Oguzhan Özcan
Orcid: 0000-0002-4410-3955
According to our database1,
Oguzhan Özcan
authored at least 57 papers
between 2003 and 2024.
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Bibliography
2024
Learning from Users: Everyday Playful Interactions to Support Architectural Spatial Changes.
Proc. ACM Hum. Comput. Interact., 2024
ProtoFlakes: A Conceptual Modular and Plug-and-Play Prototyping Tool Kit for Smart Jewelry Design Exploration.
CoRR, 2024
From Concept to Implementation: Streamlining Sensor and Actuator Selection for Collaborative Design and Engineering of Interactive Systems.
CoRR, 2024
2023
Exploring Users Interested in 3D Food Printing and Their Attitudes: Case of the Employees of a Kitchen Appliance Company.
Int. J. Hum. Comput. Interact., November, 2023
2022
Living in a Historic Neighborhood in the Technology-Era: Understanding Residents' Expectations from Domestic Spaces.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Designing Physical Objects for Young Children's Magnitude Understanding: A TUI Research Through Design Journey.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Tactowel: A Subtle Sports Performance Display for Giving Real-Time Performance Feedback in Tennis.
Sensors, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Specifying Relevant Textural Properties for Unobtrusive Feedback on Sports Performance.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Designing the Next Generation of Activity Trackers for Performance Sports: Insights from Elite Tennis Coaches.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Howel: A Soft Wearable with Dynamic Textile Patterns as an Ambient Display for Cardio Training.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
MaR-T: Designing a Projection-Based Mixed Reality System for Nonsymbolic Math Development of Preschoolers: Guided by Theories of Cognition and Learning.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings.
Proceedings of the Twelfth International Conference on Tangible, 2018
Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016
Interaction between abstract agents: increasing the readability of causal events with animation principles.
Proceedings of the 20th International Academic Mindtrek Conference, 2016
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices.
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems.
Proceedings of the Internet of Things Technologies for HealthCare, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Head-mounted mixed reality projection display for games production and entertainment.
Pers. Ubiquitous Comput., 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
DubTouch: exploring human to human touch interaction for gaming in double sided displays.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
User Interface Paradigms for Visually Authoring Mid-Air Gestures: A Survey and a Provocation.
Proceedings of the Workshop on Engineering Gestures for Multimodal Interfaces Co-located with the 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Digit. Creativity, 2013
2011
Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology.
Digit. Creativity, 2011
2010
Digit. Creativity, 2010
2009
2006
The effects of the sound-image relationship within sound education for interactive media design.
Digit. Creativity, 2006
2003
Digit. Creativity, 2003