Oliver Korn
Orcid: 0000-0002-2482-6945
According to our database1,
Oliver Korn
authored at least 61 papers
between 2012 and 2024.
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Bibliography
2024
Designing Socially Assistive Robots Exploring Israeli and German Designers' Perceptions.
ACM Trans. Hum. Robot Interact., June, 2024
A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance.
Multim. Tools Appl., April, 2024
Prototyping a Zoomorphic Interactive Robot Companion with Emotion Recognition and Affective Voice Interaction for Elderly People.
Proc. ACM Hum. Comput. Interact., 2024
Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z.
Frontiers Virtual Real., 2024
Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Shaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience.
Proceedings of Mensch und Computer 2024, 2024
2022
Social Robots Acceptance and Marketability in Italy and Germany: A Cross-National Study Focusing on Assisted Living for Older Adults.
Int. J. Soc. Robotics, 2022
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022
Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022
Smarte Systeme in Rehabilitation und Prävention. Wie künstliche Intelligenz und Gamification das Bewegungstraining individualisieren.
Proceedings of the Künstliche Intelligenz im Gesundheitswesen: Entwicklungen, 2022
2021
Understanding Cultural Preferences for Social Robots: A Study in German and Arab Communities.
ACM Trans. Hum. Robot Interact., 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames.
Proceedings of the Advances in Industrial Design, 2021
2020
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020
Tactile navigation with checkpoints as progress indicators?: only when walking longer straight paths.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020
Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020
A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020
Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications III, 2020
Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations.
Proceedings of the HCI in Business, Government and Organizations, 2020
Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Wirtschaftsinformatik Manag., 2019
Affective effects of gamification: using biosignals to measure the effects on working and learning users.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019
Proceedings of the HCI in Business, Government and Organizations. Information Systems and Analytics, 2019
Proceedings of the HCI in Business, Government and Organizations. eCommerce and Consumer Behavior, 2019
Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees.
Proceedings of the Advances in Social and Occupational Ergonomics, 2019
2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Perspectives on Social Robots: From the Historic Background to an Experts' View on Future Developments.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Proceedings of the HCI in Business, Government, and Organizations, 2018
2017
Interactions, 2017
Procedural Content Generation for Game Props? A Study on the Effects on User Experience.
Comput. Entertain., 2017
Strategies for Playful Design when Gamifying Rehabilitation: A Study on User Experience.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017
Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning, 2017
Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources.
Proceedings of the Advances in The Human Side of Service Engineering, 2017
Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews.
Proceedings of the Advances in Ergonomics in Design, 2017
Designing Authentic Emotions for Non-Human Characters: A Study Evaluating Virtual Affective Behavior.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Design approaches for the gamification of production environments: a study focusing on acceptance.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015
Towards a gamification of industrial production: a comparative study in sheltered work environments.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Context-aware assistive systems for augmented work: a framework using gamification and projection.
PhD thesis, 2014
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013
Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences.
Int. J. Comput. Sci. Sport, 2012
Assistive systems in production environments: exploring motion recognition and gamification.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012
Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012