car.
Int. J. Child Comput. Interact., 2014

The future of online therapy.
Comput. Hum. Behav., 2014

TangiPlan: designing an assistive technology to enhance executive functioning among children with adhd.
Proceedings of the IDC '14, 2014

ExciteTray: developing an assistive technology to promote selffeeding among young children.
Proceedings of the IDC '14, 2014

2013
To TUI or not to TUI: Evaluating performance and preference in tangible vs. graphical user interfaces.
Int. J. Hum. Comput. Stud., 2013

In-car game design for children: child vs. parent perspective.
Proceedings of the Interaction Design and Children 2013, 2013

2010
Designing digital objects for learning: lessons from Froebel and Montessori.
Int. J. Arts Technol., 2010

2006
Flow Blocks as a Conceptual Bridge Between Understanding the Structure and Behavior of a Complex Causal System.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

The state of tangible interfaces: projects, studies, and open issues.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Designing interactive environments for outdoors gaming and play.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

A new playground experience: going digital?
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Extending tangible interfaces for education: digital montessori-inspired manipulatives.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Connecting with kids: so what's new?
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Tangible user interfaces for children.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Hands-on modeling and simulation of systems.
Proceedings of the Interaction Design and Children, 2004

2003
A physical interface for system dynamics simulation.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003


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