Oliver Schneider

Orcid: 0000-0002-6240-8445

Affiliations:
  • University of Waterloo, ON, Canada
  • Hasso Plattner Institute, Potsdam, Germany (former)
  • University of British Columbia, Department of Computer Science (PhD 2016)
  • University of Saskatchewan, Department of Computer Science (former)


According to our database1, Oliver Schneider authored at least 45 papers between 2011 and 2024.

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Bibliography

2024
RecHap: An Interactive Recommender System for Navigating a Large Number of Mid-Air Haptic Designs.
IEEE Trans. Haptics, 2024

Proteus Card Deck: Enabling Remote Play with A Physical Card Deck.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Scrappy and Substiports: User-Inserted Ad Hoc Objects For Faster, More Sustainable 3D Printing.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Haptic Playground: Empowering Inclusive Haptic Design for Everyone.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support for Unmodified FDM 3D Printers.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

On the Impact of Interruptions During Multi-Robot Supervision Tasks.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Factors of Haptic Experience across Multiple Haptic Modalities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
User-Defined Gestures with Physical Props in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2021

Measuring Haptic Experience: Elaborating the HX model with scale development.
Proceedings of the IEEE World Haptics Conference, 2021

Towards the Haptiverse: An Online System for Sharing Haptic Content.
Proceedings of the IEEE World Haptics Conference, 2021

CanHap 501: Learning Haptic UX Design in Remote Teams.
Proceedings of the IEEE World Haptics Conference, 2021

Scrappy: Using Scrap Material as Infill to Make Fabrication More Sustainable.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
How Do Novice Hapticians Design? A Case Study in Creating Haptic Learning Environments.
IEEE Trans. Haptics, 2020

I can feel it moving: Science Communicators Talking About the Potential of Mid-Air Haptics.
Frontiers Comput. Sci., 2020

Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
DualPanto: A Haptic Device that Enables Blind Users to Continuously Interact with Virtual Worlds.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

A Demonstration of Metamaterial Textures.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Metamaterial Textures.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Haptic experience design: What hapticians do and where they need help.
Int. J. Hum. Comput. Stud., 2017

Demonstrating TrussFab's Editor: Designing Sturdy Large-Scale Structures.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Predictable and distinguishable morphing of vibrotactile rhythm.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Sketching CuddleBits: Coupled Prototyping of Body and Behaviour for an Affective Robot Pet.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Haptic Bridge: Towards a Theory for Haptic-Supported Learning.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Voodle: Vocal Doodling to Sketch Affective Robot Motion.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Multisensory haptic interactions: understanding the sense and designing for it.
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations, 2017

2016
Studying design process and example use with Macaron, a web-based vibrotactile effect editor.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

HandsOn: Enabling Embodied, Creative STEM e-learning with Programming-Free Force Feedback.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

HapTurk: Crowdsourcing Affective Ratings of Vibrotactile Icons.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Tactile Animation by Direct Manipulation of Grid Displays.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Exploring Embedded Haptics for Social Networking and Interactions.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
RRACE: Robust realtime algorithm for cadence estimation.
Pervasive Mob. Comput., 2014

FeelCraft: crafting tactile experiences for media using a feel effect library.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

mHIVE: A WYFIWIF design tool.
Proceedings of the IEEE Haptics Symposium, 2014

Improvising design with a Haptic Instrument.
Proceedings of the IEEE Haptics Symposium, 2014

FeelCraft: User-Crafted Tactile Content.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

2013
Real-time gait classification for persuasive smartphone apps: structuring the literature and pushing the limits.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

It's alive!: exploring the design space of a gesturing phone.
Proceedings of the Graphics Interface 2013, 2013

2012
Towards frabjous: a two-level system for functional reactive agent-based epidemic simulation.
Proceedings of the ACM International Health Informatics Symposium, 2012

Toward a validated computing attitudes survey.
Proceedings of the International Computing Education Research Conference, 2012

2011
Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

ConsentCanvas: Automatic Texturing for Improved Readability in End-User License Agreements.
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, Proceedings of the Conference, 19-24 June, 2011, Portland, Oregon, USA, 2011


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