Olena Pastushenko

Orcid: 0000-0002-0388-3115

According to our database1, Olena Pastushenko authored at least 11 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Uncovering associations between users' behaviour and their flow experience.
Behav. Inf. Technol., October, 2024

2023
Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Predicting students' flow experience through behavior data in gamified educational systems.
Smart Learn. Environ., 2021

Evaluation of user interface design metrics by generating realistic-looking dashboard samples.
Expert Syst. J. Knowl. Eng., 2021

Modeling students' flow experience through data logs in gamified educational systems.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Does gamification affect flow experience? A systematic literature review.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Conceptual Learning of Electric and Electronic Circuits With Gamification.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Generation of Test Samples for Construction of Dashboard Design Guidelines: Impact of Color on Layout Balance.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Increasing students' motivation by using virtual learning environments based on gamification mechanics: Implementation and evaluation of gamified assignments for students.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018


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