Olivier Terraz

According to our database1, Olivier Terraz authored at least 20 papers between 2005 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Visual-aided ontology-based ranking on multidimensional data: a case study in academia.
Data Technol. Appl., 2018

2017
Assessing the performance of educational institutions: A multidimensional approach.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2015
Modeling fruits and their internal structure using parametric 3Gmap L-systems.
Vis. Comput., 2015

Creating the Context for Exploiting Linked Open Data in Multidimensional Academic Ranking.
Int. J. Recent Contributions Eng. Sci. IT, 2015

2014
Generalized maps for erosion and sedimentation simulation.
Comput. Graph., 2014

Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Flower modelling using natural interface and 3Gmap L-systems.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

2012
Modeling of Flowers with Inverse Grammar Generation Interface.
Int. J. Creative Interfaces Comput. Graph., 2012

Co-authorship Networks in Academic Research Communities: The Role of Network Strength.
Proceedings of the 16th Panhellenic Conference on Informatics, PCI 2012, 2012

2011
Generating Large-scale Details: Altering Soil Surface and Structure with Tracks.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Topological Operations for Geomorphological Evolution.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Academic Research Policy-Making and Evaluation Using Graph Visualisation.
Proceedings of the 15th Panhellenic Conference on Informatics, 2011

2010
Interactive Hydraulic Erosion Using CUDA.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
3Gmap L-systems: an application to the modelling of wood.
Vis. Comput., 2009

A Hierarchical Hashing Scheme for Nearest Neighbor Search and Broad-Phase Collision Detection.
J. Graphics, GPU, & Game Tools, 2009

2008
Generating vast varieties of realistic leaves with parametric 2Gmap L-systems.
Vis. Comput., 2008

2007
Stability Analysis of Filtered Mass-Spring Systems.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

2006
Modélisation volumique de bois par simulation de croissance.
Tech. Sci. Informatiques, 2006

Interaction between water and dynamic soft bodies.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2005
Real-Time Animation of Particles and Seaweeds in Underwater Scenes.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005


  Loading...