Oguz Turan Buruk
Orcid: 0000-0002-8655-5327Affiliations:
- Tampere University, Finland
According to our database1,
Oguz Turan Buruk
authored at least 80 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Int. J. Hum. Comput. Interact., November, 2024
Virtual Real., September, 2024
Int. J. Soc. Robotics, August, 2024
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences.
Int. J. Hum. Comput. Stud., January, 2024
Behav. Inf. Technol., January, 2024
Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops.
Proc. ACM Hum. Comput. Interact., 2024
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024
AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction Writing.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
CoRR, 2023
Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop.
CoRR, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Academic Writing with GPT-3.5 (ChatGPT): Reflections on Practices, Efficacy and Transparency.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the IEEE International Symposium on Multimedia, 2023
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR.
Proceedings of the 7th International GamiFIN Conference, 2023
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
The relationship of visual and aural perspective with decentering in virtual reality.
Proceedings of the 4th African Human Computer Interaction Conference, 2023
The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study.
Proc. ACM Hum. Comput. Interact., 2022
Exploring the Application of RFID for Designing Augmented Virtual Reality Experience.
IEEE Access, 2022
E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How?
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the 26th Pacific Asia Conference on Information Systems, 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the 25th International Academic Mindtrek conference, 2022
Proceedings of the 25th International Academic Mindtrek conference, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Technology-related Challenges in Smart Clothing - Viewpoints from Ideation Workshops.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Proceedings of the IEEE International Conference on RFID Technology and Applications, 2021
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Adv. Hum. Comput. Interact., 2020
ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Interactivity and Game Creation, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Halfway to the Future Symposium 2019, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2018
Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices.
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2014
DubTouch: exploring human to human touch interaction for gaming in double sided displays.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014