Olivier Bartheye

According to our database1, Olivier Bartheye authored at least 14 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Retour sur un exemple historique en Prolog III : le découpage d'un rectangle en carrés de tailles distinctes.
Rev. Ouverte Intell. Artif., 2024

Advancing the Detection of Abnormal Drone Behaviors: A Dynamic Bayesian Network Approach Enhanced by the Belief Function Machine.
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2024

The Arithmetic of Machine Decision : How to Find the Symmetries of Complete Chaos.
Proceedings of the AAAI 2024 Spring Symposium Series, 2024

2022
Classification of Electrophysiological Signatures With Explainable Artificial Intelligence: The Case of Alarm Detection in Flight Simulator.
Frontiers Neuroinformatics, August, 2022

2021
Principles of an Accurate Decision and Sense-Making for Virtual Minds.
Proceedings of the Engineering Artificially Intelligent Systems, 2021

2020
Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli.
Netw. Commun. Technol., 2020

2019
Metamodeling NATO Operation Orders: a proof-of-concept to deal with digitalization of the battlefield.
Proceedings of the 14th Annual Conference System of Systems Engineering, 2019

2017
Context Classification Using Entropy and Weak Negation: Some Criteria for Good Computational Properties.
Proceedings of the 2017 AAAI Spring Symposia, 2017

2016
Epistemological Qualification of Valid Action Plans for UGVs or UAVs in Urban Areas.
Proceedings of the 2016 AAAI Spring Symposia, 2016

2015
Risk Management Systems Must Provide Automatic Decisions According to Crisis Computable Algebra.
Proceedings of the 2015 AAAI Spring Symposia, 2015

Algebraic Models of the Self-Orientation Concept for Autonomous Systems.
Proceedings of the 2015 AAAI Spring Symposia, 2015

2009
A planning plug-in for Virtual Battle Space 2 a report from the trenches.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

A Real-Time PDDL-based Planning Component for Video Games.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

A PDDL-Based Planning Architecture to Support Arcade Game Playing.
Proceedings of the Agents for Games and Simulations, 2009


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