Ole Iversen

Orcid: 0000-0002-8055-6716

According to our database1, Ole Iversen authored at least 97 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Onboarding new talent to Child-Computer Interaction research: Teaching a tasting menu of CCI as an elective research subject.
Int. J. Child Comput. Interact., 2024

Infrastructuring digital literacy in K-12 education: A national case study.
Int. J. Child Comput. Interact., 2024

Participatory Design Sprints - Employing PD Principles in a Condensed Format.
Proceedings of the Participatory Design Conference 2024: Exploratory Papers and Workshops, 2024

From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI Literacy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

"We are in this together": Supporting Neurodiverse Children in Participatory Design through Design Partnering.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Transformative agency - the next step towards children's computational empowerment.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
A research agenda for computational empowerment for emerging technology education.
Int. J. Child Comput. Interact., December, 2023

Computational Empowerment and children: Expanding empowerment, agency and participation in computation.
Int. J. Child Comput. Interact., December, 2023

DORIT: An analytical model for computational empowerment in K-9 education.
Int. J. Child Comput. Interact., September, 2023

Emerging Technologies in K-12 Education: A Future HCI Research Agenda.
ACM Trans. Comput. Hum. Interact., 2023


Five Design Recommendations for Teaching Teenagers' about Artificial Intelligence and Machine Learning.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Teaching technical and societal aspects of IoT - A case study using the Orbit IoT Kit.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Computational empowerment in practice: Scaffolding teenagers' learning about emerging technologies and their ethical and societal impact.
Int. J. Child Comput. Interact., 2022

CoTinker - A Toolkit for Supporting Computational Thinking and Collaboration in High School Education.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

CoTinker: Designing a Cross-device Collaboration Tool to Support Computational Thinking in Remote Group Work in High School Biology.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Computational Thinking through Tangible Play: Understanding Social Dialogues in Children's Learning.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Supporting Critical Data Literacy in K-9 Education: Three Principles for Enriching Pupils' Relationship to Data.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Participatory Design
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02235-7, 2021

In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children.
IxD&A, 2021

Scaling Digital Design Literacy in K-9 Education Through the Fellowship Program.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Introducing Teenagers to Machine Learning through Design Fiction: An Exploratory Case Study.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Digital Design Literacy in K-9 Education: Experiences from Pioneer Teachers.
Proceedings of the IDC '21: Interaction Design and Children, 2021

A Systematic Review of Empowerment in Child-Computer Interaction Research.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
When Participatory Design Becomes Policy: Technology Comprehension in Danish Education.
Proceedings of the PDC '20: Participatory Design Conference 2020 - Participation Otherwise, Manizales, Colombia, June 15-19, 2020, 2020

Researchers' Toolbox for the Future: Empowering Children to Shape Their Future.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Child-Computer Interaction SIG: Looking Forward After 18 Years.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Teaching the next generation of child-computer interaction researchers and designers.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

18 Years of ethics in child-computer interaction research: a systematic literature review.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

CCI in the wild: designing for environmental stewardship through children's nature-play.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences.
Int. J. Hum. Comput. Stud., 2019

Technology Comprehension - Combining computing, design, and societal reflection as a national subject.
Int. J. Child Comput. Interact., 2019

How Participatory Design Works: Mechanisms and Effects.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

The "Least-Adult" Role in Participatory Design with Children.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

2018
Child-computer interaction, ubiquitous technologies, and big data.
Interactions, 2018

From computational thinking to computational empowerment: a 21<sup>st</sup> century PD agenda.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018

Program theory for participatory design.
Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial, 2018

Technology Comprehension: Scaling Making into a National Discipline.
Proceedings of the Conference on Creativity and Making in Education, 2018

Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making.
Entertain. Comput., 2017

Introduction for the Special issue on 'Maker technologies to foster engagement and creativity in learning'.
Entertain. Comput., 2017

Articulations on form properties and action-function couplings of maker technologies in children's education.
Entertain. Comput., 2017

Tying Knots: Participatory Infrastructuring at Work.
Comput. Support. Cooperative Work., 2017

