Oleg Fryazinov

Orcid: 0000-0003-2263-7646

According to our database1, Oleg Fryazinov authored at least 47 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2022
Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing.
Proceedings of the GCH 2022, 2022

Design and Development Considerations for Serious Games to Assist in the Rehabilitation of Patients with Back Pain: An overview.
Proceedings of the Electronic Visualisation and the Arts, 2022

2021
Hybrid function representation for heterogeneous objects.
Graph. Model., 2021

Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students.
Proceedings of the GCH 2021, 2021

2020
Automatically Controlled Morphing of 2D Shapes with Textures.
SIAM J. Imaging Sci., 2020

Efficient contouring of functionally represented objects for additive manufacturing.
Comput. Aided Des., 2020

Visual-auditory Volume Rendering of Dynamic Quantum Chemistry Molecular Fields.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
3D printing for mixed reality hands-on museum exhibit interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Hybrid Function Representation with Distance Properties.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

Visual-auditory Representation and Analysis of Molecular Scalar Fields.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
Distinctive Approaches to Computer Graphics Education.
Comput. Graph. Forum, 2018

2017
Interactive parameterised heterogeneous 3D modelling with signed distance fields.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Physically-based Muscles and Fibers Modeling from Superficial Patches.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Virtual Sculpting and 3D Printing for Young People with Disabilities.
IEEE Computer Graphics and Applications, 2016

Physics-aided editing of simulation-ready muscles for visual effects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Low-budget 3D Printed Haptic Navigation Aids for the Visually Impaired.
Proceedings of the 1st Eurographics Workshop on Graphics for Digital Fabrication, 2016

Aiming High: Undergraduate Research Projects in Computer Graphics and Animation.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Space-Time Transfinite Interpolation of Volumetric Material Properties.
IEEE Trans. Vis. Comput. Graph., 2015

Convolution Filtering of Continuous Signed Distance Fields for Polygonal Meshes.
Comput. Graph. Forum, 2015

Shape conforming volumetric interpolation with interior distances.
Comput. Graph., 2015

Reliable detection and separation of components for solid objects defined with scalar fields.
Comput. Aided Des., 2015

Real-Time Fluids - Optimizing Grid-Based Methods.
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015

Procedural wrinkles generation in the implicit skinning framework.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Increasing realism of animated grass in real-time game environments.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Extending implicit skinning with wrinkles.
Proceedings of the 12th European Conference on Visual Media Production, 2015

2014
Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies.
Comput. Graph. Forum, 2014

2013
Morphological shape generation through user-controlled group metamorphosis.
Comput. Graph., 2013

Multi-scale space-variant FRep cellular structures.
Comput. Aided Des., 2013

Time-variant Volumetric Colors for Metamorphosis.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Efficient evaluation of continuous signed distance to a polygonal mesh.
Proceedings of the Spring Conference on Computer Graphics, 2012

2011
Procedural function-based modelling of volumetric microstructures.
Graph. Model., 2011

Feature based volumes for implicit intersections.
Comput. Graph., 2011

BSP-fields: An exact representation of polygonal objects by differentiable scalar fields based on binary space partitioning.
Comput. Aided Des., 2011

A New Hybrid Approach to the Animation of Complex Character Interactions in Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling.
Comput. Graph. Forum, 2010

Fast reliable interrogation of procedurally defined implicit surfaces using extended revised affine arithmetic.
Comput. Graph., 2010

Procedural Function-Based Spatial Microstructures.
Proceedings of the SMI 2010, 2010

Bounding volumes for implicit intersections.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Real-time controlled metamorphosis of animated meshes using polygonal-functional hybrids.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Controlled metamorphosis of animated meshes using polygonal-functional hybrids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Extending Revised Affine Arithmetic for Fast Reliable Ray-tracing of Procedurally Defined Implicit Surfaces.
Proceedings of the GRAPP 2010, 2010

Polygonal-Functional Hybrids for Computer Animation and Games.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
An exact representation of polygonal objects by C<sup>1</sup>-continuous scalar fields based on binary space partitioning.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

Polygonal-functional hybrids for computer animation and games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
An Implicit Complexes Framework for Heterogeneous Objects Modelling.
Proceedings of the Heterogeneous Objects Modelling and Applications, 2008

2003
Surface and Volume Discretization of Functionally Based Heterogeneous Objects.
J. Comput. Inf. Sci. Eng., 2003

Discretization of functionally based heterogeneous objects.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003


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