Ognjen Dobrijevic
According to our database1,
Ognjen Dobrijevic
authored at least 23 papers
between 2007 and 2023.
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Bibliography
2023
Proceedings of the 19th IEEE International Conference on Factory Communication Systems, 2023
2022
Unobtrusive, Accurate, and Live Measurements of Network Latency and Reliability for Time-Critical Internet of Things.
IEEE Internet Things Mag., 2022
2020
IEEE Commun. Stand. Mag., 2020
2018
Proceedings of the Autonomous Control for a Reliable Internet of Services, 2018
Another Price to Pay: An Availability Analysis for SDN Virtualization with Network Hypervisors.
Proceedings of the 10th International Workshop on Resilient Networks Design and Modeling, 2018
2017
Quantitative comparison of application-network interaction: a case study of adaptive video streaming.
Qual. User Exp., 2017
Proceedings of the 2017 IEEE Conference on Network Function Virtualization and Software Defined Networks, 2017
2016
Proceedings of the Fourth International IEEE Workshop on Quality of Experience Centric Management, 2016
2015
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Proceedings of the 11th International Conference on Network and Service Management, 2015
2014
Towards Evaluating the Quality of Experience of Remote Patient Monitoring Services: A Study Considering Usability Aspects.
Int. J. Mob. Hum. Comput. Interact., 2014
Proceedings of the Wired/Wireless Internet Communications - 12th International Conference, 2014
2012
Towards QoE-driven multimedia service negotiation and path optimization with software defined networking.
Proceedings of the 20th International Conference on Software, 2012
Proceedings of the 20th International Conference on Software, 2012
2011
Multimedia Session Reconfiguration for Application-level QoS Maintenance and Adaptation ; Rekonfiguracija višemedijske sjednice radi održavanja i prilagodbe kvalitete usluge na aplikacijskoj razini.
PhD thesis, 2011
Proceedings of the 19th International Conference on Software, 2011
2009
MMORPG Player actions: Network performance, session patterns and latency requirements analysis.
Multim. Tools Appl., 2009
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009
2008
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft.
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008
An experimental evaluation of a QoS signaling API for network-aware multimedia applications in NGN.
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008
2007
Application-Level QoS Negotiation and Signaling for Advanced Multimedia Services in the IMS.
IEEE Commun. Mag., 2007
Proceedings of the Fourth International Conference on Information Technology: New Generations (ITNG 2007), 2007