Child-Computer Interaction SIG: Ethics and Values.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Child as Protagonist: Expanding the Role of Children in Participatory Design.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Impediments to Digital Fabrication in Education: A Study of Teachers' Role in Digital Fabrication.
Int. J. Digit. Lit. Digit. Competence, 2016

Evaluation in participatory design: a literature survey.
Proceedings of the 14th Participatory Design Conference, 2016

Educating the Reflective Educator: Design Processes and Digital Fabrication for the Classroom.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

Child-Computer Interaction SIG: New Challenges and Opportunities.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Participation Gestalt: Analysing Participatory Qualities of Interaction in Public Space.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Advances in Participatory Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
In pursuit of rigour and accountability in participatory design.
Int. J. Hum. Comput. Stud., 2015

Design thinking for digital fabrication in education.
Int. J. Child Comput. Interact., 2015

Digital fabrication in education: Expanding the research towards design and reflective practices.
Int. J. Child Comput. Interact., 2015

Values-led Participatory Design as a Pursuit of Meaningful Alternatives.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Make2Learn: Fostering Engagement and Creativity in Learning through Making.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

Making as a Pathway to Foster Joyful Engagement and Creativity in Learning.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

CCI SIG: Interactive Childhood - Crossing Cultures and Continents.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Participatory heritage innovation: designing dialogic sites of engagement.
Digit. Creativity, 2014

Relational expertise in participatory design.
Proceedings of the Participatory Design Conference, 2014

Child computer interaction SIG: towards sustainable thinking and being.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding teen UX: building a bridge to the future.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Understanding teenagers' motivation in participatory design.
Int. J. Child Comput. Interact., 2013

A Utopian agenda in child-computer interaction.
Int. J. Child Comput. Interact., 2013

The ReflecTable: Bridging the Gap between Theory and Practice in Design Education.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Methods of working with teenagers in interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Towards an ecological inquiry in child-computer interaction.
Proceedings of the Interaction Design and Children 2013, 2013

You are the <i>real</i> experts!: Studying teenagers' motivation in participatory design.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Working with human values in design.
Proceedings of the 12th Participatory Design Conference, 2012

Impediments to user gains: experiences from a critical participatory design project.
Proceedings of the 12th Participatory Design Conference, 2012

Bannerbattle: introducing crowd experience to interaction design.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Values-led participatory design: mediating the emergence of values.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Invited SIG - participation and HCI: why involve people in design?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Scandinavian participatory design: dialogic curation with teenagers.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Perspectives on participation: evaluating cross-disciplinary tools, methods and practices.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
When the museum goes native.
Interactions, 2011

Engagement through mixed modalities.
Interactions, 2011

2010
Rekindling values in participatory design.
Proceedings of the 11th Conference on Participatory Design, 2010

User gains and PD aims: assessment from a participatory design project.
Proceedings of the 11th Conference on Participatory Design, 2010

Participatory design at the museum: inquiring into children's everyday engagement in cultural heritage.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Heritage inquiries: a designerly approach to human values.
Proceedings of the Conference on Designing Interactive Systems, 2010

2008
Building a BRIDGE between children and users: a socio-cultural approach to child-computer interaction.
Cogn. Technol. Work., 2008

Pursuing aesthetic inquiry in participatory design.
Proceedings of the Tenth Conference on Participatory Design, 2008

2007
Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments.
Proceedings of the Human-Computer Interaction, 2007

Dressing up for School Work? Supporting a Collaborative Environment with Heterogeneous Technologies.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007

Stepstone: an interactive floor application for hearing impaired children with a cochlear implant.
Proceedings of the Interaction Design and Children, 2007

IGameFloor: a platform for co-located collaborative games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2005
eCell: spatial IT design for group collaboration in school environments.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005

Mission from Mars: a method for exploring user requirements for children in a narrative space.
Proceedings of the Interaction Design and Children, 2005

Tools of contextualization: extending the classroom to the field.
Proceedings of the Interaction Design and Children, 2005

2004
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Aesthetic interaction: a pragmatist's aesthetics of interactive systems.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
User Centred Design through the Keyhole: Video Design Case.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Using digital cultural probes in design with children.
Proceedings of the Interaction Design and Children, 2003

2002
Staging a professional participatory design practice: moving PD beyond the initial fascination of user involvement.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002


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